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Corpsehand
May 2nd, 2009, 12:00 AM
Hello, I recently joined this forums and have been looking at all the great stuff shown here. I thought I'd share some of my work and get some feedback and some constructive criticism. I have been sculpting for just under a year now.
Here is some of my most recent work. enjoy

Nardo
May 2nd, 2009, 08:56 PM
very nice, shows a lot of talent.

what type of clay did you use? The top two kinda look water-based.

Corpsehand
May 2nd, 2009, 09:27 PM
Thank you, The top left is made out of Grey Super-Sculpey, Same with the one on the right and the bottom one is regular Pink Super Sculpey. Although 90% of my earlier work is water-based.

Corpsehand
May 4th, 2009, 09:45 PM
Here are some more pictures of some of my older work.

Corpsehand
May 11th, 2009, 10:17 PM
here are two new sculptures I made, Any constructive criticism?

Bongsplat
May 12th, 2009, 04:28 AM
Great stuff!

You've definately got some talent! even in you early ones you can see your eye for the details.
My fav of your new 3(at the top) is the middle one, really proffesional look to him.

your 2 new pieces are looking good, but for me the busts seem to bring out your ability?

nice work

keep posting

taurn7
May 12th, 2009, 09:42 AM
Corpsehand, I can definitely see your "signature" in all of your works, there is a style.

My critique in some of them are mainly in the lines and creases. Like the guy with the eyes on his hands, his creases look to be sharp, and those can be toned down to look a little more natural. You can brush rubbing alcohol or lighter fuel and it will tone it down.

Corpsehand
May 12th, 2009, 02:49 PM
the busts seem to bring out your ability? nice work


Corpsehand, I can definitely see your "signature" in all of your works, there is a style.

My critique in some of them are mainly in the lines and creases. Like the guy with the eyes on his hands, his creases look to be sharp, and those can be toned down to look a little more natural. You can brush rubbing alcohol or

Bongsplat, Thank you, I do take pride in my busts =]
(also focus most of my limited time creating them)

Taurn7, Thank you, I am glad you pointed out that you could see that my work had a certain look to it, I always wanted to be distinguished but as the creator I am biased in my opinions. I will definitely try using that technique for the details, thanks again.

I will definitely be updating the thread whenever I create something new
Thanks All

~Corpsehand

Corpsehand
May 19th, 2009, 08:28 PM
Just finished painting one of my previous Alien busts.

Enjoy

Bongsplat
May 20th, 2009, 04:28 AM
Looks very cool, you've done a great paint job on him.
My only crit is the line down the middle of his face looks a little off centre,Could just be the angle of the pics?

Good stuff:)

Corpsehand
May 20th, 2009, 04:24 PM
Looks very cool, you've done a great paint job on him.
My only crit is the line down the middle of his face looks a little off centre,Could just be the angle of the pics?

Good stuff:)

Thank you, the line down his face is actually sculpted in, I didn't notice it wasn't symmetrical until it was too late, so when I went to paint it I had to stay in the crease in order for it to look good. (even though it wasn't centered correctly).

Corpsehand
May 24th, 2009, 03:53 PM
Another update, Here is my most recent bust. Tried to make this one express more emotion then my previous ones. (I do realize the eyes look different, but it is intentional)

Corpsehand
May 25th, 2009, 02:57 PM
Here's a picture of the previous guy painted,

Corpsehand
May 28th, 2009, 03:38 PM
Here is a picture of a sculpture I made a while ago, not very high quality but I think it helps demonstrates the steps I take in creating one of my sculptures.

Katzenminze
May 28th, 2009, 06:42 PM
hi, your stuff looks good!
but some of your creatures look like they are wearing goggles because you really pronouced the supra orbital process. maybe do a recheck on some anatomy books!
but you are improving! good works!

Corpsehand
May 30th, 2009, 01:57 PM
Katzenminze: Thanks, yes I have noticed that the eyes are a bit off in a good portion of them, I do intend to avoid such errors in my future work though. Thanks again

~Corpsehand~

SoulWraith
May 30th, 2009, 09:12 PM
I like all of your sculpts! They look awesome painted too!

Corpsehand
May 31st, 2009, 01:40 PM
SoulWraith: Thanks!

Here are some pictures of a zombie bust I recently sculpted,

Bongsplat
June 1st, 2009, 05:37 AM
The new zombie dude looks great, nice level of detail.
I like the strips of rag hanging:)

Would look cool painted

Corpsehand
June 1st, 2009, 03:20 PM
Bongsplat: Thank you, as for painting, I intend to paint it eventually and will certainly post a picture here but I don't think I should attempt to until I have have more experience. Thanks again,

~Corpsehand~

Corpsehand
June 6th, 2009, 01:07 PM
Here's a quick update on some new stuff, The top picture is a painted face casting of the guy behind him, and the bottom picture is my attempt at making a realistic eye (not human eye proportioned).

Corpsehand
June 13th, 2009, 09:05 PM
Another quick update, Here is an old man bust made out of air drying clay

MichaelMotion
June 16th, 2009, 09:24 AM
lovely stuff! very nice. good sense of 3D. I like what you've shown so far :)

VulgarDragon
June 16th, 2009, 09:41 PM
I enjoyed looking through your thread. You have got a good style and talent going here. I have a suggestion...I don't know if you already do that but here goes...you can roll up some clay balls and bake them and use them as eyes so you can insert them into your sculptures and sculpt them around...easier to do than trying to sculpt around eyes when they are still soft. Excellent work...you rock! :anime:

Corpsehand
June 16th, 2009, 11:53 PM
lovely stuff! very nice. good sense of 3D. I like what you've shown so far :)

Thank you!


I enjoyed looking through your thread. You have got a good style and talent going here. I have a suggestion...I don't know if you already do that but here goes...you can roll up some clay balls and bake them and use them as eyes so you can insert them into your sculptures and sculpt them around...easier to do than trying to sculpt around eyes when they are still soft. Excellent work...you rock! :anime:

Thanks! As for the baking the eyes before hand, I tried doing that with the guy with his ears hanging down as well as the alien guy, but what always seems to happen is that I end up baking eyes that are too big or too small or I end up pushing them too far into the sockets and have trouble getting them back out. Although I will certainly keep trying it because if it works out it will really improve the facial symmetry.

Thanks again,
~Corpsehand~

Corpsehand
June 27th, 2009, 02:00 AM
Here is an update on some of my newest work, (except the gremlin, which was made a long time ago).

~Corpsehand~

KingUnicorn
June 30th, 2009, 11:50 AM
I'm terribly late in getting into this thread. I caught some of your earlier posts and meant to respond, but time slipped away.

You're cranking away with ideas. A thread like this reveals that you have a lot to say artistically and that you're not going to want for something to emerge from the corners of your imagination. You're working your way around subjects and themes and techniques and that's the mark of someone that has a passion to get into the thick of the community and make something happen.

The one thing that stands out for me across the body of work here is a sort of consistent "thickness" of the details/elements. To better illustrate what I mean, you'll notice some of the places around the ears and nostrils and eyelids. Granted, many of these decisions are design elements and work to create the character, but in others, they seem too heavy for the piece and work against what I believe you're trying to achieve.

Depending on the clay you're using, you might have to carve or push the material a bit to thin these areas out, but I believe you'll be very happy with the results. There's a certain realism you'll achieve that will make your monster more monstrous and your creatures more fantastic. Just something to consider as you expand this collection of wondrous characters.

Cheers!

~KU

Corpsehand
July 1st, 2009, 04:12 PM
I'm terribly late in getting into this thread. I caught some of your earlier posts and meant to respond, but time slipped away.

You're cranking away with ideas. A thread like this reveals that you have a lot to say artistically and that you're not going to want for something to emerge from the corners of your imagination. You're working your way around subjects and themes and techniques and that's the mark of someone that has a passion to get into the thick of the community and make something happen.

The one thing that stands out for me across the body of work here is a sort of consistent "thickness" of the details/elements. To better illustrate what I mean, you'll notice some of the places around the ears and nostrils and eyelids. Granted, many of these decisions are design elements and work to create the character, but in others, they seem too heavy for the piece and work against what I believe you're trying to achieve.

Depending on the clay you're using, you might have to carve or push the material a bit to thin these areas out, but I believe you'll be very happy with the results. There's a certain realism you'll achieve that will make your monster more monstrous and your creatures more fantastic. Just something to consider as you expand this collection of wondrous characters.

Cheers!

~KU


Thank you! It is a honor for such a great sculptor such as yourself to take notice of my work. Early or Late I appreciate you spending the time to comment none the less.

As for the technical aspects of sculpting, the 'thickness' you see is primarily a result of both poor armature planning and the fear that thin areas will be less sturdy. In some of my earlier works which I have not shared on the forums, thin pieces such as hair and fingers often snapped clean off almost immediately after the piece was hardened. As for the poor armature planning, most of the sculptures you see here have very thick aluminum foil armatures that are intended to save clay but end up limiting me in my ability to carve into the piece. Despite both difficulties I will certainly keep trying new techniques to get a less bulky appearance.

Thanks Again,
~Corpsehand~

Corpsehand
July 5th, 2009, 11:29 PM
Another quick update, Recently I sculpted two guys (Good and Evil) from the game Black and White 2. If your a fan or have heard of the game, let me know if you think they are accurate. Thanks for looking

~Corpsehand~

Picture of them before being painted and after.

KingUnicorn
July 6th, 2009, 11:45 AM
For the size, these remind me a lot of Japanese netsuke. Pocket-size and ready for traveling. I've not played Black & White, but I do like the personality you've achieved with these pieces. You can read the expressions in the face of the character. That devilish one looks downright lecherous.

These were sculpted in sculpey, right? I'm interested to hear what challenges you encountered working with the material at such a small scale. Did you use a small armature or work the sculpey unsupported? Were they resting on the flat base as you sculpted them? I'm interested in how your process flows to better support what you're doing here.

~KU

Corpsehand
July 6th, 2009, 09:55 PM
KingUnicorn:

Thanks, they are made out of sculpey and I do use an armature. The armature is a piece of aluminum foil that has a flattened circle base, a thin center with a ball at the end for the head. Then I used pink sculpey to make a slightly bulked out chest and head area, and finally used grey firm sculpey for the outside layer and detail. They were also both sculpted on a flat base.

As for challenges encountered working on a small scale, I can't really think of any disadvantages that stick out in particular but overall it requires a higher level of concentration and planning out of the sculpture beforehand.'

here is a diagram to illustrate how I made both of the guys:

VulgarDragon
July 7th, 2009, 11:22 PM
Excellent work. I think you did very well in sculpting on small scale...working on small scale requires more specialized tools like finer needle tool. For small sculpts, I use a homemade tool made of a thin sewing needle taped to end of a stick. It also helps to have good quality clay that will hold the fine details.

The way you built up your sculptures using newspaper, foil, and different sculpey types is exactly how I build mine, at least for the larger ones. I would make a base armature out of wad of newspaper, cover it with air-dry clay or cheap sculpey, and bake it. Then I sculpt right on top of it....it does take planning ahead because if there is too much in places, it's a pain to remove.

Corpsehand
July 8th, 2009, 10:56 PM
Mad Cross: Thanks, you pretty much hit the nail right on the head.

Here is another update, I recently sculpted another guy from the game Black and White II, it is a lion creature made demonstrating the technique illustrated above.

Corpsehand
July 12th, 2009, 04:26 PM
Another Update, painted the guy above

Corpsehand
July 16th, 2009, 07:29 PM
Another update, I recently sculpted the guys from Shaun of the Dead sitting on a couch (scene from the movie). Feedback from Shaun of the Dead fans would be greatly appreciated. Thanks for looking

http://img132.imageshack.us/img132/1793/shaunandedonthecouch.png

Bongsplat
July 17th, 2009, 05:54 AM
Nice work Corpsehand, I especially like the the Lion fella.

Shaun of the dead sculpt is brilliant! should look awesome when painted, I can tell its Nick Frost on the right, but maybe because its unpainted he reminds me a little of Frankie howard!!,,,LOL

Good stuff

TitusCrow
July 17th, 2009, 03:02 PM
great stuff! i love your charictures they have great smile factor to them.

Corpsehand
July 18th, 2009, 08:44 PM
Nice work Corpsehand, I especially like the the Lion fella.

Shaun of the dead sculpt is brilliant! should look awesome when painted, I can tell its Nick Frost on the right, but maybe because its unpainted he reminds me a little of Frankie howard!!,,,LOL

Good stuff

Thank You! I am sure Ed will look less like Frankie Howard when he's painted lol.



great stuff! i love your charictures they have great smile factor to them.

Thanks! I am glad you noticed my attempt at caricaturing some of my more recent sculpts, I feel it gives them more personality.


Thanks again,
~Corpsehand~

Corpsehand
August 4th, 2009, 01:13 AM
Here's another update, it's been awhile.

First guy is alien bust that I made with two successful castings. The second guy is an Orc that was inspired by Rick Fernandes's most recent creation.

http://img526.imageshack.us/img526/2971/aliencopiedv2.png
http://img13.imageshack.us/img13/1447/orcsculptv2.png

Bongsplat
August 4th, 2009, 07:58 AM
Congrats on your castings Corpsehand, Its not something I've delved into yet but soon I'm gonna have go:)

I like your orc, He's got great character. are you going to cast him as well?

Great stuff:)

Corpsehand
August 5th, 2009, 01:04 AM
Bongsplat:

Thank you, I certainly do recommend delving in casting as soon as you get a chance.

As for making a cast of the orc, since I am very new at making molds I am probably going to hold off on attempting to duplicate him until I am certain I can do it successfully.

Thanks again
~Corpsehand~

Corpsehand
September 6th, 2009, 04:17 AM
I haven't posted any new stuff in a while, Here's an update on my most recent works. The first guy is a sculpt I call 'Caveman', hes made out of super sculpey firm, airbrush painted and has hair hot glued into his head. The second one is my attempt at a female human bust, it is made out of stonex clay.http://img42.imageshack.us/img42/382/cavemanv2.png
http://img42.imageshack.us/img42/1756/webpics.png

*edit* The female bust appears out of proportion due to the angle in which the photograph was taken. The head appears much larger then it actually is.

Bongsplat
September 6th, 2009, 04:56 PM
Hey Corpsehand my friend:)

I am loving the caveman the hair really brings him to life.Will you paint his eyes or leave them blank?

And the female is coming along really nicely, great expression on her:)

Nice work M8

Corpsehand
September 8th, 2009, 04:26 AM
Hello Bongsplat =)

Thank you, the caveman's eyes will remain blank, I have decided that it looks better that way after seeing what he would look like with eyes using photoshop. I tested out a large spectrum of potential eyes and came to the conclusion that no eyes was best. Thanks as well for the kind words about the bust.

Thanks again,
~Corpsehand~

agrmrs
December 22nd, 2009, 11:47 PM
i went whole through ur thread an found really impressive sculpts ....u've got many kinds of nice concepts converted in to sculpts....r u using polymer clay ? thanx

Corpsehand
December 23rd, 2009, 02:32 PM
Thank you, most of my earlier work is made out of Super Sculpey but my newer works are nearly all Super Sculpey Firm.

Thanks again,
~Corpsehand~