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mbarq
December 23rd, 2008, 09:47 AM
Hi, going to start learning animation on my own, so any input would be great. I wasn't sure if this should be "sketchbook", but...I think it makes more sense here...no? Also didn't want to spam board, so...everything will go here from now on:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2614171&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2614171&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2614171">Animation Test 3: Superimposition and Keypoints</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

Also...does anyone know if that .avi upload in media manager actually work? it says it has a 2.33gig limit o.0

Thanks for the help so far.

egerie
December 23rd, 2008, 10:49 AM
*watches*

Bai Fan
December 23rd, 2008, 10:55 AM
I don't get why the ball rolls uphill.

work for believability. Keep at it.

I want to make a dailies sub forum on here. Like a sketchbook, but for animation practice.

kikindaface
December 23rd, 2008, 12:16 PM
Hey dude, nice exercise ! I have already seen this kind of assignment, but I can't remember where ! Anyway, I'm glad you started your animation sketchbook ! I will also try this exercise !! I also wanna know where you find this kind of exercises !! Keep at it

Bai Fan : I totally agree with this idea, it will be great ! I think it will also be helpfull to create a thread with loads of assignments and exercises, because a beginner ( like Metalclay and me) doesn't know where to start with animation !

mbarq
December 23rd, 2008, 12:51 PM
Baifan: Hahah, yeah, these exercises, although great, have a few things off. But I think what they're trying to do is get you to learn the basics of the concept taught in the chapter. In this case it would be reading a timing chart, or whatever it's called. As well as the concept of slow-ins, outs, superimposition as demonstrated by translations, key points, and arcs.

I was totally thinking about that, but, I just followed what the "lead animator" put in, I'm a grunt :)

Sketchbook type deal would be cool. Guess that's what I'm trying to do here, but...I didn't find the sketchbook section appropriate since most of the stuff on there is NOT video.

Walid D: The exercises come from Tony White's The Animation Workbook it's pretty good. It's funny though, the animation is soo dated (I use dated loosely). It reminds me of those animations I would watch on PBS that had this...dunno, homely kind of interesting animation.

The point is, it's a good book and teaches you the basics. You get your info (even animation equipment), then follows it with an exercise and gives you the key frames and info on where to place the inbetweens and the breakdown.

So, far...animation is fun. Just takes some work. Also, pardon the legal pad paper. But, I cut a lot of it, and manually at that, so I'd hate to throw away those bits of paper. I do have white paper now! three reams :D

Here are two others:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2614031&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2614031&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2614031">Animation Test 4: Head Turns and Eye Movements</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2616282&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2616282&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2616282">Animation Test 5: Step Walk</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

Bendragon
December 24th, 2008, 03:17 PM
This is a good idea! Hey, a standard animation training that is used a lot is to animate a bouncing ball. That'll help you work on the fundamentals of the sqush and stretch and also a bit on the timing.
So perhaps you could give that a go next.

mbarq
December 25th, 2008, 12:05 AM
Bendragon: Mhm, will do. Think it's chapter five in the text I'm following. My lame attempt the first time didn't have some of the stuff I now know, so the second go-around will hopefully be better.

Here are some walks:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2637976&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2637976&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2637976">Animation Test 6: Walk Cycle</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2627504&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2627504&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2627504">Animation Test 7: Walk Cycle 2</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

I did twice for two reasons. In the first, I miscalculated the slide distances, so if I wanted to give it a pan background, it would strobe since it's miscalculated (Also the fact it's on 2s).

I also did it again to see how it would look like if I attempted to properly coordinate slide distances and add inbetweens as well. In other words, prepped for a background pan.

Going to try to get the vimeo link up, since it looks a bit better than youtube. Having trouble with my connection, bah.

Have a question:

How do you guys edit your videos? Maybe its because I don't use peg bars and don't have a proper mounting station for my camera, but editing seems to take longer than the actual drawing.

As for how I'm editing right now:

Take pictures of each drawing, import to premiere, adjust clip duration to 00:00:04 (1/24, right?), drop into timeline, crop, rotate and resize each drawing in the preview area, and hope keep at it until it makes some sense. Takes about 3 minutes to edit each drawing in the time line.

