PDA

View Full Version : Concept art for everything



Hatton Slayden
January 11th, 2010, 09:28 AM
Hooray I love drawing everything so let's get this party started with some deathstalker concept work, and lots more to come as i get it finished

Ian Barker
January 11th, 2010, 05:45 PM
The helmet looks very clean and well presented in black and white but when you added the color it turned to mud. Make wiser use of your color, starting by not using the same color as the helmet for the background, use a cool light color instead. Also add some variation within the helmet itself to add definition to the shapes... shape is hugely important, and good color usage will help your shapes stand out.

For the girl try painting some skin from reference... you'll find that the way light bounces off is completely different from what you have here. The same applies to every material in the piece... reference is your friend if you don't know how something should look. Of course keep working on your anatomy.

And another small note, the fur is both on the bottom of her cape and her dress. It makes that whole line of fur a dificult area to read because there is no contrast between the different sections... even if you just darkened the value of the back part of the cape it would help make the different pieces read as seperate, but using a completely different design for the bottom of the dress might make that contrast even stronger and more interesting.

Hatton Slayden
January 11th, 2010, 10:50 PM
thank you for your useful critiques, the only question I have is about my anatomy, could you tell me where I am missing it? like the hands or arm lengths? are her shoulders too wide? it would be helpful thanks

Amber Alexander
January 11th, 2010, 11:05 PM
I noticed three things about her anatomy that look off to me. First are her boobs. Assuming you're over 18, go look at boobs, real ones for reference. Second is her left hand holding the sword; we should see her fingers wrapping around the sword underneath, otherwise it would just fall out of her hand. Third would be her hair on the far side of her face, realisticly we shouldn't see it since we're looking at her face from the side.

A few things I like: Her hair, very unique how you made it combine in the front, I've never seen that before. I like that she has a huge sword, usually I only see guys with that, her waist; I like that's she's a normal sized woman and not unrealisticly thin, its refreshing to see.

Hatton Slayden
January 11th, 2010, 11:43 PM
Ah! yes now I see thank you very much that clears up a lot.

Hatton Slayden
January 12th, 2010, 01:59 PM
a little lovebot design while i fix the rest. the wasp girl I call a Vespoid, originally I came up with the design because wasps creep me out and I wanted to disassociate the imagery with the negativity, needless to say it worked.

Hatton Slayden
January 17th, 2010, 08:31 PM
needless to say I like 40k (hey that rhymed)

Hatton Slayden
January 25th, 2010, 10:41 PM
http://www.soldierofthelegion.com/Welcome.html

Marshall Thomas has commissioned me to design and re-illustrate his world from the novel series "soldier of the Legion" this is squad leader Beta One

Hatton Slayden
February 8th, 2010, 03:12 PM
not exactley concept art but I felt a bit proud of it so I post. this is what I thought of THAT movie and I haven't even seen it yet.

Alexos
February 8th, 2010, 08:41 PM
Nice, I love the look of the armour that you do, it looks like it is real at some points.

Hatton Slayden
February 20th, 2010, 11:24 AM
Ah yes Mar has got himself a Na'vi (or she's got herself a human, however you want to look at it)