View Full Version : Team CHOW II: RANDOM TEAM #3
Gominoid
August 2nd, 2009, 05:42 PM
RANDOM TEAM THREE: Liz Edwards, blau, Gominoid
(http://www.conceptart.org/forums/showpost.php?p=2370711&postcount=173)
Team CHOW II - Topics and Main Thread:
http://www.conceptart.org/forums/showthread.php?t=164934
Let the discussion begin!
Gominoid
August 2nd, 2009, 06:12 PM
Let's use this thread as sketchbook.
As our first step I think we should select the character we want to create. Each one of us will have to make 1 character with 2 portraits to achieve the total of the 6 required portraits.
We must use this information, given in the main thread:
Gender: Male / Female
Race: Human / Elf / Half-Elf / Dwarf / Orc - (and anything else you can think of!)
Class: Fighter (Barbarians, Knights, Dark Knights, Brawlers, etc) / Thief (Assasins, Rogues, etc)/ Spell Caster (Wizards, Sorcerers, Druids, etc) / Healer (Priest, Cleric, White Mage, Medic, etc) - (feel free to make up something for this, too)
Alignment: Good / Evil (please do both for each character)
In my case, I would like to go for something like a warmage.
Of course this is just my opinion, if you think that maybe we must start discussing about other stuff then let's do it.
Gominoid
August 2nd, 2009, 07:14 PM
Some stolen pics for INSPIRATION!
http://img13.imageshack.us/img13/13/inspirationf.jpg
Liz Edwards
August 2nd, 2009, 07:23 PM
Alrighty, awesome
I've been going through an OH MY GOD KNIGHTS ARE AWESOME phase so I already started a male human knight as a bit of a warm-up. I'll finish him off and post him up a little later tonight. He's a bit generic so he'll probably not be my character, but I'm just trying to get into it :)
Gominoid
August 2nd, 2009, 08:04 PM
Cool, I can't wait to see that knight!
I think I will start my mage to explore some concepts right now...
Liz Edwards
August 2nd, 2009, 09:56 PM
Cool, post up your ideas :D
Here's where I got to with my dude:
Gominoid
August 2nd, 2009, 10:19 PM
Yeah! looks great!
You re very good with colors.
This is what I've been doing:
http://img200.imageshack.us/img200/2932/warmage.jpg
The armors look quite different in some aspects that maybe we should modify but at least we have some coincidences (giant shoulder pads lulz and neck protection)
blau
August 2nd, 2009, 11:02 PM
Great! my partners are good, fast and motivated. This is going to be fun :D
heh, I was making a google image search for baldur's gate portraits and found this (http://www.conceptart.org/forums/showthread.php?p=2276174) thread, didn't know that was Jason Manley's work! Thats awesome. From all the games I've played, these were the images that stuck with me.
But anyway, I have been trying to do some master classic studies lately, and thought it would be great if our final pictures have this same type of classical portrait, at least for their color and lightning... and overall mood?
I'll think what I want my character to be, I'll post some sketches tomorrow.
How are we going to work as a team? I've never done anything like this, never got my hand into someone elses work, it would be fun if we swithed characters at some point and help and learn from each others work no?
Gominoid
August 2nd, 2009, 11:30 PM
Hi there blau!
I love your idea for the portraits, the colors look quite dark and realistic, I really like that.
About the team work thing it would be cool to experiment with each others characters to see the results and get new ideas.
And I also have some ideas:
I was thinking that it would be cool to design some kind of military logo to use in the armors of our characters, like they are part of the army of some kingdom and also if possible design a single armor for the 3 characters to make them look as a team, of course the armors will have lesser modification to give each character different customization. Also they will share some clothes with the same color, like the RTS videogames where all the units from one player share the same color, what do you think?
Logos:
http://img15.imageshack.us/img15/5624/logoszi.jpg
Gominoid
August 2nd, 2009, 11:52 PM
hmm... I was analyzing the Icewind Dale portraits and i got to some general conclusions that I think will be useful if we want to get that mood:
- Faces (specially eyes) are full of shadows
- The weather in the background is always set at sunset or dawn, with lots of clouds.
- The character poses aren't violent or fluent, they are just standing, like resting.
- And the colors is like you got a great contrast, like lots of shadow in one side and lots of light in the other.
Maybe this is quite obvious, I don't know, but it seems interesting for me.