I heard OnLocation is really good for this type of this stop-motion like stuff, or is there an even easier program? Thanks.

kikindaface
December 25th, 2008, 04:33 AM
hey dude, it's nice to see you working hard on animation ! I think you're going too rapidly on the character animation ! Take your time ! character animation is really hard, i think you really need to master the basics before doing this kind of stuff ! Anyway, it's quite good ( but i don't have good knowledges about character animation, so i will let bai fan and egerie doing constructive comments ) ! Anyway ! Keep that work, and try to update more often your sketchbook !

mbarq
December 26th, 2008, 01:46 AM
Walid D: Mmm, yeah, I thought the animation step walks and walk cycles were more advanced than the squash and stretch ball, but...the walk came first.

Will try to take it a bit slower, mainly because I felt inadequate when it came to animating those legs, I had to keep acting out the movement to figure out how these legs would really look like instead of just pulling it out of my head (which an ideal animator is supposed to do, no?).

mbarq
December 29th, 2008, 02:11 AM
Front on walk, ack...blurry.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2658695&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2658695&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2658695">Animation Test 8: FrontOn Walks</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

kingkostas
December 29th, 2008, 03:40 AM
Actually i can see that you are going on the right way.
You will see your progress as long as it will take less time to create the same motions etc.

Try to fully unterstand the body motion and some of the basic poses here and there for start and then start a sketchbook training your anatomy

(will help you do them without getting bored)

I am going the other way, so i have already done a lot of anatomy studies and recently started my animation trainings.Ok i dont know how much into it i will dive but ok everything is needed to Keep up :D

Keep up pal, and happy holidays :D

Bai Fan
December 29th, 2008, 07:57 AM
In the front view, remember the weight shifts side to side as the character steps. If he raises a foot, the weight of the character should be over the planted foot. The way you have it now where the core/root staying firmly set in place looks wrong.

kikindaface
December 29th, 2008, 12:04 PM
hey dude, nice update ! I find that the legs must be a bit more closer , your legs are not really in the front view, so try to study legs a bit, and it will be better ! Keep animating !!

mbarq
January 3rd, 2009, 09:06 AM
Clay animation using a chart I made up on walking. Just got my animators survival kit and ho-ly cow is it awesome. Really great observations and really helps with the walk cycles which I was (and still am) having problems with.

haha, I love this book! Anyone gotten Eric Goldberg's animator's crashcourse? sounds good from the interviews over at animationpodcast.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2691457&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2691457&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2691457">Test 11: Claymation</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

Mystical Chocobo
January 3rd, 2009, 07:48 PM
That clay mation walk cycle is very stiff and is in dire need of in-betweens, just add a few and it should look great!

Ash888
January 5th, 2009, 03:45 AM
I agree with Mystical Chocobo, you need to in-between the walk cycle.

egerie
January 6th, 2009, 11:11 AM
Hey great progress Metalclay! I can't wait to see more.

Black Spot
January 6th, 2009, 01:50 PM
Every video is an improvement. Keep it up for a couple of years and see you at the Oscars.

Onir
January 6th, 2009, 04:54 PM
cool stuff! keep working hard, definitely seeing some improvement already! Is this clay cycle done with replacements? Certainly looks like and that's impressive stuff!

quick question are you using anything to secure the paper? or are you approaching this like a flipbook? I know you said above you were cutting legal paper and using that. Just curious because I recently came across a 3-hole punch peg bar, which basically just allows you to hole punch xerox paper and use that (much cheaper than buying pre-punched animation paper or an animation hole punch). Just got mine not too long ago, Here's the link if you're interested: Link (http://www.lightfootltd.com/product_info.php/products_id/90)

kikindaface
January 6th, 2009, 05:47 PM
Hey dude, nice animation ! it impress me ! Keep at it !

mbarq
January 9th, 2009, 12:28 PM
Mystical Chocobo: Completely agree, I should have probably used some armature first, then gone in and modeled. Inbetweens added! thanks.

Ash888: Added the inbetweens, but not very happy. The way I constructed these models made them very delicate, so any touch and they tip over. Think I'm going to destroy these and make it more in a "rubber" hose style, not "accurate" but really brings home the expression.

egerie: Thanks! Getting bogged down by school work now, but will try and do this as much as I can, I mean...I have to, if I want to get good.

Black Spot: Thanks for the words of encouragement, this along with other people's work, books, and podcasts is really the only thing keeping me going.

Onir: Yup! done with replacements. It was actually very fun sculpting these figures, the things is they were really small, so a pain trying to get things to even resemble what I wanted.

Not using secured paper actually, or even a tripod. I've been meaning to make some kind of contraption, but it takes time, I did make myself a peg bar recently though :P ate me a popsicle, I did.

