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yoitisi
November 25th, 2007, 07:06 PM
Topic: Sniper Rifle

Background: With an exhausting round 50 just behind us, I hope there's still some energy left for round 51 :P

The idea for this round is pretty simple: a sniper rifle. If you've ever played a shoot-em-up, you know what we're talking about. A rifle with a scope mounted on it. You zoom in on your target and with one shot you kill.

There are a few rules here though. Your final entry should consist of both a side view of the gun and a view as if you were the gunner holding the weapon. That is how you see the weapon in the game, so it should look good from that angle above all.

As for style, in most shooters you play either a human against aliens or the other way around, so don't limit yourself to only human army type guns. The rifle should fulfill the role of a sniper rifle, but can take on whatever form or shape you like.

Brief:
1. Draw and design a sniper rifle.
2. Your final entry should consist of both a side view of the gun and a first person perspective view, much like you would see it as in a game.
3. Style could be human, alien or whatever else you can come up with :)

Deadline: Monday December 3 2007

Zutaiola
November 25th, 2007, 07:53 PM
Man I was thinking about take a week off to attend another business but I can't with this topic coming up.

Legato
November 25th, 2007, 09:00 PM
this is really practical stuff here! i don't think i ever would have drawn a weapon in first person perspective view unless forced :P

brian_h
November 25th, 2007, 09:33 PM
Well if you wanted to work as a concept artist at a game company you probably would. lol.

Legato
November 25th, 2007, 10:13 PM
Well if you wanted to work as a concept artist at a game company you probably would. lol.

thats exactly the point i was making! i just have never seen this as an activity, and heck, never even thought about it :P

grenogs
November 25th, 2007, 11:52 PM
when you say first person view, do you mean as if when your character is running around but you can still see your hands holding the gun or when your actualy in sniper mode, looking through the actual scope itself?

yoitisi
November 26th, 2007, 03:17 AM
Grenogs: The first option. Otherwise, you wouldn't see much of the gun itself. A view where you look through the scope is actually a nice extra, so don't hesitate to put that in as well :)

form2function
November 27th, 2007, 01:47 AM
The first-person view is a little intimidating, but I guess the point is to get out of our comfort zones eh? ;)

For such an alluring topic though I'll try to give it a shot again, especially since I didn't have much time on the last one.

Legato
November 27th, 2007, 03:58 AM
here is just an hour of off and on brain storming!

http://incolor.inetnebr.com/legato/IDotW/IDotW051-Thumbs.jpg

form2function
November 27th, 2007, 06:41 AM
Some interesting ones among the lot, Legato! I'm looking forward to see what you narrow down on.

Yoitisi, quick question. Would a full-on, centered rear view work for the first-person view? Since sniper rifles are usually fired prone, it's close to what you'd see. And it's a bit less awkward than having to draw in hands, working out the slight angle, etc. You know, for those of us who are still perspective-challenged. ;)

cowboy surfer
November 27th, 2007, 07:58 AM
Legato - #6 and #9 seem to hold something special imo.

brian_h
November 27th, 2007, 10:45 AM
Form2function-However, if you are trying to replicate a FPS view or how concept would be done to test the silouhette of a gun in that kind of game then the angle is all important...otherwise it won't read right in a game. I know it's tough but isn't part of this forum to challenge yourself and learn new things...especially new things that are industry standard. 2 cents.

B

Ramitron Frostbite
November 27th, 2007, 12:56 PM
:mod:
pull a sniper rifle out of your butt

yoitisi
November 27th, 2007, 12:59 PM
Form2function and actually all: Here are some examples of conceptdrawings for guns from various shoot-em-ups, including Gears of War and Unreal Tournament (I don't know the names of the artists, if someone knows tell us and I'll put them in this post). Hope they help, as they show what I expect of you to draw.

As an afterthought, I believe the first one is drawn on top of a 3d model, and the last one is a 3d model. If people feel the need to make a 3d model for this round I'm fine with that, but at least one of the 2 images (side or 3/4 view) must be an actual drawing and match the 3d model.

Edit: Apart from the Strogg gun, which was drawn by Arnie Swekel at Raven, all of these are drawn by James Hawkins at Epic Games. Thanks for providing the names, Epias and Brian h.