Liz Edwards
August 3rd, 2009, 07:31 AM
Gominoid - lookin' good. I'll do some more sketches and armour designs, see if I can come up with something that looks like it's from the same world as your guy
Blau - I like the classical portrait idea a lot. And I'd be up for switching characters at some point - it'd help us unify all our designs I think
blau
August 3rd, 2009, 10:36 AM
Hi there blau!
I love your idea for the portraits, the colors look quite dark and realistic, I really like that.
About the team work thing it would be cool to experiment with each others characters to see the results and get new ideas.
And I also have some ideas:
I was thinking that it would be cool to design some kind of military logo to use in the armors of our characters, like they are part of the army of some kingdom and also if possible design a single armor for the 3 characters to make them look as a team, of course the armors will have lesser modification to give each character different customization. Also they will share some clothes with the same color, like the RTS videogames where all the units from one player share the same color, what do you think?
Logos:
http://img15.imageshack.us/img15/5624/logoszi.jpg
Well, remember they have to be of different races and classes, and both good and evil. I'm not sure if the both of you could work on knights, maybe we should ask daewesten? I'll probably work on a mage or an assassin, so the design of the symbol would have to work on different types of cloth, armor, or even on a pendant. And maybe there should be two of them, one for each "team", good and evil?
We still have time to decide on a style for the final images, lets work on the character design first, but there are many different styles in classical painters, and its better to study the source anyway. I hadn't noticed how they unified the backgrounds in icewind dale portraits even if they are very different environments, thats cool, we could use that.
Gominoid
August 3rd, 2009, 12:48 PM
As you said, we re not allowed to make the same classes and races, but my character is not going to be a knight, I was thinking of a full armored mage used in combat. And about the race I used the same design on an elf:
http://img257.imageshack.us/img257/1492/charx.jpg
I am also considering to switch my character to be a female, and maybe I will have to add some additional robes to make him/her look more like a spellcaster.
And about the symbol, I was thinking the same thing about having two symbols, one for each side, like in Arcanum, where they have the "Aligment-meter"
http://img36.imageshack.us/img36/2816/arcanum.jpg
As you can see, the symbols are quite simple and one is the opposite of the other.
Gominoid
August 3rd, 2009, 05:32 PM
So this is the female version of my character:
http://img198.imageshack.us/img198/5940/chare.jpg
EDIT:
Useful link for the future:
http://www.gfxartist.com/features/tutorials/7714
Some color samples I took from the Icewind Dale portraits:
http://img525.imageshack.us/img525/7502/muestrasp.png
blau
August 3rd, 2009, 11:56 PM
I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/
Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.
Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other :D
She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.
edit: look at what I just found :D (http://www.gfxartist.com/features/tutorials/7714)
Gominoid
August 4th, 2009, 02:33 AM
I think your other symbol examples were better. The animals used already have some meaning. This ones mean nothing, and this work doen't have enough weight to fill them with any meaning. Hmm, I hope you can understand me, words are not my thing and english is not my language :/
Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish :P
Be careful with the borrowed palettes, the colors only work with each other, and may seem too dark, or too blue, or too desaturated, or too something on their own. The palette of each image should be chosen on its own.
Yeah you're right!
I tried to paint the armor using this palettes and I got some ugly green not steel-like thing...
Here's my first sketch. Regular thief. For the two version I'll probably go with an assassin on one side and a regular semi-ranger robin hood type for the other :D
She's a shapeshifter. Speaking of stereotypes, if anyone has any idea for breaking them for all the pics it would be good.
Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?
edit: look at what I just found :D (http://www.gfxartist.com/features/tutorials/7714)
Yeah, that's the same link I posted above, you probably didn't see it, it looks useful.
EDIT:
hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
The "vampire theme" is just a perfect example for some reasons:
- It will help us to unify our character designs (to make them look that they are from the same universe)
- Vampires fit perfectly with high fantasy and medieval/dark age.
- It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)
This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol
Another edit:
I was bored and I have no life, so I made an alternative character:
some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:
http://img198.imageshack.us/img198/1879/orco.jpg
blau
August 5th, 2009, 09:42 AM
Yeah I understand you, so it would be better to design our own symbols or maybe just forgetting about that, mabe is not THAT necessary. BTW my main language is Spanish :P
ah tambien? bien :D
Cool stuff... the only thing I don't understand is what do you mean by "shapeshifter"... like a werewolf?
Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking :P
And about stereotypes I think they must be broken with a radical and strange design, weird magical weapons with unique form and that kind of things, in your case for being a thief class it would be cool having some gadgets, like nightvision googles with a rusty-medieval-bronze look.