It's simple, haven't use it yet, but I think it works. Will get that pegbar as soon as I can though.

Walid D: Will do

Added in the evens. Both clips are the same, one is faster though. For the walk I used that chart I posted up earlier. I'm pretty sure there's something wrong with it though, I don't think "8" has the most extreme hip push to the side, think it's 3 and 11. I also wasn't sure about the foot movement and if it actually moves inward when one walks.

I was looking at some people's movement, and some twist their ankle with the ball of their foot, so the foot seems to move out the side as it goes out to "7" then inside.

Actually, it reminded me of Art Babbitt's whole "breaking" concept of movement. But I dunno, looking at Richard Williams' reproduction of those notes, along with his other notes confuse the hell out of me.

Not just that, hip movements I notice not only move side to side, but up and down, forward and backgrounds, and individually diagonally (each leg). Add in foot idiosyncrasies such as the tilt when it's on the ground and going back as well as in the air when you're pushing off the ground and coming down, you got, literally a million combinations!

How the hell did people learn this? Bah.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2792247&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2792247&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/2792247">Clay replacements</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

BCkbcK-dR2s

mbarq
January 12th, 2009, 09:31 PM
dum-de-dum:

Mqe0QgABUE4
pGWp1V4d0mE
18OEv9xay6k


Think I need to actually start reading my survival kit.

Onir
January 13th, 2009, 03:12 PM
So those are replacements! hehe very cool :) looks like you're getting walks down well, the inbetweens you added on the stop motion cycle definitely helped. Really the only thing I can right now that would help your stop motion studies is a tripod :P hehe, I completely understand if that's not possible at the moment (been meaning to buy one myself, but I haven't gotten around to it yet).

The paper cycles are looking good too, though I think the first two could be use a couple inbetweens here and there to make the bounce not as fast. You might also want to add a little squash and stretch to help with exaggerating the movement a bit, but that might change what you're going for.

Very nice on making your own peg bar (or an equivalent), was going to try to make one myself before I found that 3 hole punch one. Your paperwork is staying in place really nicely, so what ever you made is certainly doing the job :) Yea though, I'd definitely give the survival kit a read, it's extremely helpful (as I'd imagine you've gathered ;) ). Keep workin at it, and great work once again!

Bai Fan
January 13th, 2009, 07:32 PM
Before you do anything else, go back and add inbetweens for smoother movement. Also find a way to secure the camera so there is no movement when shooting. The shaking environment is distracting.

Everything that you have posted so far is hard to crit because the choppiness makes it too hard to see the movement.

Work towards smoothness. Then we can worry about timing and weight shift.

mbarq
January 17th, 2009, 09:58 PM
Onir: from what I've gathered, it seems walks are one of the toughest things to get down well, and I find it odd that this book has you do that first, then get down to squash and stretch, timing, and spacing, which...I'm pretty sure is important in a walk.

I'm just trying to get through the book though, then move on to Richard Williams' book which I find more elaborate and advanced than the one I'm currently using; which is good.

Anyway, thanks for the comments.

Bai Fan: Done! adding the keys actually made it a bit more fluidly and after adding the inbetweens the concept of timing is making more sense.

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2865506&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2865506&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://vimeo.com/">Untitled</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.

rattus
February 19th, 2009, 04:41 AM
nice thread, that last one are looking pretty smooth now!

BlueVon
February 22nd, 2009, 11:26 PM
it all looks good and nice experiments. my only concern is what the frame rate per second (fps)? from what i saw it seems rather low like 10 or 8. the more ideal fps is 12 or 15 fps. it will be more smooth at those but u would have to do more frames (or in-betweens) to achieve the smoothness... but its a nice reward at the end. :)

in case you haven't all ready got it, i would recommend the book "The Animators Survival Kit" by Richard Williams. very informative and very simple to follow and read.

also, how are you going about as to animate frame by frame? is it just sketch book and a still camera?

Keng
March 4th, 2009, 07:12 AM
from what I've gathered, it seems walks are one of the toughest things to get down well, and I find it odd that this book has you do that first, then get down to squash and stretch, timing, and spacing, which...I'm pretty sure is important in a walk.


Haha! I'm not surprised actually. I follow the podcast too. Goldberg is big on walks.

