View Full Version : IDW #85: Hell's Bells - Voting
December 2nd, 2008, 04:41 PM
IDW #85 Topic: Hell's Bells
Deadline for voting: Friday, December 12
No voting for your own entries! I repeat, no voting for your own entries :)
Give critiques and comments, we're all here to learn from each other!
Original thread: IDW #85: Hell's Bells (http://www.conceptart.org/forums/showthread.php?t=142757)
December 3rd, 2008, 03:05 PM
IDW 85# - HELL'S BELLS - D.HOLME
Across the burning seas of Hell the bells tole.
December 3rd, 2008, 06:29 PM
December 3rd, 2008, 10:35 PM
December 4th, 2008, 04:38 AM
December 5th, 2008, 09:04 AM
As per usual, some comments on this round:
Apologies for putting up the poll so late once again, I'm trying to set it back to my sunday so I'm not distracted by projects or work. That said, I think the 'new' poll system works well so I'll stick to it.
Seeing the original thread I expected some more finished entries though...
December 5th, 2008, 04:16 PM
I agree, I thought there would be many more entries this time round.
I voted for Mr--Jack. Very nice rendering, and I liked the geometric-ishnes.
If I had a second vote.... I would have to say D-Holme. I like that the bell is struck and isn't rung by a danglie thingie (what is the proper name...??) It's unique. You could have put a bit more time (if you had any :P) into the island, and get rid of some of those pencil lines in places. Overall I didn't get the overall feel of 'hell' (trees symbolize life etc, and they can be so darn curvy :)). Nice image overall.
gurfturf- First of all, your bell is not centred in your frame, and as a mild obsessive, this is .... irritating. (there is an auto align function on the newer PS I believe, just for future reference) Your perspective appears to be off, although it could be your design that is making think this. I do very much like your design.
Sorry for the harshness, but I like appreciate it myself and thought I would return the favour. Ignore whatever you wish.
December 8th, 2008, 06:33 AM
Pixie Trick – I like the ideas behind the bell and the mixed hot and cold lighting help give it a unworldly feeling. The grisly details with the strange/riveted grey hands also help that feeling. It looks a little exposed on its own, maybe some more detail on the bell or a suggestion of the surrounding structure could help. The perspective of the base of the bell looks a little out, either the curve or the direction of the spikes, maybe you can see to much of the tops of the spikes closest to the view – it looks like they are pointing down whilst the others point up. The spikes at the back as they go behind the bell might also need to be higher up – at the moment they look like they drop down. To help that in future you could draw a eclipse through the points of the spikes at either side then use that as a guide for the fore and aft spikes.
Gurfturf – I like the warped and mixed together nature of the bell – it looks nicely unnatural. The perspective looks out though, the bottom of the bell looks slightly curved with perspective but the top half looks flat. The bell also looks squished, that there isn’t enough curvature in the bell’s walls as they move around to the sides. I think the rendition could do with some colour or tonal variation to enhance the image and give the image some stronger composition.
Mr—Jack – I like the overall effect of the bell the strong/royal colours work very well with the sharp/angular architecture. The strange openings and raised sections give a good hellish feel. The suggestion of the mechanism and the little details also help the concept come together.
December 10th, 2008, 06:52 AM
Mr.Jack seemed to be the most focused on function out of everyone. This is industrial design people, it's about how it works.
The day this had to be handed in was the same day of my exhibition for school, coupled with other IRL (and therefore more important) things to do. Still feel like I'm making excuses, bad bad bad max. Dammit. I did do it though, will go up in my sketchbook when I get around to updating that thing.