In my case, by putting lots of armor in a spell caster and with the gauntlets like weapons I think I break the stereotype, maybe I am wrong, what do you think?
I was thinking of a more conceptual thing, but since I can't think of anything, that will do for now
hmmm... I had the idea of adding a "setting" or "background theme" or something like that to unify the characters, the first thing that came into my mind were vampires, yeah, imagine this: our characters are vampire slayers from the same party, the three hunt vampires but they use different methods (for example: the fighter kills them with sword and shield, the spellcaster with magic and the thief with his cunning blades and gadgets).
The "vampire theme" is just a perfect example for some reasons:
- It will help us to unify our character designs (to make them look that they are from the same universe)
- Vampires fit perfectly with high fantasy and medieval/dark age.
- It will be easier to make the evil version of our characters (imagine that our characters are biten by vampires and they become part of them, the only thing we will have to do is make portraits of them with a vampiric look)
This is and example but we could apply it if you want, or maybe looking for another setting, I don't know... maybe pirates? lol
I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.
Another edit:
I was bored and I have no life, so I made an alternative character:
some warrior-assassin-vampireslayer-revamped-orc-guy in black leather armor:
hahaha good. I would like to see how you would make a good version of him.
His hands look huge compared to the tiny waist.
Gominoid
August 5th, 2009, 01:16 PM
Its shifter, without the shape. They are humanoids with a little animal blood in them. A little bit like furries, but more human looking and not anime-looking :P
It's the first time I hear about Shifters, I found this in Wikipedia:
Shifters, also known as the weretouched, are a fictional race in the Dungeons & Dragons fantasy role-playing game's Eberron campaign setting. They are an option Dungeons & Dragons players can choose when they make their game characters. This race is featured for their ability to act in a bestial or close to nature manner, doing such things as running on all fours, climbing trees, and fighting with bare claws or teeth. Their sense of smell is also heightened, when compared to humans, but they are suggested to have worse social manners, as a race,because they are used to living 'wild', outside of the villages most people settle in. In terms of genetic derivation, they are commonly thought to be the result of crossbreeding between humans and lycanthropes but have become a true-breeding race.
This reminds me a lot to Wolverine from the X-Men lol
I think the vampires idea is too restricting and stereotypical. With the shifter and symbols talk, I thought about each side having characteristics of an animal, but not necessarily the same characteristic, so each of us can decide. Could be the pose, or the face, or the armor etchings, or the weapons or anything.
I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:
http://www.conceptart.org/forums/showthread.php?t=164566
EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above :P
And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol
Liz Edwards
August 5th, 2009, 02:08 PM
I'm absolutely up for giving our characters a bit of a twist. I kinda like the medieval post apocalyptic thing, especially if zombies are involved haha :D high fantasy isnt my thing, so sorry if I'm not pitching in much on the ideas front. I need to do some research really
Anyway I thought about my knight's armour some more, I've not finished it but I'll throw it up. We need to decide on our setting really, I'd like to make him more interesting but I don't know which way to take him yet
Gominoid
August 5th, 2009, 05:20 PM
cool, that knight certainly looks better now. It's okay if we stop making sketches now, we must define the setting for our characters so they look like they are from the same world.
One idea then would be the medieval zombie apocalypse thing.
blau
August 8th, 2009, 08:36 PM
sorry for the late reply
I really like the idea, the only problem is that I've seen some sketches from other teams were they were making something similar, specially the Team Thundercats:
http://www.conceptart.org/forums/showthread.php?t=164566
EDIT: I have just re-read this and I think I misunderstand you, you were talking about the symbols and I was talking about the characters I think, so forget about I wrote above :P
I wouldn't worry much if we have a similar idea to other groups. As long as we keep our ideas ours, some overlapping doesn't matter, and with this many groups it will happen. You didn't misunderstand me, I was talking about the symbols, but also about physical traits, stances or any other ways you could think about showing an animal through a person. It doesn't have to be in every way possible, just an unifying element expressed in different possible ways.
