View Full Version : EOW 91 Isolation Level 5
chaosrocks
August 7th, 2008, 08:28 AM
http://i39.photobucket.com/albums/e181/chaosrocks/EOW2.jpg
EOW 91 Isolation level 5
REQUIRED
open to interpretation
DUE August 16
good job all on the last round only one person forgot to Outside host his/her icon
NO description required, say what you need to say visually.
Brief: No brief
thoughts to ponder
why is it isolated, or under isolation
what are the other levels
:right: FOLLOW THE TOPIC.
:right: POST YOUR FINAL IN THE FINAL BURNING THREAD.
:right: SAVE YOUR FILES IN THE FOLLOWING FORMAT. EOW##_Nickname
example: "EOW#100_Chaosrocks.jpg" ;)
:right: PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC
example from CHOW
http://i73.photobucket.com/albums/i222/ChowPics/frame.jpg
(you can add CA logo, etc).
Add an icon to you final post
150 pixels either direction
PLEASE OUTSIDE HOST THE ICON
k thx
artiphats
August 7th, 2008, 01:05 PM
ugh, so many ideas... need to do thumbnails for composition then maybe it will be easier to decide on details...
feifeicreate
August 7th, 2008, 01:31 PM
wow....that sounds like a cool idea...Remind me of Halo3 map "Isolation"...I had some great time on that map....LOL...
I missed the lost civilization one, will see what I can do with this one.
Farvus
August 7th, 2008, 01:43 PM
Sounds interesting. I might give it a try.
artiphats
August 7th, 2008, 11:01 PM
ok so I am bored at work and I wanted to play with a custom brush I made and some shapes.
First "doodle", I had thought of a suspended cell of some sort where a prisoner would be isolated, just the first idea at this point here is what I got as composition...
SephyCloneNo15
August 8th, 2008, 01:14 AM
http://img.photobucket.com/albums/v215/TonyS37/IsolationWIPa.jpg
Really really rough thumbnail.
I was thinking it's some bizarre variation on the idea of Solitary Confinement: Enforced Meditation. They stick you in the cell, feed you through the sliding door on the bottom of the regular door, and they let you out when you've achieved inner peace, no matter how long it takes. All you've got is a mat on the ground and a candle to meditate by...which kinda actually negates the purpose of the hanging light bulb.
lunarman
August 8th, 2008, 10:47 AM
I did this yesterday right after submitting hidden valley before isolation level 5 thread was created. Having a contest like this is good. At least you have a sense of purpose of what you want to put on your piece. I'll try to complete this piece for this contest. Still a long way to go. Btw, good title chaosrocks.
http://i49.photobucket.com/albums/f271/RaynersTablet/forisolation.jpg
Hamorhage
August 8th, 2008, 11:25 AM
This is the first time I'm gonna try to enter something for the weekly. I really wantt o work on my backgrounds so I figure here's a good place to start :D My idea is that level 5 is an isolated island consisting of 5 levels, level 0 being the huge tower. Nobody knows what is hidden on that island. A menacing smoke that overshadows the city emerges from the tower and cries of a giant creature can be heard when the sun goes down... any tips on how to change the composition or stuff would be appreciated.
http://www.nightgig.com/oneminute/MYTH/level5.jpg
Xezor1324
August 9th, 2008, 01:07 AM
Here's mine: Probably not someplace you'd want to spend the rest of your life ;)
http://img294.imageshack.us/img294/1143/xezor1324eow91tg7.jpg
Shard
August 9th, 2008, 12:58 PM
artiphats that's a cool composition..those curves you have there, do they follow some rule or are placed randomly trying to get a nice subdivision?
Rist
August 9th, 2008, 04:14 PM
Here is my first attempt.
meltface
August 9th, 2008, 04:25 PM
cool stuff guys
Xezor1324- cool..kinda what I was thinking for this brief..some crits-- I tend to like my reflections a little more distorted / blurred...so they don't grab too much focus...you should also make a clear decision on what those light fixtures actually look like, how their inset / attached to the ceilings..
