View Full Version : First Post, Armored Vampiric Character
December 16th, 2007, 02:20 PM
Hi all first this is my first post here. This is just a shot of a sculpt of a character I recently made in Zbrush (base mesh in Silo 2):
December 16th, 2007, 04:12 PM
the anatomy underneath all of the armor is very confusing. The pose makes his anatomy hard to understand. There is a pole? im assuming, on the right side (his left) thats making a tangent with his rib cage (im assuming his rib cage, but the serratus muscles are way too low, as well as the oblique). If that tangent wasnt there, you would be able to see the shape of his back and how its twisting, which would give away his pose a lot easier. The triceps are just one big mass on his arm, but the triceps are a group of 3 muscles that actually do show up quite well under the skin, as well as the tendon under the triceps. As far as composition, theres a lot of detail in every inch, which doesnt make a clear focal point. His pose doesnt show enough of what hes doing or what his next move will be. Of course, all of this is my opinion and you could just completely ignore all of it.
December 16th, 2007, 04:29 PM
While your detailing is excellent, you need to address his anatomy - to be honest I thought he was a multi armed bas relief (I thought his left arm was emerging from his chest) - thats mainly because you armour isn't reflecting the movement of the figure - his shoulder guard and upper arm protection are very static
December 18th, 2007, 02:29 AM
I agree with everyone else.. It looked like his arm is coming out of his chest! :o
but your detailing is quite astonishing... keep it up
December 18th, 2007, 02:14 PM
i agree with everything KAZE has said. I think you need to spend more time thinking about the pose and core design and less time devoted to extra detail.
Breath of Life
December 18th, 2007, 07:42 PM
That's some freakishly awesome detail work and cool armor design. I agree with all the above. I was also confused by the gauntlet spikes.
December 19th, 2007, 12:46 AM
Thanks for replies all :D
was very helpful and constructive.
True about the pose and anatomy.
I will get to fixing it then, based on your suggestions etc. Indeed I was going all into detail when I should've focused more on anatomy and the piece as an overall rather than just detail, but I'll keep all this in mind when I get time to fix this (by changing pose fixing anatomy and removing/changing gauntlet I think if that was problem unless theres anything else also) and I'll keep all this in mind with next project (I'm new to this stuff and this is a first for me). Also I agree about the focal point part Kaze, didn't think of that before.
December 25th, 2007, 04:48 PM
If you apend so much poligons to body, why dont you add someof them to chain? It looks cubic :)
Great work! If it isn't secret, how much poligons the model contain? :)