And yes, the vampire setting is too stereotypical, we shall invent something new... the only thing that comes into my mind right now is inventing new races and classes, but really strange and crazy things... and also I was thinking about the concept of a post-apocalyptic era but in the middle ages, a zombie apocalypse maybe, like in movies like Dawn of the Dead. Or maybe like in the videogame Arx Fatalis were the Sun has dissapeared and people are forced to live in underground kingdoms. Or maybe we can make a huge combination: new races and classes in a post-apocaliptic medieval world were the Sun has been destroyed and the surface is full of frozen flesh-eating zombies lol
Ever played Planescape Torment? another one of the baldur's gate and icewind dale series... but the main character was a dead guy :P... good game
Anyway, I think the zombies are as steretypical as the vampires, but I'm not as tired of rotting walking corpses as I am with bloody fangs, so I'll go with this idea. Especially if it will get Liz more enthusiastic :D
I'm not looking forward to think the setting, though. Did I tell you words are not my thing?
Gominoid
August 9th, 2009, 06:56 PM
Cool, so our setting will be the medieval zombie apocalypse. I have some ideas in mind for the clothing and accesories for all the characters, good and evil, I will post em soon for you as "tips".
Feel free to invent new races, or weird concepts, or whatever.
Ok, here is where we start to work seriously :P
Gominoid
August 9th, 2009, 10:29 PM
Some ideas:
Possible character backgrounds:
Figher
- Good: former paladin/knight from some holy order, now in the zombie apocalypse he seeks to protect the unprotected. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
- Evil: secret member of the cult that released the plague that convert people into zombies, nobody know of his real identity. He is a blood-thirsty warrior that love killing lots and lots of zombies.
Thief
- Good: a stealthy guy that doesn't want to get in trouble. He prefers ranged weapons to avoid danger. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
- Evil: a psycho assassin with amazing close combat skills, he uses blades with strange designs and really enjoy slaughtering zombie hordes.
Spellcaster
-Good: a cleric, former member of the same order as the fighter, he seeks to help people with his healing skills and is investigating the source of the plague that wants to erradicate. He kill zombies only to avoid being killed, he don't like killing them because he understands that in fact they are infected people.
- Evil: a necromancer, secret member of the same cult as the fighter, he uses his dark magic to control zombies for his own benefit.
Some notes:
- We are in a kingdom full of anarchy, there are small independant cities, there are no news about the king or the royal army, there is no trade.
- There is no minning activity, so is really difficult to get great amounts of steel .
- There aren't many blacksmiths or craftmen to make good quality weapons.
Sketches (they are explained below):
http://img8.imageshack.us/img8/8384/conceptsg.jpg
1) Full-body leather armor with neck protection to avoid contact with infected fluids and to avoid zombie bites.
- Good looking armor: magic runes or magic tattoos for protection
- Evil looking armor: aggressive phrases :P (maybe this is not useful because in that time people didn't know how to write or how to read)
2)a) Hand-crafted weapons (it was really hard to find a blacksmith)
- Good looking hand-crafted weapon: magic runes.
- Evil looking hand-crafted weapon: aggressive phrases, lots of blood and flesh, blade with teeth for more gory deaths.
b) Gloves with metal knuckle protection
- Good: in case of needing to punch zombies.
- Evil: (spiked knuckles) in case of needing to punch zombies and MAKE EM SUFFER!
3) Amulets
- Good: magic amulet for protection
- Evil: hand-crafted amulet made out of zombie teeth, bones, fingers.
4) Cloaks and stuff
- Good: some rags.
- Evil: "leather" cloak made of zombie skin (zombie faces).
5) Boots
- Good: some metal for protection purposes.
- Evil: some metal and spikes for head smashing purposes.
6) Random stuff
a) Metal wrist protection is used for blocking incoming attacks with weapons, zombies dont use weapons, so unless the wrist protection is made out of some rags used for avoid harming the wrist while using weapons, they are useless.
b) Shields are used to block incoming attacks with weapons, they are heavy and don't allow you to run really faster, so unless they have some spikes or sharpened sides, they are useless.
7) Fighter only: custom leather armor. As a matter of honor, he still preserves some parts of his former armor and uniform.
8 ) Thief only: some stuff
- Evil: he managed to attach blades and spikes in his leather armor as a way of protection or maybe to kill zombies faster. His has four or five blades with different shapes arranged in a way that he can take them out easily in combat. He uses some strange weapons invented by him, as the hook with a chain.
- Good: crossbow as main weapon, a ranged weapon that fit with the assassin aesthetics and allows him to stay away from danger. Lots of throwing knives in different parts of his body.
9) EVIL!!dfajksdkasfd!!!
a) For evil characters that love killing zombies: lots of scars because they are all the time in the middle of the battleground.
b) Some punk-like accesories to make evil characters look rebel.
c) Trophies obtained in zombie hunting.