Hamorhage - for composition I would try tweaking perspective a little bit.. your whole image is pretty much horizontal and vertical lines, a slight free transform on everything might help...another think I would do is throw something dark in the foreground, like part of the roof of another building
SephyCloneNo15- I would suggest taking a little more care with the lines..try to take each line to completion in one motion, don't slowly construct the line with pieces of line...if that makes any sense
artiphats--I second that cool composition comment...
lunarman -- good start...I would spread around some of those colors to the rest of the painting, even a very slight amount will help pull everything together...another trick I learned from dirty_c...make a color layer fill it with one of the colors you have, keep it under 10 percent transparency...over the whole thing..
hope that stuff helps, if not let me know and I'll smack myself for you free of charge..you can choose the spot and whether its open / closed fist.. :assspank:
Xezor1324
August 9th, 2008, 04:44 PM
Thanks for the crit meltface!
I played with the reflections a lot before I added the 5 and the guy, and liked the sharper more defined reflections, but I will definitely look into softer reflections because of your feed back :)
the lights: Lol, I didn't even notice those weird little dots under the lights until you said something! But I see your point about lack of definition in the lighting fixtures.
I think I'm gonna add a bit of reflection and some white streaks to the windows as well.
Edit: Update. I didn't like what I changed on the windows so I didn't keep the changes. I'll work on it again later.
http://img123.imageshack.us/img123/8997/xezor1324eow91bxf7.jpg
Djinn
August 9th, 2008, 07:27 PM
Xezor: That blows my mind. I think the reflections are perfect, as they convey the super slickness of the floor/ceiling. The light fixtures look way better from the last version. Also a minor note: the bit to the left of the room is a bit confusing, I can't tell whats going on there.
artiphats
August 10th, 2008, 12:08 AM
artiphats that's a cool composition..those curves you have there, do they follow some rule or are placed randomly trying to get a nice subdivision?
Hey thanks, at that point I guess you could say it was all still random, I was actually trying out some new ideas with just black and white. The more I created it, the more I started to pay attention to where elements were falling, and there was a lot of stuff layered on top of one another before I started to see something I liked.
I actually did a few like this, here is another one that is OK, still going with a hanging cell of some sort for isolation. This one could be up high in a remote area I think. I want to do more of these then pick one out to detail for my final :)
Funkyskull
August 10th, 2008, 05:53 AM
artiphats: how did you make that?
Hamorhage
August 10th, 2008, 06:29 AM
Thanks for that feedback Meltface, I added some cliff in the foreground but I didnt really manage to change the perspective lines.
I'm all new at these environments so any tips are welcome, I kinda worked more on what I had, would this be finished enough to count as an entry or should I work more on it?
I'm used to do quick work that never takes more then 2 hours (although I know some of you guys can do some amazing sh*t in 2 hours! :D)
Now as for some thoughts of myself:
-artiphats: I love the abstract shapes you're using, the mood is always spot on though even at these early stages.
sephyclone: would those be transparent walls? and why would a prisoner have a candle on a desk right in the middle of his cell :D
lunarman: beats me what that thing in the middle is, but your coloring skills are fantastic! Look like some halo stuff.
xezor1324: that's just amazing, I guess most of it is copy and pasting but it looks awesome!
rist: Nice work, the tower on top though looks crooked. and whats the use of those ladders, are they suposed to climb the rock up to the point where they can take the ladder?
http://www.nightgig.com/oneminute/MYTH/eow1.jpg
lunarman
August 10th, 2008, 10:54 AM
Thanks Meltface and Hamorhage for the comment. This is my 1st try at sci-fi stuff. That thing at the center is (supposed to be) an uncompleted mech in an abandoned assembly plant. Creating the right texture and surfaces for industrial stuff (metal, steel etc) is so tough! I'm not sure what else to put in this piece due to lack of experience in sci-fi art :nohope:. This piece feels so 'half-cooked' :rolleyes:. I'm still learning for all I care. Any type of comment and critic is greatly appreciated! Thanks for viewing!
http://i49.photobucket.com/albums/f271/RaynersTablet/lessweforget.jpg
Xezor1324
August 10th, 2008, 10:55 AM
Looking good Hamorhage. I think that would count as an entry, but the more you work on it the better it gets ;)
Here's some crits:
I like the color scheme you have, but I think you could push the blues more in the bottom half. That would give it better contrast. Right now the red is super overpowering.