Read Richard's book one full page at a time. When I first picked it up and flipped through I intended to use it as just a quick reference when I was having troubles with something. Then one day as I was browsing through I found something that turned my thoughts on bending upside-down. Williams talked about how bending in animation is like when you hold a pencil by the end then wobble it around to make it look like it's bending. "OMG!" were my thoughts. "Stuff CAN look like it's bending in real life even though it doesn't!"

Even though I already knew about the pencil trick from middle school I then spent the next 5-10 minutes watching my pen wobble is awe at Williams' pure genius wisdom.

So after that, coupled with animation-podcast withdrawal I was spurred to read through it one page at a time... though that's been stalled by my reading of the history of pixar.. a book which I forgot in the animation lab at school today.. oops...

So yea, keep practicing, and read that book well. You're making a lot of improvements quite quickly.

batcustard
March 11th, 2009, 03:17 AM
"Think I need to actually start reading my survival kit."
Stop animating.
Sit down.
Read it.
Now.
Not later, not tomorrow, not "when you have time," just do it. Cover to cover.

You have no idea how much time you will save.

batcustard
March 11th, 2009, 03:45 AM
Here would be my suggestion: don't fuck around with animating figures, LET ALONE, complex human characters (the guy in that last walk cycle counts) a good test is
"is this less complicated than He-man?"
If the answer is no, you are shooting yourself in the foot.
Animation is undeniably about drawing, on some fundimental level (traditional anyway) but that doesn't mean you are going to flex your drawing muscles on purpose while trying to capture a motion.

Use a 4b pencil or higher, make loose drawings. If you are working on paper, learn to roll the drawings sooner than later. If you don't know what rolling is, it is in the richard williams book. He talks about it, and suggests top pegs, but I find bottem pegs preferable for adjusting the drawings, while you are working.
Once again, don't animate characters yet. Until you can comfortably work with weight and timing, how do you expect to animate a character?

Unless you are a genius, this would be a brutal learning curve.
Think about it...
if you are working with a pengilum swing in profile, without any moves into the Z axis:
You are learning weight.
you are learning timing.

if you totally nail that exercise, then you can add a little bit of drawing: turn your pengilum into a baseball and have it rotate while it swings (I would suggest using a seperate layer, as it is a secondary motion) then:
You are learning timing
you are concentrating on drawing.

If you totally nail that, try having a pengilum lose momentum in perspective, swinging in the Z axis as it goes:
Concentrating on some simple drawing
Learning timing
learning weight

When you nail that, why not put some baseball stitching on it?


Now think about how unbelievably hard that would be to make natural looking.
Just a ball on a string. A circle and a line. WHY WOULD YOU START ON A CHARACTER?

when you have a character, even doing a simple action you deal with:
weight
timing
complex drawing (keeping proportions on the up and up enough that the actions are legable. Not to mention perspective!)
and here is the kicker ACTING!
staging is important here too.

These things are totally fine to do if you allready know how to do them independantly. Working with a complex character walking from the get-go is like trying to write a novel in old persian without knowing the alphabet.

Learn the alphabet. (do a ball bounce, a ball bounce in perspective, a leaf drop, and a sack drop)

Learn the language. (do a pengilum swing, a pengilum swing in perspective, a ball bounce in perspective where the camera watches it till it completely settles)

Write a sentence. (try to give a balloon a personality... do it.)

Write your first paragraph. (give a burlap sack a personality, work with inanimate objects, try your first simple character)

Then do a walk cycle. I garentee you wont be fumbling around with proportions, you wont be moving lines around on paper. You will be animating a character, one with purpose, mood and thought process.

mbarq
March 17th, 2009, 02:36 PM
Woah, replies, I would've liked to wait until I had an animation up to reply, anyway:

rattus: Thanks! I wish there were more animation SBs 'round here though. I check out the cg forums, but most of it is well...cg, so I can't really relate all too much. Although I have used a few to get some ideas down like walk cycles.

BlueVon: I honestly have no idea what the frame rate is. Nor do I even understand the concept really, I thought I did, but...I don't. I do know that I need more inbetweens though.

The whole concept still slips my mind. I was looking at Goldberg's new book Character Animation Crash Course which comes with a CD to look at his animation and it actually comes with the a labeled chart on the side so you can see each drawing at each frame.

He has this animation in there that's...about.. 15 frames and about 1 second of animation, that thing...was the smoothest animation you'll ever see. I do the same, and as batcustard says, the thing lines move around, the proportions are all wonky, and it just looks odd. I don't think it's a technical issue, so much as it is a...skill issue.