And that's all, hope you get inspired :P
blau
August 10th, 2009, 06:30 PM
Thanks for all the work you did there
The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.
Some comments:
If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.
The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.
I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work :D
Gominoid
August 10th, 2009, 08:57 PM
Thanks for all the work you did there
The setup is good. Though I think it would be good to explain a bit more about the overall situation of the god. Not much necessary, just a basic explanation.
Sorry, I don't understand what you mean by "overall situation of the god"
Some comments:
If the good guys can have runes and tattoos as protection then so should the bad ones, just different ones. The fuck off or anything similar doesn't work at all.
My idea was that the good guys were something like "we believe in the power of the runes so we use them" and the bad guys were something like "MAGIC RUNES FOR PROTECTION?? WTF? THAT'S BULLSHIT MAN! LET'S KICK SOME ASSES!!"
This was just a way to show a difference between the good characters and the evil characters.
If you think that this doesn't work, let's make some more "evil looking runes". Or just don't use the damn runes lol I put them just because I think they look medieval :P
The cloak made of faces doesnt make sense to me. zombie leather would have to do, even if it won't be read as such in the end.
My idea was using this as a way to show how brutal are the bad guys, take a look at this picture (the main guy with the cloak):
http://allmusic.galeon.com/caratulas/c/Cannibal_Corpse_-_Gore_Odsessed-front.jpg
This was just a suggestion, like all the other ideas I posted.
I can agree with the rest, if its taken just as guidelines and not rules. I'll put some sketches tomorrow. Good work :D
Of course this are just guidelines, I was just trying to show my ideas, I'm not some kind of supreme leader to invent rules for you.
Cool you liked what I've done here :teeth:
I'll be waiting to see some awesome sketches. Good luck ;)
Gominoid
August 11th, 2009, 09:38 AM
Some stuff
http://img29.imageshack.us/img29/733/sketchie.png
Yeah, I just modified the previous sketch, I liked the pose :P
EDIT:
For final presentation it would be cool using something like a character sheet where we could show the character information, also add some fictional useless stats.
http://www.codinghorror.com/blog/images/character-stats.jpg
http://www.ibm.com/developerworks/library/l-pirates3/display.gif
http://koti.welho.com/vmarttil/amber/images/screen02.jpg
http://www.helbreathnemesis.com/images/guides/empty-account.jpg
I'm also thinking in switching to a gnoll cleric, gnolls are cool werehyena guys from D&D, they fit with the corpse eating thing.
blau
August 12th, 2009, 12:41 AM
Sorry, I don't understand what you mean by "overall situation of the god"
I don't know what I meant either :/
It probably was about the general situation of the world
My idea was using this as a way to show how brutal are the bad guys, take a look at this picture (the main guy with the cloak):
http://allmusic.galeon.com/caratulas/c/Cannibal_Corpse_-_Gore_Odsessed-front.jpg
hahaha this is the first time I've seen a cannibal corpse cover as a reference for anything.... heh, you get 5 points for that :P
We would have to be careful with that kind of presentation (the character sheets) to distract too much attention from the portrait
Anyway, here's my sketch. Trying to get the mood, not yet the details
http://img134.imageshack.us/img134/1589/14966553.jpg
Gominoid
August 12th, 2009, 09:34 AM
I don't know what I meant either :/
lol that was funny
hahaha this is the first time I've seen a cannibal corpse cover as a reference for anything.... heh, you get 5 points for that :P
Cool, thanks
---
Really good work there with the sketches, the characters fit well with the background colors (ranger with the yellow thing and assassin with darkness). They have a cool anti-zombie look and they are really similar to what I had in mind. Personally I prefer the ranger, that cloak and those boots look kickass.
EDIT:
Gnoll Witchdoctor:
http://img134.imageshack.us/img134/7791/gnoll.jpg
Good: uses voodoo magic to control the body of his patients to heal them and healing potions or healing herbs. Uses explosive potions in combat.
Evil: uses voodoo magic to control groups of zombies. Uses a bloody dagger .
Liz Edwards
August 13th, 2009, 04:54 PM
I have a couple of quick sketches. Sorry I've not really been around, not been feeling too inspired with any art recently :(
Anyways I'm not sure if this fits with what you guys have in mind, but in my head my good knight/warrior guy is an unwilling protector of what is good and right. He didn't go through all the trouble of being knighted to slay the undead! Dragons are more his style, or at least the enemies of his King and country. He is doing God's work, begrudgingly crushing the devil's undead playthings.