The plants seem like they should be more red, then lower down they should be green, maybe with a bit of blue as well (like the ones at the bottom left).
Also, I'm not sure if that is a waterfall below the doors or a cliff?
lunarman
August 10th, 2008, 11:00 AM
Oh yeah, before I forget. Good work everyone. Ummm... how do you give thanks to someone in this forum? The one with 'Thanked 5 times in 7 posts'?
artiphats
August 10th, 2008, 11:14 AM
how do you give thanks to someone in this forum? The one with 'Thanked 5 times in 7 posts'?
to thank someone just hit the "thanks button" in the bottom right corner of their reply.
artiphats: how did you make that?
Well, they are based off techniques I picked up from Sparth, Barontieri, and those guys that use custom brushes for quick enviros (Can't forget Vyle and Viag). Also watch the techniques of Android Jones, and I developed my own version twisting fonts around in photoshop to give me cool shapes. Another thing you can use is Alchemy, I think http://al.chemy.org is the site to download it from.
The key is don't just go crazy with shapes, at least if you do, try and lay them out in cool compositions. At least, that's what I am trying to do for my current pieces, then go in and detail them. But I'm still learning myself, so what do I know? Have fun! :bounce:
feifeicreate
August 10th, 2008, 08:01 PM
Here's mine Isolation Level 5. This is my first EOW :D I need to work more on my environment.
marc_ismyname
August 11th, 2008, 02:58 PM
howdy folks. bit of a newbie, this is my first ever contest entry... but hopefully not my last. my Isolation lv. 5, is orbiting a distant star. (they want criminals as far away from society as possible in the future, you see... o.0)
http://i32.photobucket.com/albums/d44/tenball/isolv5.jpg
and the icon
http://i32.photobucket.com/albums/d44/tenball/isoicon.jpg
feedback much appreciated!
Thujon
August 12th, 2008, 04:18 AM
Hello
This is my first attempt to partake in EOTW.. some opinions would be great.. still playing with the idea...wy not finished...
Thujon
August 12th, 2008, 04:29 AM
marc_ismyname
Its interessting! I think this is too small..
artiphats
Go on, its looking great! Good atmossphere!
SephyCloneNo15
Block out the shapes... get the idea to the paper! Rock on!
lunarman
Nice progress... I like the contrast between the gothic and technological style...
I think it needs some more coloring...
Be carefull with the lightsource...
Hope this helps!
Hamorhage
I like the bunker idea... it looks massiv... some more texture would be nice..
Xezor1324
Looking awesome! Did you use 3d software as a help? The city in the background needs more values...it looks flat to me...but thats just me...
If I forgott someone..I am deeply sorry!!
Good works!
Regards
Xezor1324
August 12th, 2008, 11:27 AM
I really like your concept Thujon! Very unique ;)
Becareful with your perspective though. Some the platforms are out of perspective along with the wall edges of the opening. The red dot is one of your vanishing points, so all the wall edges (blueish color) on the top half of the image should be pointing down. I hope that makes sense :/
Besides the perspective issues it looks good. But as for personal preference, I don't like the way the opening kinda tilts to the left. It gives me an uneasy feeling. Also, you might get away with a bit of red reflection on the wall edges.
Edit: Forgot to answer your question haha. Yes, I modeled the room in 3ds max, then imported it into bryce. I used bryce to texture the room and build the atmosphere, then I rendered the scene and imported it to photoshop. In photoshop I painted the city background using the colors of the atmosphere. Then I imported the painting as a picture back into bryce, cut it up, and aranged it outside the windows of the room and rendered the scene again (also added the lights). Back to photoshop! I took the same painting and overlayed it on the windows because they got lost in the atmosphere in bryce (but not the reflections ;) ). Then I just touched it up some more in photoshop. So yeah, about half 3d, half 2d.
artiphats
August 12th, 2008, 04:19 PM
update, still working...
http://www.raysartonline.com/conceptart/eow91_wip_artiphats.jpg
jfwalls
August 13th, 2008, 02:22 AM
I think this is my final. Might do some tweaks here or there if I have time.
436236
axle
August 13th, 2008, 06:20 AM
Great atmosphere. Cold, dark. Got a crick in my neck from looking at it too long. What programme/s did you use.
jfwalls
August 13th, 2008, 03:20 PM
Got a crick in my neck from looking at it too long. What programme/s did you use.
Is that good or bad, lol?
I just used photoshop, painted the basic values and shapes, started laying textures on top of it, and then did some final painting over that.
artiphats
August 13th, 2008, 03:55 PM
well kids this is about done, I gave it all I had up to this point. Maybe a few tweaks later after my eyes have been off it for a while, in the meantime let me know what you think.. good or bad.
EDIT : now that I posted it looks brighter than it did in PS, maybe a little desaturation or bring brightness down, not sure yet. ok bye!
Xezor1324
August 13th, 2008, 04:59 PM
Looks good artiphats. The major thing that bothers me though is the colors. Because of the redish color of the orange, the light emitting from the hanging lights looks green (might just be my monitor). That, combined with the saturated purple container at the bottom right makes me slightly uneasy.
I guess, if this makes sense, it looks like some things in the image are monochromatic(e.g. the background, top left box, lower right box) while others are more dynamically colored (the pod, lights, railing etc.).
You might benefit from a more monochromatic color scheme, but I'd play with some color adjustments.
Those are just my thoughts ;) I may be out of my mind. Not the best at color theory :P
Hideyoshi
August 13th, 2008, 05:01 PM
plz don't take to poll...
had recorded this, but Camtasia screwed with me... T_T
1.5 hours, little generic...
http://www.hideyoshi-ruwwe.net/gallery/albums/userpics/10001/Isolation_level_5_3_s.JPG
Xezor1324
August 13th, 2008, 05:20 PM
Damn, the process would be cool to see.
Very nice for 1.5 hours though, wonderful depth!
artiphats
August 13th, 2008, 06:38 PM
You might benefit from a more monochromatic color scheme, but I'd play with some color adjustments.
Hey thanks, yeah I noted the colors weren't right after I posted it, they looked brighter then they initially did. I will fix that and hopefully it pulls the picture together better.
thanks for the crit! -Ray
EDIT: well I took 5 minutes on my break to start playing, not sure if this is the right direction but I think it looks better, let me know if I should continue or go down a different road, thanks.
K-bot
August 14th, 2008, 06:44 AM
WIP - Mostly considered composition and value so far.
Vyse
August 14th, 2008, 06:45 AM
artiphats, this does look better then the one above, but to be honest, the first (or second) image you posted was my favourite. To me it is now to colorful and shiney. I liked the monochromatic atmosphere better, especially with a sphere you couldnt look into. It was more 'spooky' =)
REKLAS
August 14th, 2008, 08:11 AM
This is my first time entering and hopefully the first of many to come. There's already quite a few good environments this week (I especially like Hideyoshi's) which only adds to my motivation. ...Mine seems to be quite different from everyone else's. Hopefully that's a good thing. I'm not sure. Maybe my idea of 'Isolation Level 5' is just way off and doesn't work with the title.
WIP
http://img68.imageshack.us/img68/8586/isolationlevel5hv2.jpg
chaosrocks
August 14th, 2008, 09:39 AM
final burning thread is up
please post here
http://www.conceptart.org/forums/showthread.php?p=1881649#post1881649
thanks
don't forget the icon!
outside host!
Thujon
August 14th, 2008, 03:05 PM
Sorry guys I wont make it....Red Sonja over @ CHOW is consuming all my time....:-(((
Next time...
Regards...
artiphats
August 14th, 2008, 03:50 PM
ok another direction have I started here, still working so comments welcome. I am obviously willing to destroy major pieces if it means having a better end result.
jfwalls
August 14th, 2008, 04:13 PM
Much better! Just work on the shadowing and light on the pod some more.
Xezor1324
August 14th, 2008, 04:42 PM
Hey! That does look better.
peetsbeets
August 14th, 2008, 05:14 PM
hey artiphats, that really looks a lot better. I would lose the black outline for the lights and also make the person smaller. A smaller figure will make him fit with the rest of the scene, creating a much larger sense of scale and making it feel more isolated.
Trashy
August 14th, 2008, 06:36 PM
Hi guy's,
It's been awhile since I've been around these parts. Nice work guys!
Started messing with this today.
http://i28.photobucket.com/albums/c207/TrashCaretaker/EOW91_Trashy.jpg
artiphats
August 14th, 2008, 06:38 PM
sweet, thanks for the comments everyone, I should have the final version online tonight
revenebo
August 14th, 2008, 07:23 PM
Many interesting entries.
artiphats the last image works good IMO.
reklas this is a nice beginning, very moody.
jfwalls good, escher-like...
trashy I like it.
xezor I've had a similiar idea, a vast room highlighting the solitude of the isolated. But yours looks better.
lunarman
August 15th, 2008, 07:56 AM
Hey Artiphats, your final post looks much better. Concentrate more on the background instead. Nice work everyone and thanks for the crits on my artwork Thujon. I'll definitely take note on my light source. Sorry for the late reply, I don't have internet at home. I don't surf daily, I surf at internet cafe lol!
REKLAS
August 15th, 2008, 11:55 PM
Just to make sure... I saw in the CHOW thread that finals are due anytime before midnight on the day that it's due, it that also true with EOW?
So as long as we turn it in before midnight tomorrow, is that still good? or does it have to be in BEFORE the 16th?
artiphats
August 16th, 2008, 09:45 AM
yeah you have till midnight tonight, the 16th. Not before the 16th so as I am writing this we still have like 17 hours to finish.
:)
chaosrocks
August 16th, 2008, 12:11 PM
yep
and thats midnight anywhere in the world... so in actuality I'll close it tomorrow morning. so yeah 17 hours more or less with a buit of wiggle room
in fact if youve got something really cool and cant quite get it to me in time Ive even been known to look the otherway for a couple hours past the deadline.....dont tell any one
:P
artiphats
August 16th, 2008, 01:18 PM
I would like to thank everyone for their input as I worked to push this painting as far as I could, while trying to keep my original vision intact.
Posted in Final Thread, see you all next round :)
http://raysartonline.com/conceptart/eow91_artiphats.jpg
smuli
August 16th, 2008, 05:33 PM
Artiphats - Great composition and the colour changes made it a lot easier to figure out where to look at IMO.
Trashy - Very real atmosphere and some nice blinding effect. Only thing that bothers me is a lightsource that strong lighting just a small spot on the floor.
Reklas - I love the colours and spooky mood.
K-bot - Exciting composition, looking forward to see where it goes.
Hideyoshi - woah
JFWalls - You've nailed the topic for sure, good sense of light too.
Thujon - Cool idea - original and works great. With a bunch of boxes continuing to the distance below, first thing I think about is bird perspective though.
Marc-ismyname - The temperatures do their job well. Being the main focal point, the satellite could use some more detail and random gadgets IMO.
Feifeicreate - Nice start! The red plane on the foreground blends with the background but hope that'll get fixed.
Lunarman - Cool concept! The picture has a lot of value contrast everywhere, making a confusingly big number of focal points. Using total black for shading also often kills some depth. Try to use some dark colours instead so even the darkest shadows have a hue and saturation.
Hamorhage - I like the lighting and eerie mood!
Xezor - Good idea, captures the anguish of the topic.
Rist - Good start.
Here's mine... I thought about a king in a tower safely isolated from the troubles of the citizens. Vague I guess, gotta start with the idea next time. :)
http://img.photobucket.com/albums/v216/smml/EOW91_smuli.jpg
chaosrocks
August 17th, 2008, 09:01 AM
new round is open '
http://www.conceptart.org/forums/showthread.php?p=1885585#post1885585
for all you steampunkers out there.... start drawing clock work
:)