I dunno, I was looking at Bill Tytla's drawings of this snow white scene, you may have seen it, and the drawings are just these spectacular things. A contemporary animator, composed them to one full scene, uploaded the quick time, and it's just amazing, what he did, how everything just flows, how...and I may be giving it too much praise but reminded me a lot of those greek sculptures (think diskolobos) and maybe even Bernini's David where you can feel the movement even though it's still.

Those drawings, in conjunction with this memo another contemporary animator just put up about forces vs. forms, it makes you thinks about not just the importance of the drawing in itself or maybe even what you feel should go into it, but how it relates to the drawing before and the ones after and how it'll flow into it, if at all.

Which...this just blows my mind because there's so much more to be explored (or maybe it already has been and I just don't know it...which is probably the case).

Anyway, it's not a exactly a sketchbook that I use. I fashioned myself a lightbox out of a cardboard box, and made myself a pegbar with an ice cream stick and two small cylindrical metal doodads. I place the pegbar on the glass (lightbox) I got from an old scanner with tape and grab some white paper which I split into four (economy) and punch with a two prong hole puncher which then slip into my peg bars.

I then proceed to a "shooting station" that I made following Preston Blair's instruction on the back of his cartoon animation book, that...I really don't know how to use (12 field) which is really just foam core with a measured out white color pencil. Where I then position my camera over this contraption I made out of an easel and focus in on the animations and just take each picture one by one with a digicam.

I then just preview my animation flip book style on my camera, if I'm "satisfied" with how they were shot, I just go into premiere, and string them together with a duration of .02 seconds for each (1/24, on twos= .02seconds, at least that's my logic), and upload them to vimeo, and I'm done.

I really want to make a nice shooting station because I really get turned off at the thought of having to shoot in such an uncomfortable position to the point where I just get discouraged. It's not that hard either, couple of clamps and a tripod, anyway, I digress.

Keng: Oh, I know it's genius, but it's rather intimidating opening up that huge thing; I got step 1 done though: Unplug!

batcustard: Thanks for the encouraging words, really lights up the ol' flame in the belly.

I think I know where you're coming from. It makes sense though, especially the part about having to divide attention into drawing and animating (I know they're not exclusive but...you know what I mean, no?) which is something Goldberg touched on in the podcast:


“I like to draw everything that has a sense of give to it, and a sense of life, and everything that will support the idea of the pose and then build the anatomy on top.”

I have no idea what possessed me animate a character, I think it was just the fact the book I'm studying from, Tony White's The Animator's Workbook actually starts first with a simple walk cycle. Later on, the book does go into the basics of squash and stretch adding something to the like of: "Notice how your walk cycles didn't look natural? It's because you need to add (insert principles)". In his defense though, the figures were these simple rubber-hose style things, not the he-man type things I drew.

Thanks for the help! again, this, podcasts, blogs, and youtube = only things keeping me going.

trevissg
March 22nd, 2009, 09:59 PM
i love it. i like seeing the progress from start to . . . early beggining.
my first suggestion was to buy some printer paper instead of using line paper but you covered that, so i say keep up the good work, and remember . . . draw draw draw draw draw

mbarq
May 7th, 2009, 11:39 PM
Starting the Richard Williams book:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4539492&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4539492&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/4539492">Spacing and Timing</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

Can anyone tell me if the premise of the video is correct? I've still been having trouble understanding spacing and timing. Although I'm starting to get it, it's just really hard to grasp the concept. I dunno, this project did help though. Also, the end credit, I forgot to take out "The Whitestripes" tidbit. I had originally put in music, but...I found it incredibly annoying when I was trying to analyze the movement. So, ignore that.

DanielBodinof
May 8th, 2009, 12:49 AM
timing and spacing are 2 of the more complex animation concepts to "understand". solid drawing, that just takes lots of practice and study but timing and spacing requires a conceptual understanding. This takes time and lots of animation practice. For starters think of it this way, when you think about timing, realize that you can have correct and excellent timing with JUST an animatic. You're basically thinking about the amount of time, i.e. frames, that it takes from 1 pose to another. Timing requires NO inbetweens. So a great timing practice is to begin creating animatics that look really good. Its also easy to focus on timing this way because you can slide your drawings up and down a few frames and see how it changes, what looks good and what looks bad. now, SPACING requires inbetweens! You can't talk about spacing without inbetweens, you just CAN'T! spacing is all about what your tweens look like in relation to themeselves. Are the tweens close together? are they far apart? Staggered? It's interesting to note that you can have correct timing and bad spacing and your stuff will look really bad. It's virtually impossible to have bad timing and good spacing though, spacing SERVES the timing, timing is the bowl you put your spacing in, so focus on timing first, then spacing.