And the evil guy, I guess he is what the good guy could have become if he fell into the wrong crowd during those awkward teenage years. Maybe he ran away and became a page to a black knight. One thing leads to another and BAM he's in a dungeon playing bodyguard to a dark wizard who is fiddling with the underworld and bringing the dead back to life!
Gominoid
August 13th, 2009, 07:14 PM
Cool, you didn't make him look too "powerful" like your previous characters, which is good because makes him fit well with the zombie-survivor aesthetic, the torn cape/rags is a good detail. Maybe he doesn't look to "post-apocalyptical" like I was expecting, it would be cool to see some stuff like a modificated asymmetric armor, more Mad Max-like :P
The only critique I have to give you is that in my opinion they don't look like they are the same person, personally I will use the same pose for both versions of my character with modifications.
Liz Edwards
August 13th, 2009, 09:09 PM
You're right about his armour. I thought about butchering it up a bit but... hmm I dunno, I figure he takes pride in his armour, even in a zombie apocolypse and he'd look after it like his baby. But I was thinking about giving him some zombie bashing weapons, all higgledy piggledy attached to his armour. Like spike-gloves and skull-cracking-maces and whatever else I can think of. Accidents happen, though. I'll see about post-apocolyptic-ing him up some :)
The evil guy was more of a brainstorm than a proper concept. I need something to tie the two together, I was thinking a family crest or armour design - like he swapped a lot out for a more evil brand but kept his breastplate or something. I could use the same pose, but I'd prefer to have the good guy looking all noble and ready to defend his people and the bad guy looking like a bit of a jerk :P
thanks for the crits, I will think more about it in the morning :D
Gominoid
August 14th, 2009, 08:15 PM
working a bit with clothes and accesories...
http://img406.imageshack.us/img406/5407/gnoll2.jpg
something with colors, not too much, I'm too slow and get bored easily...
http://img44.imageshack.us/img44/6633/gnollwitchdoctor.jpg
blau
August 17th, 2009, 12:01 PM
You're right about his armour. I thought about butchering it up a bit but... hmm I dunno, I figure he takes pride in his armour, even in a zombie apocolypse and he'd look after it like his baby. But I was thinking about giving him some zombie bashing weapons, all higgledy piggledy attached to his armour. Like spike-gloves and skull-cracking-maces and whatever else I can think of. Accidents happen, though. I'll see about post-apocolyptic-ing him up some :)
The evil guy was more of a brainstorm than a proper concept. I need something to tie the two together, I was thinking a family crest or armour design - like he swapped a lot out for a more evil brand but kept his breastplate or something. I could use the same pose, but I'd prefer to have the good guy looking all noble and ready to defend his people and the bad guy looking like a bit of a jerk :P
thanks for the crits, I will think more about it in the morning :D
Maybe both started with the same armor, but while the good guy took care of his, the bad one never cleaned his, allowed all the gore and decay to set on his armor, even broken or missing a piece or two.
That gnoll is looking very good. You usually do your hands too big and the arms too long, but this time it works well with the anatomy of the creature.
I did this one while playing D&D so I should get a couple of extra points :P
Apparently, I still remember how to sketch with pencils! Hadn't used them in years. I kept looking for the undo and resize tools :/
But now I have a better idea for the clothing of my assassin, I will post better sketches tomorrow.
http://img256.imageshack.us/img256/7687/lapiz2.jpg
Gominoid
August 17th, 2009, 02:01 PM
I kept looking for the undo and resize tools :/
lol that's funny, it used to happen to me, I was like trying to CTRL+Z
keep up with the good work and remember that we only have 2 weeks left :P
stuff:
Swords!
http://img22.imageshack.us/img22/1517/swordsu.jpg
Inspiration for assassin clothes lulz
http://img248.imageshack.us/img248/5146/assassinq.jpg
Gominoid
August 20th, 2009, 03:40 PM
This is what I got so far:
http://img18.imageshack.us/img18/5959/gnollie.jpg
people, are you there? lol
blau
August 24th, 2009, 11:38 AM
sorry for my lack of posting, it was a busy week, crashing a car, finding a job, almost frying my pc, etc.
this were the last sketches I did until I realized the month is almost over!! no more sketches!! I already started the final images. What are we going to do about backgrounds? I guess the only way we'll get to swap images is if we have something almost finished by wednesday or thursday.
http://img411.imageshack.us/img411/193/57778440.jpg
http://img220.imageshack.us/img220/1818/83685937.jpg
Gominoid
August 24th, 2009, 07:08 PM
Good stuff there.
