View Full Version : Rainville's Reputable Respository of.... Studies (now closed)
Jason Rainville
August 13th, 2008, 01:22 PM
I suck at alliteration :)
This is more or less a thread created to house various projects for any mentees I have now or in the future. The focus of this thread is STUDIES from reference. Though there may be more open and fun projects down the road, the purpose of this thread is to help give beginners or low intermediates a clear path that will hopefully make grasping the basics a little easier for them.
I AM NO PRO The activities in this thread are mostly based around my experiences, and include projects that I've found useful in my own development. Please don't take my word as gospel, and for the love of His Noodly Appendage don't you dare think that everything you need to get better will be found within the confines of this topic. Keep an open mind, learn from everything.
The basic setup: I have 2 mentees right now, Aila and Ilahmec (I thought I had more but they dissapeared) so I'm set.
The projects are based around my mentees and what they need. We will be starting with some general things to do but it may quickly change, with each mentee getting their own custom projects based on their weaknesses. If you want to do these projects along with my mentees feel free, but please, do not post your work in this thread expecting for critique and/or direction unless you are my mentee. This thread is for my mentees and their development, and even though I'd like to help everyone this thread would get too full, too fast. I would suggest posting it in your sketchbook and asking for critique there.
I currently have: 1 spot open. Please PM me if you would like to sign up.
Please sign up only if you are dedicated enough to meet a loose, weekly deadline.
This week's activity
Part 1 of 3 anatomy study; the torso
Before covering things like value, mechanics, nature etc, we should cover anatomy. Why try to put accurate values on potentially inaccurate anatomy? No amount of value-work or colour-work will save inaccurate line-work, and no amount of nicely rendered nature scenes or cool spaceships will help characters with bad anatomy.
So this will be a 3 part series on muscles: week 1 - the torso, week 2 - the arms, week 3 - the legs. The studies contain two separate parts: 1: study the muscles by direct copy from muscle diagrams and 2: draw accurate muscles on models drawn from reference. The first part will help develop your sense of the different muscles, where they attach and their basic form. The second part is more or less practical application; finding out how muscles work in different positions.
Part 1 - Here are several diagrams detailing the human torso. Along with part 2, these should be copied within a week or so;
Trunk Front (http://img177.imageshack.us/img177/6537/10f873xm0.jpg)
Trunk Back (http://img243.imageshack.us/img243/8421/10f875ik7.jpg)
Trunk interior (http://img156.imageshack.us/img156/7079/10f874ro5.jpg)
Part 2 - After copying these, now comes the practical application portion. What I would like you to do is select at least 2 pictures featuring the bare, human torso. If you're feeling ambitious, you could select 4; one from the male front, one for the male back, and the same for the female torso. 2 should be enough though, just try to make sure they aren't from the same angle.
After you have them selected, draw these torsos as if they were flayed, as if you could clearly see the muscles as per the diagrams. Use the diagrams (and any other material) as reference. Here is an example of what I mean (the actual sketch is on the top left, overlayed onto my ref.)
http://img403.imageshack.us/img403/2993/animatemuscleshj8.gif
So to recap - sketches of those 3 diagrams (don't worry too much about rendering, but try to show the form of the muscles. for the interior, you don't have to draw every single bone, only the ones connecting to the muscle for placement) and at least 2 flayed torsos.
Good luck and if you have any questions just ask :)
Clay W
August 13th, 2008, 02:21 PM
I was asked to post an introduction here to keep everything organized, so...
http://i72.photobucket.com/albums/i200/thecheshirekid/zeloswilder.jpg
I can be found at http://www.v-a-l-l-e-y.deviantart.com. As you can see from the drawings, I have a rather basic, manga-influenced style with not much of a foundation in anatomy, or understanding of other important basics like colour theory, how to properly apply shadows and highlights and even how to properly use simple traditional media such as pencil crayons.
I know manga makes a lot of people sick, and sometimes, it does the same to me. I'll admit that I've puffed up my pictures (look at the Zelos Wilder picture at the top) with things (such as colour and shininess overkill) that'll grab people off the front page of devART and help me get my work noticed and to get critique, but I know in reality that anyone who is actually talented in art won't be caught by that and it doesn't make my art look any better. I hope to move into a slightly more western-influenced style that is more realistic when it comes to anatomy while keeping a few of the features that made me enjoy the eastern style in the first place.
What I'd like to gain is a foundation to continue to build my own style on. I'd like to be able to understand anatomy well enough that I don't have to draw my characters in the same pose again and again just because I'm afraid of how there bodies will look if I put them in perspective. I have my own webcomic that's been scrapped and restarted multiple times, and I dream of actually getting to the point where the plot is actually somewhere, but I don't want to do that unless I'm able to make the art just as or more enjoyable than the story. And, of course, I want to improve in art because I love it, and I haven't met an artist that doesn't want to improve.
Thanks again for your help, I greatly appreciate it. I should hopefully have access to a scanner in the next couple of days and my exercises should be up then.
Jason Rainville
August 13th, 2008, 02:40 PM
Hey man, welcome. If you have any questions or suggestions just let me know, I look forward to seeing the first project :)
Clay W
August 16th, 2008, 08:37 PM
I'm not so sure how well the attachments will work as I'm yet to figure out how this site works.
Anyway, I'm done part 1 of the assignment; it was entertaining, but I'll admit I procrastinated it because I knew I would fail epicly when it comes to anatomy. A few things gave me trouble, especially the side view; I was drawing the side one but I had no clue what I was drawing. XD I mean, for the outline of the body, there are all these bumps and stuff and... I didn't get it. XD Also, on the back, there I couldn't figure out where to place that bone on the shoulder for some reason (I'm sorry, I don't know the name). The butt is in a seperate pic because I didn't plan well and ran out of room.
So, yeah. It looks miserable, but it's better than not doing it, right? Thanks again, I'll try to have part 2 on tomorrow (I still need to find good refs).
Jason Rainville
August 17th, 2008, 02:08 PM
Hey Clay, nice job so far. I'll post up a critique/suggestion post when the rest is done.
It would be beneficial if both of you also include in your post and questions you may have, anything about the project subject you don't understand (IE: What's this muscle and what does it do/I'm unsure about this muscle group etc) I would be great if I could hear any confusion you guys might have. Don't hesitate to ask questions about anything; it's the best way to learn :)
Aila
August 20th, 2008, 08:30 PM
Time for me to post. First, a little intro..
Mostly known as Aila or Aiylah on the web, I came to CA just over a year ago with the aim to improve my art skills.. and I have improved in some aspects, just not so much in the anatomy, I'm afraid. I've lost count how many pictures I've abandoned.. or not even started.. due to the fact they include figures of some kind. So, hopefully this project will finally give me the shove I need :P
I dabble in fantasy art but have moved more in the direction of symbolism and surrealism recently.
I've only managed part one so far, I fell into an inspiration hole on the weekend and have only just managed to climb out. I'll try and get the second part finished soon.
I did a fully rendered sketch for the front view torso, the other two are quick sketches.
Clay W
August 20th, 2008, 11:31 PM
Okay, part 2 is done, and way too late, my apologies. I only have a front and back of male and I guess I'll do female on my own time as I've already taken enough of your time as it is.
Part 2 doesn't look very pretty, and I'm feeling really bad after seeing how well Aila did part 1. D= Ah well. The spots that gave me the most trouble were the shoulders and how they connected with the biceps/triceps as well as the pecs. I feel like I learnt something, but still... doesn't look pretty.
Again, sorry it's so late.
Jason Rainville
August 21st, 2008, 12:38 AM
Cool guys, I'll get a crit post and hopefully also the next assignment up tommorow :)
Aila
August 21st, 2008, 07:02 AM
Ok, this is where I start to fail :P
I get confused with all the muscles in the upper arm... I'll have a closer look into it. Haven't done females yet either, am also late :P
Jason Rainville
August 21st, 2008, 12:29 PM
Ok, so this is going to be a general response/critique help post.
You guys are 'on time' with everything by the way. Like I said, a week +/- a few days, heck even more than that is absolutely fine. Not a race :)
Clay good work, glad to hear you learned something. As for the shoulder and how it connects with the arm, I think I'll save that for the next exercise (I would always like you guys to learn things on your own, and the next exercise on arms would probably clear most things up)
I'm worried though that my ref might be giving the wrong impression on some things so I'll just take your pic and show something;
443491
So as you can se it represents different layers in some sections, turning into a partial cross section. Hopefully that clears anything up. I can't really say much else, it looks pretty accurate and all the muscles are there. I will though bring us in for a closer look at the underarm, since it is a tricky area (this is for both of you);
443506
443507
Aila Really nice job on those, looks clear and accurate. though shading wasn't a requirement, nice to see you turned it into a bit of shading practice too :) Like you say you seem to be having a problem with muscles of the upper arm. That's ok at this point, this was mainly just for the torso. the next topic will have much more to do with the arms, but as a quick fix take a look at the few pics above.
There's a little correction in your reffed pic, and I'll also use it as a general principle example;
443534
EDIT: I goofed up in the text in that pic; the lats cover up the serratus anterior, not the obliques, and only partially :)
SO I hope all that helps you guys out a tad/answers your questions. Hopefully today I'll have the next activity up, it's more of the same, but with arms. After that and then the legs, I might ask you guys for suggestions on what you may want to learn, or maybe think up some fun stuff...
Jason Rainville
August 21st, 2008, 01:13 PM
This week's activity
Part 2 of 3 anatomy study; the arms
This is part 2 in our 3 part series on major muscles, the arms. Same as last week, but here's a recap;
The studies contain two separate parts: 1: study the muscles by direct copy from muscle diagrams and 2: draw accurate muscles on models drawn from reference. The first part will help develop your sense of the different muscles, where they attach and their basic form. The second part is more or less practical application; finding out how muscles work in different positions.
Part 1 - Here are several diagrams detailing the human arms. Along with part 2, these should be copied within a week or so (Note: don't worry about the hands, we can cover those more effectively later. Also, only worry about the muscled portions. Remember the drawing is more important than the shading, so don;t make more work for yourself unless you WANT to shade);
Arm 1 (http://img299.imageshack.us/img299/9829/10f882dy8.jpg)
Arm2 (http://img526.imageshack.us/img526/8057/10f881mx3.jpg)
Arm3 (http://img516.imageshack.us/img516/503/10f880fp8.jpg)
Arm4 (http://img253.imageshack.us/img253/6159/10f879px9.jpg)
Part 2 - After copying these, now comes the practical application portion. What I would like you to do is select at least 2 pictures featuring the bare, human arms. If you're feeling ambitious, you could select more
After you have them selected, draw these arms as if they were flayed, as if you could clearly see the muscles as per the diagrams. Use the diagrams (and any other material) as reference. Look back to post one for the example, but I think you guys have the hang of this at this point :)
--------------------
General arm flexing: I'll touch on this since it's related. Sometimes I notice people drawing the triceps (rear upper arm muscle) as having the bulk of its mass higher up closer to the deltoid. usually this is the case, especially when it it flexed, but when the arm itself is flexed (meaning the forearm brought to the shoulder) the triceps is stretched. It can still be flexed, but since it it stretched out it cannot compact or gain any of its 'bulk' back. Here's a diagram showing what I mean;
443570
This doesn't have much to do with the project per se, but it's still important to keep in mind when drawing arms.
Good luck :)
Clay W
August 21st, 2008, 01:34 PM
Awesome, thank you so much for the crit, I didn't imagine before you'd go into so much detail. It was incredibly helpful.
And exercise 2 looks like it'll be very helpful, too. I'll hopefully have it done quicker than a week this time. (sorry again)
And triceps - THANK YOU. XD I actually did that just yesterday on a sketch and I'm just realizing what made the arm look so wrong now. (I had a character trying to flex his arm except the bulk of his tricep was still sitting at the upper end of his arm, and for some reason I kept looking for what I did wrong in the bicep when I really messed the tricep up)
Aila
August 29th, 2008, 06:11 AM
Thanks! :D
Do you know the muscle names by heart by the way? :O
I don't think I'll be able to remember where every little muscle is, but trying to remember the main ones at least.
Here are my arms.. the flayed ones were a little rushed :( Got overloaded with other projects, have to start a choreo and I'm away the weekend so I thought it'd be better to get them up today.
Jason Rainville
August 29th, 2008, 11:44 AM
Do you know the muscle names by heart by the way? :O
I don't think I'll be able to remember where every little muscle is, but trying to remember the main ones at least.
Ha, a lot of them yeah. The only ones I don't know are the deep layer muscles as well as a lot of the lower and rear leg ones. I've spent quite a lot of time pouring over my anatomy book, trying to learn where each muscle originates and terminates, so the names kinda stuck.
IN NO WAY are you obliged to learn all or any of the muscle names. The only reason I think it's a good idea is that it's much easier to talk to other people about muscles when they have definite name. Saying 'brachialis' is just easier than "y'know the muscle on the outside of the upper arm between the bicep and the triceps?" :P
-----
Anyways, I can't see much to crit on. Muscles look to be all in place, except your second referenced one; There's a noticeable absence of the 'head' of the tricep, IE the bulge near the shoulder. Would you be able to upload your ref so I could take a look?
I'll have the next lesson up today, maybe tomorrow :)
Aila
August 29th, 2008, 02:54 PM
Oh, yep, looks like I messed that up :P *facepalm* I used a pic from one of the artist nude sites you linked.. here: http://www.human-anatomy-for-artist.com/img/free_samples/ivan_sitting_03.jpg
Jason Rainville
August 31st, 2008, 12:17 PM
This week's activity
Part 3 of 3 anatomy study; the legs
This is part 3 in our 3 part series on major muscles, the legs. Same as last week, but here's a recap;
The studies contain two separate parts: 1: study the muscles by direct copy from muscle diagrams and 2: draw accurate muscles on models drawn from reference. The first part will help develop your sense of the different muscles, where they attach and their basic form. The second part is more or less practical application; finding out how muscles work in different positions.
Part 1 - Here are several diagrams detailing the human legs. Along with part 2, these should be copied within a week or so (only worry about the muscled portions. Remember the drawing is more important than the shading, so don't make more work for yourself unless you WANT to shade);
Leg 1 (http://img156.imageshack.us/img156/4272/10f892di7.jpg)
Leg 2 (http://img526.imageshack.us/img526/1193/10f891nh2.jpg)
Leg 3 (http://img515.imageshack.us/img515/905/10f890gu7.jpg)
Leg 4 (http://img526.imageshack.us/img526/2084/10f893fm8.jpg)
Part 2 - After copying these, now comes the practical application portion. What I would like you to do is select at least 2 pictures featuring the bare, human legs. If you're feeling ambitious, you could select more
After you have them selected, draw these legs as if they were flayed, as if you could clearly see the muscles as per the diagrams. Use the diagrams (and any other material) as reference. Look back to post one for the example, but I think you guys have the hang of this at this point :)
--------------------
Whoops! I forgot this for last week; this is a little diagram showing the rotation of the arm, and how the forearm muscles ALWAYS line up with the upper arm (else it would be broken) BUT the hands, sitting at the end of two bones, can rotate somewhat independently. Look at your own arms in a mirror while rotating to get a sense of this;
451508
--------------
This next diagram is to make sure you notice the curve of the legs, and how they should never be shown as just straight tubes (at any angle);
451509
Good luck :)
Clay W
September 1st, 2008, 02:46 PM
I find it ironic that the time I plan to be ahead of time I end out being much later than the time before. D=
I have arms done, but my dad has his scanner with him on a fishing trip and I can't find the software to do it on our other laptop. For now I'm going to see it if I can do some scans at one of my friends houses, but if that doesn't work out, I'll have to take pictures of them and upload them (though I suppose quality of practice pictures isn't too important). Until then, I'll get started on the leg one and try to have them uploaded at the same time. Sorry.
Jason Rainville
September 3rd, 2008, 06:08 PM
That's alright clay, like you said keep going with the new studies and upload when you can :)
I'd like to hear input from you guys as well on what you may like to do next. Are you tired of anatomy or are you starting to like it? Is there anything you think you want to focus on?
Normally I'd keep going with other anatomy projects (such as gesture drawings, faces etc) but the last thing I want is for you guys to feel bored/burned out with the same type of lesson.
Aila
September 8th, 2008, 06:58 AM
Woo legs :D
But humans have waaaaay too many muscles and that's where my difficulties lie :teeth: I can imagine I'll remember all the muscles and use that knowledge for drawing, more likely to remember the basic shapes (like the shaded versions in your references, as opposed to the muscle versions).
Gesture drawings sounds fun :D
Oh and thanks for that arm rotation explanation!
Anyhow here are my legs. Er, the legs I drew, I mean. I didn't do the bent leg on the second guy well, that was a bit much I think :P Oh well, worth a try.
Jason Rainville
September 8th, 2008, 06:29 PM
Woo legs :D
But humans have waaaaay too many muscles and that's where my difficulties lie :teeth: I can imagine I'll remember all the muscles and use that knowledge for drawing, more likely to remember the basic shapes (like the shaded versions in your references, as opposed to the muscle versions)
I think trying to rmeember ALL of the muscles, exactly where they go etc is a bit folly, but like you said it's to know where the main masses are and generally what they do. By looking underneath into the muscles we can get a better sense of why things bulge in the ways they do.
Anyhow here are my legs. Er, the legs I drew, I mean.
:P
I don't really have much to comment on with your pictures, they're looking pretty good. For legs, remembering the three large muscles on the front of the thigh are important, as well as the way the long thin muscle that stretches from the pelvis to the knee divides the legs into 'outer' and 'inner' masses when seen from the front.
I'm going to try to think up a new exercise, it will most likely include timed gesture drawings from posemaniacs or something. I'll also take a look through your SB and see specifically what we can work on in future studies.
I remember you saying that you had a lul from august - September (thus being able to do some studies in here), is the cutoff day coming soon (IE are you going to be quite busy in a little while) if so I'll try to get a 'you-specific' study off before then :)
Clay W
September 8th, 2008, 08:30 PM
Finally getting close to caught up.
First I'd just like to note there are two missing; one arm and one leg, both didn't scan completely so I need to wait I can get back at a scanner, which fortunately will probably be tonight.
Drawing the arms was a slap in the face for me (especially when I applied it to reference) but it was the legs that made me feel even more amateur than ever (foolish me, always drawing people down to the waist and stopping). I obvious have real issues with the leg, ankle and calves, but those are all things I need to practice more on my own time.
Another thing I'm having trouble with in my drawing is the hips and butt, and they're always and awkward spot on my drawings which is probably why I usually stop there.
If we could eventually do feet or hands, I'd be psyched, but if we can't I can easily practice it on my own time. I just bought this really helpful anatomy reference book and it's just... pictures of people. =D
You can ignore the arrows, those were just lines to myself to point out where I noticed I did something wrong.
Thanks again and sorry for the massive wait.
Jason Rainville
September 8th, 2008, 09:32 PM
Hey Clay, glad to see you got your stuff in :) I don't know what you're fussin' about, these turned out nice. Like Aila, I don't see any huge problems here, again as long as you feel you learned something, IE why certain parts of legs bulge while others don't...
at any rate, your idea about hands and feet is a good one actually. The problem is that I'm not very good with the PRINCIPLES behind hands and feet, though I may be ok at them. I never learned anything very useful that I could pass on, for some reason it's locked in my brain :(
This week's activity
hands and feet
This week's activity is a bit more light. Unfortunately, it amounts to independant study, since I can't really put into words how hands or feet 'work.' It just takes study.
There are two parts to this activity;
Part one; Sketch at least one page of hands from life or reference (really, you have a free hand so why not from life eh?) get ref for tricky and uncomfortable poses. Try to vary the pose of the hand as much as you can.
Sketch at least one page of feet from reference (Unless you're bendy like aila :teeth:) try to get various angles. Each page should probably contain about 5 hands or feet.
(tip: I find drawing hands from life uniquely, oddly difficult. My advice is to try to draw the basic, blobby shape of the outline of your hand before getting specific and measuing things like the distance between thumb and index finger etc)
Part two: after doing a page of either hands or feet, right away sketch from your mind various hand or feet poses. These do not have to be the same poses you just did, but your not barred from using those poses as inspiration.
the same thing goes for feet. For fun (and a challenge) try putting them on some legs and make them feel like they're touching the ground.
That's about it :)
Aila
September 9th, 2008, 11:23 AM
Hands and feet, good call ;)
I remember you saying that you had a lul from august - September (thus being able to do some studies in here), is the cutoff day coming soon (IE are you going to be quite busy in a little while) if so I'll try to get a 'you-specific' study off before then :)
I'm back at college on the 16th, but as it happens, I'm busy with a show and other stuff now already, so continue as normal :teeth: I'm going to fit the drawing in around my schedule.
Sketch at least one page of feet from reference (Unless you're bendy like aila )
harharharh :D although... hmmm...... xD
Aila
September 18th, 2008, 04:03 PM
Ugh, hands aren't working out for me :P I did a sheet of referenced, but when I switched to unreferenced I couldn't get it right and stopped before the sheet was full to save myself from frustrating the hell out of myself :P
Have to take a closer look into the basic shapes on the hand, but I'll post my failure already. Feet coming up next week hopefully, sorry it's taking an age.
Jason Rainville
September 18th, 2008, 07:15 PM
Hey aila, don't beat yourself up; hands are enormously complicated and difficult to master. Unfortunately like I said I'm not master of the theory of hands, but I did spot a few things that hopefully will help guide you in the right direction;
Aila
September 19th, 2008, 01:58 PM
Awesome, thanks :D I'm going over a few of the hands with - gasp - ballpoint pen using your paintovers as a help. I wonder why hands are so hard? :P
Jason Rainville
September 19th, 2008, 05:50 PM
Awesome, thanks :D I'm going over a few of the hands with - gasp - ballpoint pen using your paintovers as a help. I wonder why hands are so hard? :P
Probably because hands are so complicated. think about it, every way you look at a hand it appears different. It moves in so many ways - the thumb can move, the fingers move, the thumb muscles of the palm can come into the palm, the pad under the fingers is compressed when the fingers are brought inward, skin is draped over everything... aside from faces, they're the most complicated things on the human body that we can draw. Plus, I'd wager that we see our hands as often as we see the faces of others. We're REALLY familiar with how hands look, so any mistake is that much more apparent.
Oh, I'd also suggest looking at bridgmans' book on anatomy (I think I linked to it in literure) the way he breaks down the hand really helped me out.
Jason Rainville
September 28th, 2008, 05:57 PM
Bumpity: malpanka has not been in contact with me for a good 2 months, so I have one spot open. Please PM me to sign up. Essentially first come first serve.
Aila
October 1st, 2008, 04:26 PM
We're REALLY familiar with how hands look, so any mistake is that much more apparent.
That makes sense.. I thought the other way, since we see them a lot, they'd be easier to draw :P
Yep, I grabbed Bridgeman some while ago, I've had trouble loading it in my pdf viewer (it lags) but I'll see if I can look into it.
Anyway, feets! I think I had a little more success than the hands this time.
Duztyn(db)Brown
October 2nd, 2008, 11:16 AM
Is the other mentee spot still Available
Jason Rainville
October 4th, 2008, 12:57 PM
Is the other mentee spot still Available
Yup. You got it if you want it.
EDIT: sorry aila for not responding to your feetsies, I'll try to make a response (and new activity, maybe a 'fun' one) soon :)
Duztyn(db)Brown
October 5th, 2008, 05:42 PM
looks like i got it =) should i go back and do all the old activities and post it
Jason Rainville
October 6th, 2008, 09:07 PM
looks like i got it =) should i go back and do all the old activities and post it
Yup! best place to start is at the beginning. You'll have the added advantage of having the diagrams I made up while you work through everything. Post as you go though, don't wait till everything's bottled up :)
I have a funeral to go to tomorrow and I'm still working on my new site, so hopefully the day after tomorrow I'll have something to go. Sorry for slacking as a mentor guys but I'll try to make the next project something a little more engaging :)
Jason Rainville
October 7th, 2008, 04:10 PM
Hey Aila, I took a look at your feet study and can't really find much to comment on. They're done pretty nicely and I don't think anything I add would account for an increase in info :)
_____________
This week's activity
Free-form anatomy
Hopefully this will be a little more 'fun' than the previous ones. At the very least it accounts for some variation :)
What you'll do this week is draw one nude person from imagination. This person should not be simply standing in a static pose and shouldn't be considered of average musculature. You'll be drawing either a male or female hero in an action pose :O
Take your time on this one. It's the only drawing required for this activity so try to make sure everything is as accurate as possible. This is actually the lead-in to our next main subject, poses. This is more or less a testing study, to not only see what you've learned in anatomy but also what you may have to learn with general poses.
Things to remember:
- Though we haven't specifically touched on foreshortening or perspective, don't be afraid to challenge yourself with wild poses
- You can look at reference material to get inspiration for poses or help with specific muscles, but ideally this pic should be from your head.
- People are usually between 7=8 heads tall
- when the arm is held at the side, the elbow falls to the waist, wrist to groin, and fingertips to mid-thigh. Visually rotate the arm to get a sense of where it would be if held at the side
- male or female is fine, as long as either is a well-muscled hero (mainly so we can see your understanding of anatomy)
- remember that muscles look slightly delineated and less defined where there's a film of skin over top
- have fun! try small thumbnails of wacky poses or look at yourself in the mirror in various 'combat stances'
Good luck! Any questions field them now :)
Duztyn(db)Brown
October 25th, 2008, 10:05 AM
my scanner went darkly on me so i am currently surching for a new =(
Aila
October 26th, 2008, 04:09 PM
Half an eternity later, here is my sorry excuse for an action pose. XD
For the record, I decided to do it entirely from imagination. Which explains a lot :teeth:
Jason Rainville
October 26th, 2008, 04:53 PM
Half an eternity later, here is my sorry excuse for an action pose. XD
For the record, I decided to do it entirely from imagination. Which explains a lot :teeth:
haha don't worry. the point of this exercise wasn't to make an awesome pose that's perfect in every way (though that should have been a goal I guess) the point was to show me where you're at so I can 1: paint-over it and give some tips and 2: schedule future projects around it.
SO, here's a bit of a paintover to show some things:
502274
And here's the new assignment for anyone still left :P
This week's activity
poses and gestures
For this week and for a few weeks after, we will be doing gestures and quick figure studies to help tie-in our anatomy studies.
Part 1:
First head on over to posemaniacs.com. (http://posemaniacs.com/) Select the 30-second pose (http://posemaniacs.com/?pagename=thirtysecond) feature (you can set the time higher if you wish, but the point to to capture a gesture) fill up at least one page with gesture drawings. Since each pose is only a few seconds, filling up more than one page shouldn't be too hard.
Tips on gestures: try not to make stick figures in the traditional sense, but also don't describe the outlines of anything. try to capture the general arcs and movements of lines. A line for the spine may twist and turn, while a few lines for arms can show their direction. A good tip is to start with the head and trace a line or two through the neck and spine, down to the leg that's supporting the most weight (usually the one directly underneath) this is a not only a solid foundation but it depicts what the overall height of the person is. For some extra theory, check out kevin chen's notes on gestures (http://conceptart.org/forums/showpost.php?p=49173&postcount=22)
Part 2:
After you've done some gestures (these are warmups) go back to the main page in posemaniacs and either select a pose or click on 'random pose viewer' (http://posemaniacs.com/?pagename=randompose) fill up at least one page with detailed drawings of these poses (muscles are optional)
Part 3:
on your own, fill up at least one page with poses from your mind. Be wacky and creative, challenge yourself to find dynamic poses and odd angles.
Good luck :)
Ilahmec
November 4th, 2008, 07:33 PM
Well, there hasn't been a lot of movement here, so I thought I'd throw my stuff in here to get some critiques.
My name is Michael Rogers, Ilahmec is just a juxtaposition of the letters in the name. I am a school teacher, but I started college as an art student. After failing every art class I took (design 1 and 2, art appreciation 2 times, and metalwork) I decided to try another career. I just couldn't afford all of the things you need to but to be a good artist. ...well, that and I sucked at just about everything.
Few years back I started drawing again, and I had somehow gotten better. It was almost as if I could see things better...hard to explain. Anyway, here I am. I can pretty much sketch things that I look at, and I have some originality, but I hate my technique and style, so I'm hoping this will help.
Here's part 1 of assignment 1. I'll have part 2 done before the week is out.
One critique I have already is that on the trunk back, my right leg is much smaller than my left...
Aila
November 6th, 2008, 08:36 AM
Thought I'd post up the first part of the Posemaniacs and poses assignment, to let you know I'm working on it.. just I keep wanting to paint instead, these days :P That and NaNo.
The 30 second part was hard, since I'm used to taking my time when drawing :P
I only have three detailed poses so far, more coming up. (Are they detailed enough?)
Thanks for the paintover!
Jason Rainville
November 6th, 2008, 11:35 AM
Hey guys, haven't forgot about you, just going through a bit of a slump/crazy time. Will get responses up soon.
Jason Rainville
November 7th, 2008, 11:53 AM
@Ilahmec: Good job so far man :) I can't really comment except I think the legs/hips area of the frontal torso pic might be a little small. Other than that it all looks pretty accurate.
@Aila: First of all, I'd never want to tie you to a certain project while your inspirations lie elsewhere. I know from horrible experiences that forced art isn't fun or good. Here's a neat idea though.... try painting through the exercises :O
30 gestures are something I hate as well, but they force you to convey the bare basics of a pose. I'd rather see a completed figure made out of a few lines rather than a contour drawing with the arms missing :P remember that contours is not what your after, just the arcs and curves of the gesture of the person. It's really hard to describe. I'd suggest really nailing the head - Spine line right away though, it helps in getting the basic posture down.
Aila
November 7th, 2008, 03:53 PM
@Aila: First of all, I'd never want to tie you to a certain project while your inspirations lie elsewhere. I know from horrible experiences that forced art isn't fun or good. Here's a neat idea though.... try painting through the exercises :O
30 gestures are something I hate as well, but they force you to convey the bare basics of a pose. I'd rather see a completed figure made out of a few lines rather than a contour drawing with the arms missing :P remember that contours is not what your after, just the arcs and curves of the gesture of the person. It's really hard to describe. I'd suggest really nailing the head - Spine line right away though, it helps in getting the basic posture down.
Oh it's ok, I don't force myself in *that* way; just my inspirations come and go all over the place, so it takes longer to get around to each of them ;) Also, anatomy is the thing that I give up easily on due to the results xD
The painting anatomy sounds like a good idea though, I'll see if I can give it a shot :D
I'll practice more on the 30 second poses then :D
Ilahmec
November 8th, 2008, 03:58 PM
Thanks for the crit. I see what you mean about the thin trunk. I think I was thinking that a part of it was being cut away on his left side, so I trimmed him down a bit much. Anyway, here's part 2 of assignment 1. I like the job I did on the boxer much better than the one on the right. I know where everything goes, I think, but the reference I had didn't include the whole trunk, so I had to guess from the top of the glut down. In the pic it also looks like his back was wider on his right than on his left, so I drew it that way.
Bah, it didn't feel right and doesn't look right, but it's done! :)
We're getting a scanner for my birthday, so there shouldn't be as much of a wait for my traditional sketches. :D
Jason Rainville
November 10th, 2008, 12:49 PM
Great job on those last ones Ilahmec :) I don't think the guy on the right looks weird, he could either be turning away from us or for whatever reason his right side could be expanding...
There's only one thing I wanted to point out, and that's the obliques on the boxer; they look like they're curving into his body rather than around it, but that's quite the nitpick.
Ilahmec
November 10th, 2008, 05:48 PM
There's only one thing I wanted to point out, and that's the obliques on the boxer; they look like they're curving into his body rather than around it, but that's quite the nitpick.
Yeah, I guess I was trying to give it a downward cast, but my shading made it look like it was concave instead of convex.
Thanks for the comment, I've got one arm done, and will post the rest soon.
Ilahmec
November 16th, 2008, 12:16 AM
Here are some arm sketches. I'll get the others soon...just scanned these at home!
Jason Rainville
November 16th, 2008, 01:04 PM
EDIT: Lookin' pretty good Ilahmec, I'll crit when you get the other part of the p[project up. :)
This week's activity
Landscape/scene primer: perspective
So I think we've done anatomy pretty good so far, lots of projects with muscles and poses. Aila wanted some landscape practice, and though it's not my specialty (and I have a hard time explaining the theory behind it) I'll try to go through a few exercises to help expand your visual library.
First off is everyone's favorite, perspective. I'm pretty sure we've all done these exercises, so if you have and you know these, congratulations! This one will be easy. If not, hopefully I've described the different types of perspective well enough in the following diagram (I apologize for any spelling mistakes):
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Note that although each of these types of perspective are useful tools in understanding and replicating visual distortion, none of them are 'correct' in terms of how we really see things. We all have a type of 'fish-eye' effect where everything in the middle of our field of view looks larger than things to the side, and things further back look smaller than things up close. That's what these perspective tools help us to do: help create the illusion that things are larger in our center field of view. As long as you remember that you should be ok.
Here's an example where perspective could be wrong:
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If those vertical lines are supposed to be going straight up into the air, this would make no sense. It would bulge at the horizon, (or wherever our eye-level is supposed to be) and then start to get smaller. Since we are technically supposed to be looking UP at the top of that object, it should be getting smaller. This is where complicated things like 4 and 5 point perspective come into play, but we don't need to learn that right now.
So what are we doing this week?
Part 1: Create objects in 1, 2 and 3 point perspective
Simple enough, take a page, create a horizon line and place 1 vanishing point. In that little scene of yours, create at least 3 boxes in 1 point perspective. Do the same with 2 and 3 point perspective (on their own separate pages) try to create variety by changing the length, height or width of your boxes, moving them from left to right and above and below the horizon. TIP: do this with your page horizontal. One beginner mistake is to place 2 vanishing points too close to each other, resulting in a squished box. Try to place the points a healthy distance apart.
Part 2: create either a set of stairs or part of a city block in 2-point perspective
That first part should have been pretty easy, but I can understand if you have difficulties as not everyone has seen those perspective activities. Here's extra practice though: Now apply what you know about perspective to either a staircase or a city block. It's your choice which one you do, but do it in at least 2 point perspective. The type of staircase I'm looking for is basically a cube with stairs carved into it (and that visual helps in its construction)
Don't worry about mistakes too much. If something looks weird, go back to it and try it again. Remember that a vanishing points affect and entire DIMENSION and that all lines in either the width, height or length need to be heading to a vanishing point. If you're ever stuck, don't hesitate to post your work in progress here for help. The reason I'm not giving a diagram for the stairs or buildings is that the best lesson is the one you learn yourself. For whatever reason it sticks in your minds better than a simple lecture.
So good luck and have fun :)
Ilahmec
November 16th, 2008, 10:18 PM
Here's the rest of the arms. Now it's off to the legs...I'll get there eventually!
Jason Rainville
November 21st, 2008, 02:04 PM
You're doing great man, 1 observation: This has nothing to do with anatomy, but I see you doing something that I used to do, and that's "flat hatching" That's no t the real name of it but that's my name for it I guess :P
Basically what you're doing is hatching with straight lines or lines that aren't following the form of the object. Although not technically 'wrong' in any way, it's good practice to hatch over the form of the object. Example: if your hatching over a round object, create round lines that line up with the perspective. If your hatching a cube, try to have those lines follow the face of the cube as best you can.
So that's about it with that. One tip that DOES have to do with anatomy is notice that the deltoid sort of tapers down and FORWARD. I tend to notice a lot of beginners making the deltoid taper straight down and into the middle of the arm, when in reality it tapers forward.
Anyhow hope that helps and keep plugging away :D
Aila
November 22nd, 2008, 02:37 PM
Woo, perspective studies! There's something about drawing boxes that I find relaxing... haha :D
Anyway here goes, and a couple of poses as part of the last anatomy assignment. I figured since I sometimes have trouble concentrating on one task, I'd do both at the same time, if it doesn't get too confusing..
Tried the stairs in 3 point perspective too. That was.. interesting :P Are they correct?
Jason Rainville
November 27th, 2008, 05:42 PM
Hey Aila, just posting to say that I've been really busy with some immensely tedious design work that got plunked on my lap + art that needs to be done before Christmas, so I'm sorry I couldn't get to this earlier.
If I don't go out of town tomorrow this will be on my to-do list :D
EDIT: I see right off the bat that everything is looking great, except the top-most object in your 3-point-perspective.... and it's entirely my fault :bashful:
While it is true that generally the third point of perspective is on the same side of the horizon as the object, I failed to illustrate how it should be on the side opposite the horizon line. Remember as I said a simple test to see if your perspective is correct is to ask yourself 'is this object getting larger as it gets closer to me?' since the object is getting smaller as it reached down to the horizon, we can tell that the perspective is incorrect and should be redone.
I think that about covers it but I may come back soon with a redline just in case :)
Jason Rainville
November 28th, 2008, 12:46 PM
Alright Aila, I did a little paintover to show what was askew in your 3 point perspective practice:
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Just remember that each direction (left, right, above and below the horizon) each have their own perspective points that should be shared for consistency.
This week's activity
Determining perspective: 2 part study
So we have a basic idea of how perspective works, now we'll see if we can put it into action. We'll start with a city scene since the clear lines are easy to identify.
What I would like you to do is to select an image of a city, one with an easily identifiable 2 point perspective. This would be a good example:
http://www.eveandersson.com/photos/usa/ut/park-city-street-2-large.jpg
What I'd like you to do is make a study of this scene: draw and render it out as best you can in any medium you wish. Since you're partial to painting Aila I would suggest painting this, but you can choose whatever you like. There will be one twist to this though: You're going to be adding a new building.
To do this, you're going to have to trace the lines of the buildings right off the canvas and Identify the two perspective points along the horizon. I would normally say that you should do the same for either one of the perspective points below or above the horizon, but because they can be so far off the canvas it may prove too inconvenient. If you can, try to copy the vertical lines of the buildings as best you can.
One you find those perspective points, add a new building using these points. It doesn't matter where it is or how it is rendered: it could be a windowless block in the middle of the street or an oversized air-conditioner sticking out of a skyscraper. As long as there is a new object that conforms to the perspective of its surroundings then you'll have learned how to properly identify and use the perspective in a reference photo.
The next one is more tricky: do the same but with a tree in a rural area :O But focus on this one first ;)
Ilahmec
November 28th, 2008, 10:57 PM
Still way behind, but I'm working on it!
Here are the referenced arm and leg poses as well as all of the leg sketches.
Jason Rainville
November 29th, 2008, 01:00 PM
Good ones Ilahmec. I've been feeling lately like I've been neglecting you :p so I did a few paintovers. Not everything I've painted over is necessarily 'wrong' but there are some important shapes that I really wanted to stand out;
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Aila
November 30th, 2008, 03:52 PM
Ok, I see what went wrong with the 3 point perspective!
Tried the new assignment, went ahead and painted it too :D My watercolours were looking very inviting so I tried it with them. Here's the ref pic I used:
http://i298.photobucket.com/albums/mm270/Aiylah/img_5329.jpg
Unfortunately I leaned too hard when transferring the perspective lines to the paper so you can see the dents in the painting :/
Want to try the tree next :D
Oh and don't worry about it if you're busy ;)
Jason Rainville
November 30th, 2008, 05:32 PM
Wow that was quick :D
Nice job, the 2 point perspective looks good. Only thing is the buildings seem to be leaning outwards which breaks the 3-point perspective a bit. I know 3-point perspective wasn't part of the assignment but here's what it'd look like if the 3-point persp. was accurate:
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This week's activity
Determining perspective: 2 part study
Same as last time: pick a picture, determine the horizon and 2 points of perspective and create a new object. THIS TIME though, you are to select a picture of a rural area and add a tree in perspective. This is more difficult since there's less straight lines to go by, but if you can find a barn or a house it should help. The tree is also more difficult since it doesn't have a definite shape. My advice: treat the tree as simple shapes at first. Block in a cylinder in perspective with a cube on top, begin creating branches moving outward etc. This won't be exact science, so for a lot of the branches you'll have to try to 'feel the perspective' and place them as best you can.
Good luck :D
Cyberman
November 30th, 2008, 09:31 PM
hi my name is Sean, I am going to be a part of this thread now,
I am trying to become a professional concept artist. check out my
links to see my work.
Jason Rainville
November 30th, 2008, 11:11 PM
Glad to have you aboard Sean :)
Cyberman
December 1st, 2008, 06:47 AM
here is my first anatomy study http://th03.deviantart.com/fs38/300W/f/2008/336/e/4/anatomy_study_by_silverlotusdragon.jpg
Jason Rainville
December 3rd, 2008, 12:32 PM
I'm closing this down.
I apologize to whoever has been following with and participating in this thread, but I won't be creating any new projects/commenting on any one you finish. This is mainly due to a number of personal and professional problems that I'm too stupid to overcome. There are many things in life that require my attention and this thread is unfortunately another distraction. Aila and Ilahmec, you've both been great at completing these projects and taking critique. I hope you both continue your studies either individually or as part of another mentoring group. Sorry darknight that you were only able to just get started.
If anyone sees this and wants to complete the projects, you can post them in here and discuss/critique among yourselves.
Best of luck.
- Jason
Ilahmec
December 3rd, 2008, 07:52 PM
well, I can't say I'm not disappointed, but I appreciate all the help you've given. Good luck in you personal battles. Hope to see you around.
Aila
December 4th, 2008, 07:59 AM
:O Hope you're ok, and that you can sort yourself out soon! Tis a shame, but understandable. Thanks for all the help you have given, it has definitely been of use :)