Sammy
January 30th, 2004, 01:56 AM
I don't know if anyone here has had the pleasure of ever playing a full 4 way 'battle' on the GBA version of 4 Swords.
But it has to be one of the most unique gameplay experiences I've ever had ... It's so strange how you compete with all your friends at the same time you have to help eachother and cooperate to advance thru some amazing level design. It's fun when dozens of rupies pop up and you grab one of the other Links and hold him over your head and take all the rupies for yourself, and then throw him into a pit : ) the whole game is great like that, and always ends up like "Ok, Ok..STOP... lets settle down and do this puzzle!!"
The GBA system had an interesting layout of levels with blocked off areas that would randomize, making for a new dungion everytime.. but since the levels had a basic layout with tiny random areas the designs always had great pacing and were very interesting ... another thing too is that it would take into account your skill level from 'Link to the Past' (on the same cartrage) ... so if you were playing with a friend who'd completed the game the '4 swords' part would be more challenging... pluss you'd have the master sword and other things in it too.
The bosses are very creative ... Involving 'weak spots' corrosponding to the other player's character colors.. so you'd have to yell out "Hey Dude, Hit the bottom right!!" and get your friends to tell you what spots their screens told you to hit.
Also some bosses involved getting everyone to distract it while one person would pull/tug on the 'weak area'...
I'm looking forward to the new Gamecube one, and I hope it has some interesting ideas on par with the GBA one.... I did see a video of one boss-fight where the boss turns into a Link that matches one of the players colors, and then replicates himself into dozens of Links... so everyone's running around smacking random Links and you cant tell if your wacking away at 'Player 2' nor can 'Player 2' recognize what Link he is :D
Here's some very cool screenshots of it in action. I hope it's good 'cause the GBA version did things that I've NEVER seen other games do (and I play a lot of games)
http://media.cube.ign.com/media/566/566919/imgs_5.html
http://cube.ign.com/articles/475/475636p1.html
But it has to be one of the most unique gameplay experiences I've ever had ... It's so strange how you compete with all your friends at the same time you have to help eachother and cooperate to advance thru some amazing level design. It's fun when dozens of rupies pop up and you grab one of the other Links and hold him over your head and take all the rupies for yourself, and then throw him into a pit : ) the whole game is great like that, and always ends up like "Ok, Ok..STOP... lets settle down and do this puzzle!!"
The GBA system had an interesting layout of levels with blocked off areas that would randomize, making for a new dungion everytime.. but since the levels had a basic layout with tiny random areas the designs always had great pacing and were very interesting ... another thing too is that it would take into account your skill level from 'Link to the Past' (on the same cartrage) ... so if you were playing with a friend who'd completed the game the '4 swords' part would be more challenging... pluss you'd have the master sword and other things in it too.
The bosses are very creative ... Involving 'weak spots' corrosponding to the other player's character colors.. so you'd have to yell out "Hey Dude, Hit the bottom right!!" and get your friends to tell you what spots their screens told you to hit.
Also some bosses involved getting everyone to distract it while one person would pull/tug on the 'weak area'...
I'm looking forward to the new Gamecube one, and I hope it has some interesting ideas on par with the GBA one.... I did see a video of one boss-fight where the boss turns into a Link that matches one of the players colors, and then replicates himself into dozens of Links... so everyone's running around smacking random Links and you cant tell if your wacking away at 'Player 2' nor can 'Player 2' recognize what Link he is :D
Here's some very cool screenshots of it in action. I hope it's good 'cause the GBA version did things that I've NEVER seen other games do (and I play a lot of games)
http://media.cube.ign.com/media/566/566919/imgs_5.html
http://cube.ign.com/articles/475/475636p1.html