Hmm I don't think that we will have enough time to swap characters and about the background maybe we will have to use the same for both versions of the character to avoid extra work, also I was thinking of doing something like this:
http://www.tentonhammer.com/system/files/images/chris_moffit_01.preview.jpg
http://www.gameartisans.org/contests/dw/4/uploaded_images/42-game-3d-art-4588-1242654918-image.jpg
the characters have something like a base under their feet and a plain background, like toys, looks cool don't you think? we can obtain something like this:
http://img263.imageshack.us/img263/714/asdfx.png
and we will avoid lots of extra work
EDIT:
Final Burning thread:
http://www.conceptart.org/forums/showthread.php?t=167193
Liz Edwards
August 26th, 2009, 08:41 AM
Awesome work you two :D coming along great
I've been plugging away at my final piece and I ain't happy with it - I'm planning an epic painting session tonight to get it sorted out. Frustrating!
I'm not sure about that base idea, but I'll doodle a bit and see how it works out in my painting :)
Gominoid
August 26th, 2009, 09:50 AM
look at these pictures:
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/undead.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/trolls.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/taurens.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/orcs.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/nightelf.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/humans.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/dwarves.jpg
http://www.freakygaming.com/gallery/fan_art/world_of_warcraft/bloodelf.jpg
They are not just simple bases but with accesories
Gominoid
August 27th, 2009, 01:00 AM
I have finished the good version of my character, now I will start with the modifications to obtain the evil version.
Feel free to modify my character if you think that the change will improve it.
Here is the original file, is in .xcf format (made in Gimp). I don' t know if it is compatible with other software:
http://rapidshare.com/files/272003859/Gnoll_WitchdoctorGood.xcf.html
http://img104.imageshack.us/img104/5959/gnollie.jpg
Gominoid
August 27th, 2009, 08:33 PM
now working with da bad guy:
http://img401.imageshack.us/img401/6633/gnollwitchdoctor.jpg
blau
August 28th, 2009, 12:27 AM
that was the GOOD version??? .... daaamn...
well, it looks very good, only thing that could use some work are his feet and lower legs, they look awkward.
I like the idea of the base idea, and you're right, it doesn't have to be a base, just a white background and show a little where the characters are standing, hopefully completing the composition nicely, and that background can be shown as much as needed, though the least is better.
Here are mine. I think I have to make the good one, well, more good.
http://img412.imageshack.us/img412/7184/02color.jpg
Gominoid
August 28th, 2009, 10:15 AM
only thing that could use some work are his feet and lower legs, they look awkward.
could you please be more specific? I don't understand exactly what you mean.
Here are mine. I think I have to make the good one, well, more good. (image)
that looks kickass man! I really like how you used the lights and shadows and stuff. And about making the good one "looking more good" maybe you should try putting good-like accesories (like pendants, amulets) in her and evil-like accesories in the evil version (lots of blood, bones, you know) so you show the difference.
And it seems to me like the good one is light armored and the evil one is heavy armored which is a cool concept to exploit.
blau
August 28th, 2009, 02:18 PM
could you please be more specific? I don't understand exactly what you mean.
The main thing I see is the tangent (in red)
click (http://emptyeasel.com/2008/11/18/avoiding-tangents-9-visual-blunders-every-artist-should-watch-out-for/)
and maybe having the one in the back slightly smaller, and in a different possition, I'm not sure if its for the tangent or the perspective or that they look too similar that it looks somehow wrong.
http://img23.imageshack.us/img23/2033/tangent.jpg
Liz Edwards
August 29th, 2009, 10:09 AM
Gominoid, I love all the little details in your guy. Very imaginative, he's so interesting to look at :D I agree with Blau about the feet, though. They just need to be seperated a bit. At the moment there's a weird trick of perspective going on making it hard to tell which is in front
Blau: These are coming along nice. The good looks good-er in the sketch you posted earlier, I think like gominoid said they just need more stuff on them that screams "good!" and "evil!"
Here's mine so far:
Liz Edwards
August 29th, 2009, 07:21 PM
Alright, I'm gonna finish em tomorrow. Any suggestions?
I think I'm gonna make the evil guy's pet zombie, Snuffles, a fightin' zombie - give him some kind of armour or a helmet or something. Something to make him more dangerous than a normal zombie at least. Haha, I dunno
Gominoid
August 29th, 2009, 08:39 PM
KICKASS!!!
the bad guy with the zombie pet looks badass! cool idea.
I like the halbred in the good guy, it's a nice add on to show that he must be ready for every type of combat and that thing that he has in his left arm looks like a wrist blade, like the predator you know, very post-apocalyptic looking thing, I don't know if that was your intention or they were just some random scratches but I really like the idea of a wristblade.
and for the pet zombie try to get some inspiration from the computer game Jericho, there are some zombie knights with strange weapons, that replace their arms with axes, swords and stuff:
http://cache.kotaku.com/images/2006/07/jericho.png
I was also thinking of something like a zombie squire, like the knight went mad and psycho and looked after the zombie as his apprentice, so he dressed him like a knight, lol.
---------------------------------------------------------------------------
and here my bad gnoll, I changed a bit his leg, and add some stuff, I'll try to finish him tonight:
http://img180.imageshack.us/img180/6633/gnollwitchdoctor.jpg
And I was thinking in something like this for the final presentation, really simple:
http://img82.imageshack.us/img82/3969/format.png
fonts used are bankgothic mdbt and arial
jigje
August 30th, 2009, 01:14 AM
Snuffles, haha
blau
August 30th, 2009, 09:30 AM
that's a nice base for the presentation, but could use a much better design... color and texture and stuff.... I'll work on something later.
looks great liz! Only thing I'd like to see is a more derelict look on the baddie's armor. Now it simply looks with a little dirt, and even the cloth looks nice and clean.
For the zombie, I thought of a simple chest piece.
http://img526.imageshack.us/img526/7604/zombiei.jpg
Mine are still missing the 'nice' details :P
http://img340.imageshack.us/img340/4562/02b.jpg
edit: Now that I think about it, a frame doesn't work well at all with the blank background we are thinking (try using the frame with any of the example images that you posted)... I'll think of something later.
Gominoid
August 31st, 2009, 12:10 AM
looking good blau, nothing to critique, good work.
btw I finished my guys:
http://img60.imageshack.us/img60/6333/gnollie2.jpg http://img55.imageshack.us/img55/5959/gnollie.jpg
big images:
good: http://img339.imageshack.us/img339/1849/gnollwitchdoctorgood.jpg
evil: http://img215.imageshack.us/img215/4585/gnollwitchdoctorevil.jpg
blau
August 31st, 2009, 12:55 AM
awesome gominoid!! Only thing I would ask is a little variatin in the background, but otherwise they're finished!!!
here's what I managed to do today. I don't think they're finished, but I don't know how much time I'll be able to put in tomorrow. I expect to be able to add more details, twitch the composition of the second one and a little more elaborate bases.
This is also what I propose for the presentation. It could use some better looking frames and typography, but I won't have any more time for that.
http://img180.imageshack.us/img180/729/02c1.jpg http://img377.imageshack.us/img377/8076/02c2.jpg
Gominoid
August 31st, 2009, 01:34 AM
Cool!
I will modify a bit the evil guy background tomorow then. I like the format used in the images for the text, is simple but effective. Adding a name to the character is a good idea too. I really like the format is like taken from a role playing game manual, cool.
And I was working in a thumbnail image for the poll:
http://img502.imageshack.us/img502/7468/thumbnail.gif
and evil guy with new base:
http://img12.imageshack.us/img12/4585/gnollwitchdoctorevil.jpg
THE LAST DAY, GO GO GO!!!
Liz Edwards
August 31st, 2009, 01:07 PM
So what format are we going for? I have my bad guy finished (other than a couple of things i've just noticed now, goddamn) The base isn't really a base, but I'm falling asleep at my desk here, and I have the good guy to finish up.
BRB ADMINISTERING CAFFEINE DIRECT TO BRAIN
Gominoid
August 31st, 2009, 05:38 PM
We are going to use the "white background with character in base" format. For the text and frame I thik that blau's idea will be ok, the only thing we need are the exact fonts and sizes used, once you finish your images try to resize them so your characters look proportionally accurate compared with the other characters, like I did. the image size will be 505x1000
And I can sumbit all the stuff once we have finished if you want. (time here is 18:44)
blau
August 31st, 2009, 05:53 PM
the font I used was plain arial, the size I don't know because that is not the original size... but liz, if you leave the final images and the text, gominoid or myself can make the final presentation, since its so early for us. But keep in mind how the image will look in the end. The perfect horizontal line at the bottom of your shadow won't look good. If you can make more organic lines it would look better.
Gominoid
September 2nd, 2009, 06:10 PM
Good work soldiers!