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View Full Version : Big Buck Bunny - by Blender Foundation



egerie
May 30th, 2008, 04:14 PM
Not mine but I had quite a laugh:

<object width="400" height="225"> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1084537&amp;server=www.vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color= &amp;fullscreen=1" /> <embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1084537&amp;server=www.vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color= &amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://www.vimeo.com/1084537?pg=embed&sec=1084537">Big Buck Bunny</a> from <a href="http://www.vimeo.com/user508904?pg=embed&sec=1084537">Blender Foundation</a> on <a href="http://vimeo.com?pg=embed&sec=1084537">Vimeo</a>.

(Hope the embeding will work... otherwise, check the first link out! :) )

HunterKiller_
June 1st, 2008, 12:12 AM
I had a giggle.

It's well made, although I really think it would be strong with a lot more sound effects.

Crawley
December 11th, 2009, 12:17 PM
just watched vid. looks really good, animation was much better than their last project. the yo frankie game looks good too. i'm eager to play around with blender myself. sticking my toe in the open source waters. price of admission is right anyhow.

Crawley
December 17th, 2009, 12:44 PM
i showed my wife some of big bunny last night at higher def than i watched last time. i think it's in need of some physics help. the animation looks good, but the backgrounds seem too still. needs some wind riffling the grass, sway in the trees. plus the way the characters feet look in the grass isn't convincing. you can see the compositing too clearly. the feet don't affect the grass at all.