trancerobot
August 25th, 2010, 02:44 AM
I was afraid to join this site for the longest time, and rightfully so - as I was your typical immature 'Internet Artist' and would have been torn a new one. Thankfully over time I learned to love criticism, and eventually to seek them out and savor even the most brutal crits (if your crit is 'mean' then you must really care, and I should really pay attention). And now that I've matured, I want to make a real effort and go beyond my current limits and become a great artist.
My number one problem might be that I'm heavily dependent on lines, so I desperately want to fix that. I also lack anatomy knowledge. I want to develop the ability to draw people and creatures with incredible anatomic detail without a reference. I seek to memorize every anatomic detail, so that it becomes natural and not have to open a book for every little thing.
I spent a few years, starting in high school, mucking around with 3D programs. I had a couple friends who loved Photoshop, but I wasn't really into that yet. That was between 2000 and 2004, when decent computers finally came to the classroom but no one cared yet if you installed stuff on them =P.
I loved to draw creatures, and that was all I drew. And... I hate to say this - but I even entered the furry fandom and became complacent thanks to people who absolutely loved to see anything they could wank off to. I regret that more than anything.
I've since left that behind, and the longer I stay away, the more I realize what I've been missing. I can't even look at that stuff anymore, not because it's weird (as an artist, I reserve the right to be strange and like weird things :geekg:) but because the vast majority of it is bad - from both a technical and creative standpoint.
So I never drew people, and I suffered for it and continue to suffer to this day.
I played around with 3D graphics before I was really ready, and I have all the technical know-how of a good modeler but not much art skill to back it up. Blender's great. Silo's great. 3DSMax is great. It's all great. But if you're a Shoddy Artist you're not going to produce great work with them.
I mean, don't get me wrong, 'I can draw' ... in the sense that your cousin or old friend from high school can draw. I can make a really clean mesh too. I've also been a member of various online 3D communities for a while, and they're nice - but they don't cater to the 2D aspect as much as I'd like them to. I think if I want to improve, it's here I should be.
Because in my opinion all visual art skill is dependant on one's ability to draw on a flat sheet of paper. It's the foundation for everything else, and I learned it the hard way.
Anyway, here's some crap so you can get an idea of what I'm starting with. These are the most recent work I've done since starting my journey to become a decent artist.
http://trancerobot.com/gallery/hobbitgirl.jpg
http://trancerobot.com/gallery/fmason-concept.jpg
That last one took forever, and the only reason I did it was because I had had enough of just getting by and producing wanker material. I want to get better and I am willing to struggle to do it.
My website is visible here: http://trancerobot.com/
The CSS code is incomplete so it won't look right in IE
Help meh Concept Art, you're my only hope. :yayca:
My number one problem might be that I'm heavily dependent on lines, so I desperately want to fix that. I also lack anatomy knowledge. I want to develop the ability to draw people and creatures with incredible anatomic detail without a reference. I seek to memorize every anatomic detail, so that it becomes natural and not have to open a book for every little thing.
I spent a few years, starting in high school, mucking around with 3D programs. I had a couple friends who loved Photoshop, but I wasn't really into that yet. That was between 2000 and 2004, when decent computers finally came to the classroom but no one cared yet if you installed stuff on them =P.
I loved to draw creatures, and that was all I drew. And... I hate to say this - but I even entered the furry fandom and became complacent thanks to people who absolutely loved to see anything they could wank off to. I regret that more than anything.
I've since left that behind, and the longer I stay away, the more I realize what I've been missing. I can't even look at that stuff anymore, not because it's weird (as an artist, I reserve the right to be strange and like weird things :geekg:) but because the vast majority of it is bad - from both a technical and creative standpoint.
So I never drew people, and I suffered for it and continue to suffer to this day.
I played around with 3D graphics before I was really ready, and I have all the technical know-how of a good modeler but not much art skill to back it up. Blender's great. Silo's great. 3DSMax is great. It's all great. But if you're a Shoddy Artist you're not going to produce great work with them.
I mean, don't get me wrong, 'I can draw' ... in the sense that your cousin or old friend from high school can draw. I can make a really clean mesh too. I've also been a member of various online 3D communities for a while, and they're nice - but they don't cater to the 2D aspect as much as I'd like them to. I think if I want to improve, it's here I should be.
Because in my opinion all visual art skill is dependant on one's ability to draw on a flat sheet of paper. It's the foundation for everything else, and I learned it the hard way.
Anyway, here's some crap so you can get an idea of what I'm starting with. These are the most recent work I've done since starting my journey to become a decent artist.
http://trancerobot.com/gallery/hobbitgirl.jpg
http://trancerobot.com/gallery/fmason-concept.jpg
That last one took forever, and the only reason I did it was because I had had enough of just getting by and producing wanker material. I want to get better and I am willing to struggle to do it.
My website is visible here: http://trancerobot.com/
The CSS code is incomplete so it won't look right in IE
Help meh Concept Art, you're my only hope. :yayca: