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kevin_2050
February 9th, 2009, 12:30 AM
This isn't 3D digital and it isn't exactly sculpture. These are 3-dimensional paintings. The first is oil on globe. It happens to be a piece of which the original has slipped out of my possession due to circumstances I won't go into, so it definitely qualifies as an "orphan" art work and hence needs to be registered here for copyright protection. It uses the spherical perspective system I've written about in other threads. It's not an Easter egg painting, but is quite rigorously constructed mathematically. The first several images I'm posting are all of this one piece.

The second piece, also represented by several photos, is a 3d painting built from panels into the form of a geodesic sphere. It employs a similarly spherical perspective grid, integrated with the geodesic form. I've used this design in other works posted elsewhere on CA, but this is the first such piece I ever made. The original color panels are painted in watercolor, of which laser copies are here assembled within a polycarbonate model.

kevin_2050
February 10th, 2009, 12:54 AM
The following are individual panels belonging to the second 3D painting I've posted above. Each stands on its own as an image, yet is part of the same spherical perspective system. The piece isn't completely represented without them.

kevin_2050
February 10th, 2009, 01:03 AM
This is my very first spherical painting. Both images are of the same piece, seen from opposite sides. The architectural layout should make the perspective more clear than in the other pieces.

I'm afraid there photos are pretty lousy and don't do it justice at all. I sold the original long ago, and my best photos of it were apparently stolen along with my portfolio several months ago, so this is the best I've got.

When you look at the top of a globe like this you're looking at the sky. When you look at the bottom of it, you're looking at the ground. Spin it on its axis, and the points of the compass spin round: north, east, south, west.

kevin_2050
February 15th, 2009, 08:09 PM
Today I just discovered one remaining good quality photo print of my first spherical painting, so I've scanned and am uploading it here.

vayne108
February 17th, 2009, 06:54 PM
Your work is quite interesting the 3-d thing reminds me of mc escher.

kevin_2050
February 19th, 2009, 09:06 PM
Thanks. Escher's been a big influence on me. I've taken his work more or less as my point of departure.

vayne108
February 19th, 2009, 09:16 PM
Thanks. Escher's been a big influence on me. I've taken his work more or less as my point of departure.

Your welcome!!!

Katzenminze
February 21st, 2009, 01:11 PM
i have to confess, its not really my type of work that you are doing (i think its bit to decorative) nothing bad with that but just not my field of interest. but still very very well executed! and very itneresting body of work! especially the ones done on the globes deserve credit!
and thank you for sharing your work here, quite unusual for the conceptart forum. thank you for enriching us!

kevin_2050
February 23rd, 2009, 11:31 PM
Glad you found it interesting. It's my plan to develop these warped perspective notions until I come up with something truly perverted. Then I'll put it in my demo vid.:assspank:

phoenicorn
February 24th, 2009, 06:45 AM
love seeing unusual stuff. great work keep it up mate

Katzenminze
February 26th, 2009, 10:34 AM
hi kevin, i just saw this guy here: http://www.youtube.com/watch?v=Uw-IB9GpmY4&feature=channel on youtube and now i understand what painting on a sphere means :D (i was blind before, sorry) maybe you could do some interior like he did too? made a huge impact on me!. if you come up with somethign perverted, as you said then you are da man, man :) id like to see it!

kevin_2050
July 1st, 2009, 04:52 PM
Actually I lied: I did these two images of (more or less) the same scene a while back in Bryce. They're my most advanced foray so far in 3D graphics. I'm preparing at the moment to do a whole slew of images using that program, among others. As you can see I'm still taking baby steps in terms of the use of cgi - except for the geometry of the dome, for which you have to know the necessary math. I'm really into this bizarre geometry. More weirdness to come.