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blacktoon
May 27th, 2008, 02:14 PM
Hi to all!

This is my first face I modelled. I sculpted her out of a box, just known as the classic way of boxmodelling. I used for doing that and up to now Cinema4D, but I want to make the rest of her body in Blender.So first I have to put some time in the Blender Application, before can going on.
The two red variations are screenshots of ZBrush. I exported the mesh as obj to ZBrush, but without doing anything in that app., I just feel curios how it "feels" in ZBrush.The others are rendered with a simple shader, one is the mesh only. Feel out of grace to give me any response.

Katzenminze
June 2nd, 2008, 06:29 AM
hey man :)
really good clean mesh for your first head model I guess (working on my first at the moment too :) )
MAybe you could add mass to her eye-brow region! Looks to flat to me!
Ah and for the zbrush render, try hitting P (or R) dont remember exactly. this will take your image from an orthographic view to perspective view!
That's why it looks so flat compared to the other renders!
Orthographic is useful for working with reference planes cause you wont have any perspective distortion going on in the building stage but for a render I'd choose perspective. Looks way more natural!
Any why would you switch from C4D to Blender? ^^
I mean it's like selling your Porsche for a bike :D dont get me wrong, Blender is a cool app and I used it for some time but there are certain modeling features in other "professional" apps that aren't working in blender (yet)
The renderer enginge is good but other apps are quicker and give more features.
My advice : Stick to c4d (or if you really want to switch choose XSI or Maya) :) Keep it uP!