sir Applejuicer
June 4th, 2009, 05:15 AM
a good practise of timing is just to be aware of the timing of the movements around you. For example when you see someone walking by.. try to count along with his steps.. does he make two footsteps a second or three.. etc. a good tool for this is offcourse a stopwatch.

then you just translate the time into frames... 1 second= 30 frames (in europe its 25). so for example two steps take 1.5 second = 45 frames.... if you animate this on 2's, you divide it by 2 -> 45:2= 22 -- so it takes 22 drawings to animate these two steps.

when you become aware of the timing of things in the world you can translate them to animation by using the correct spacing. Daniel made a good point. The spacing serves the timing.

so now notice when a step slows down en when it speeds up. and where it moves a little.. make more drawings.. where it moves fast make less. its a rhytm of movement thing.. fast -slow- fast - fast - stop.

offcourse this is all in the richard williams book, but i just thought id put it down once again.. good luck animating

mbarq
September 29th, 2009, 10:46 AM
Daniel Bodinof Aha, thanks. That actually makes a lot of sense. So...timing is really just the key drawing, and the spacing is just what happens inbetween. So, in that first example with the coin from the AS Kit, both coins have equal timing since they start and end at the same time, but have different spacing since one slows down at the top and the other is the same all over. Makes a lot of sense now.

So in essence, the spacing is what gives the character its punch no? How slow it reacts, how fast, if it stutters or raises its foot a little faster than it lowers it down. The timing then is the foundation for that spacing, the key drawings, which I am guessing is why timing can be an animatic, since if done well, is in no need of spacing. It is essentially a comic book with more frames in it than average.

sir Applejuicer
so for example two steps take 1.5 second = 45 frames.... if you animate this on 2's, you divide it by 2 -> 45:2= 22 -- so it takes 22 drawings to animate these two steps.

That really did help.

I haven't been doing much animation since I'm trying to build my foundation in art before I really get into it, but I did a couple of things that I thought I'd post:

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6105493&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6105493&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/6105493">Muybridge: Plate 43</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6813578&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6813578&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/6813578">WIP - Two Brothers (Hare)</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

The first one is just a Muybridge study. So I guess there's not much to comment on as far as animation goes, since I just copied the frames and put them together. Put it together out of curiosity.

The second is just a short thing I did create. It's a scene out of "The Two Brothers" from the Brothers Grimm when the hare has to run in 24 hrs all the way to where the tree with the magical root is.

It is sort of a WIP, but just wanted to get some input. Note: at about 2s there's a delay since the hare is jumping towards the back but out of the camera.

mbarq
October 31st, 2009, 02:26 AM
Another for Color & Comp. This one is stop motion black construction paper cut-outs. Comments and critiques are welcomed :)


<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7337701&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7337701&amp;server=vimeo.com&amp;sho w_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/7337701">Shapes</a> from <a href="http://vimeo.com/user701866">Iggy K</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

abirdstrike
November 3rd, 2009, 05:22 PM
I love the cut-out piece! I has an awesome shadow puppet feel to it, and goes really well with the music. As far as the animation goes, I'd say to watch your arcs. I know it's really hard to do with cut-out animation, since you can only really see your problems once it's already shot.

The hare looks really good. It's really well posed and clear. My only critique would be about how things settle. For example, in between hops, his ears seem unrelated to the momentum of his body. And his weight between hops never really comes to rest.

I really like the Muybridge piece. And while it may be a study, it shows a lot about spacing and momentum. The figure really seems to have some force behind whatever he is throwing. Like the spacing exercise you posted earlier; how far apart and how close together you put things will give them weight and physicality. Having the figure slowly pull back his arm (his anticipation, with a lot of drawings closely spaced), and then whipping his arm forward (with a couple of drawings spaced rather far apart) gives the feeling of physically storing energy and releasing it.

I agree with a lot of what batcustard said before, and in a lot of ways, doing a walk cycle first is, kind of, putting the cart before the horse. I don't want to repeat what's already been said, but all animation is sophisticated use of the basics, and doing the bouncing ball 30-50 times until you've nailed it will pay off in everything else you want to animate.

I'm amazed, and totally inspired at what you've picked up on your own. I wanna start an animation journal now! Thank you so much for sharing!