Jonas Heirwegh
November 27th, 2007, 02:28 PM
Name is James Hawkins;)

http://www.hawkprey.com/mainpage.htm

Legato
November 27th, 2007, 02:31 PM
in regards to using 3d, i think even i am going to use at least a limited form of block painting - just to get the perspective right in regards to the major features, but i too don't want to see final quality renders, don't really have a good reason why not however :D

RandAlThor
November 27th, 2007, 02:51 PM
Some random first thumbs, i know theres a lot of issues with these, such as simplified scopes, missing triggers, ergonomics, shape, volume and design... Just thought i would post em here, and if i dont get to finish a design over the weekend, i hope it may inspire someone to go in a particular direction... ;-)

http://i5.photobucket.com/albums/y193/RandAlThor05/RifleThumbsOne.jpg

A couple more...

http://i5.photobucket.com/albums/y193/RandAlThor05/GunThumbsTwo.jpg

Legato
November 27th, 2007, 09:15 PM
more thumbs... think im gonna start fleshing out a new design based on 17... i found out that ideas came much more quickly when i broke out of a side view and went with a shallow angle... and... those epic concepts are so demoralizing :P

http://incolor.inetnebr.com/legato/IDotW/IDotW051-Thumbs2.jpg

yoitisi
November 28th, 2007, 03:09 AM
Here's my own attempt from last week, which gave me the idea for this topic. Just sketch I made in some spare time. I might not have the time this week to come up with something I'm afraid, so this is all you're going to get from me :(

Apologies for the stupid big signature by the way, to lazy to erase it properly :P

http://i163.photobucket.com/albums/t291/yoitisi/SniperRifle1.jpg

form2function
November 28th, 2007, 04:14 AM
Yoitisi, thanks for the clarification. The 3D issue would have been my next question. Don't think I'll have the time to do a fully textured render, nor sure I'd want to, but I'll definitely need to do a rough blocking out to get the perspective right at that angle. Yours looks pretty good as well. But... It seems a little short for a rifle, no? Or was it just a handgun/carbine and it gave you the idea for the rifle? Either way thanks for sharing it even if you don't end up working on an entry.

Legato, 17 does look good. Can tell you like it most from the attention you paid to the sketch. It reminds me of the PAX stuff you did a while back, particularly the revolver cylinder. Always fun to revisit old ideas though.

RandAlThor there's some cool ideas in there. I hope you find the time to work on a final, I'd love to see what you end up with.

schunnin
November 28th, 2007, 09:27 AM
Nice topic, since I've always been fond of military themes. Here are some more inspirations for all:

[traced Shirow Masamune for personal archive]

http://i4.photobucket.com/albums/y103/mrsch/CAORG/shirow_weapons.jpg


[Some chosen snipers from various FPS games]

http://i4.photobucket.com/albums/y103/mrsch/CAORG/fps_snipers.jpg

reference served :yum:
now back to work

Legato
November 28th, 2007, 09:39 AM
Legato, 17 does look good. Can tell you like it most from the attention you paid to the sketch. It reminds me of the PAX stuff you did a while back, particularly the revolver cylinder. Always fun to revisit old ideas though.
.

crap!!! i thought i could get away with my ever loved, but never used revolver sniper X_X

and the current version im working with has a much more appealing front (i ditched the bipod thing under the barrel and did some more mojo...

*EDIT* can side view mean... kinda side view?... like i have towards the end, where its perspective but at a really shallow angle?

**STEALTH EDIT 2**

heres the angle im talking about

http://incolor.inetnebr.com/legato/IDotW/IDotW051-WIP.jpg

yoitisi
November 28th, 2007, 10:44 AM
form2function: Yeah you're right, it's a little too short to actually work well as a sniper rifle. Then again, I started on that sheet with drawing boats, but I got frustrated and started drawing guns on top of my sketches. It wasn't meant to be all that serious, but it was merely the inspiration for this topic :D

Schunnin: Thanks for the extra inspiration :)

Legato: Although to show a design best a perspective drawing is often preferable, sometimes it is needed to do a specific view of a subject to give someone who has to work from your drawing more clues regarding measurements and proportions. I specifically asked for a sideview for this reason. Also, drawing such a sideview has is own difficulties (how to draw a cilinder so people still see it's a cilinder, etc). Shading and toning are important tools to make a sideview more 3d. So to answer your question I'd have to say no :P

brian_h
November 28th, 2007, 10:49 AM
In the interest of full disclosure...and much need respect...the Strogg gun above was designed and drawn by Arnie Swekel at Raven...the rest were James Hawkins at Epic.

B

Legato
November 28th, 2007, 07:03 PM
http://incolor.inetnebr.com/legato/IDotW/IDotW051-WIP2.jpg

btw schunnin, thanks for those pictures! the concept art for the weapons in killzone has always been something i could look at forever

coonass
November 28th, 2007, 08:48 PM
Hmm, this actually sounds like something worthwhile (and something I might actually be able to do a decent job on). I've never done a first person perspective work before but I can post some concept stuff for general inspirational purposes

http://i228.photobucket.com/albums/ee215/coonass_777/confederatemarinecorpssniperrifle.jpg

http://i228.photobucket.com/albums/ee215/coonass_777/weaponconcept2coloredright.jpg

grenogs
November 29th, 2007, 01:03 AM
heres what i got so far, hopefully i can finish this one, anyway its basicly something i thought might be suitable for a similer character i'm doing for this weeks chow. modern yet primetive, in a similer way to the harpoon gun used in the aliens vs predator games. Only this version will have 2 spear like projectiles connected to each other, so acting like a slicing weapon.
http://i187.photobucket.com/albums/x279/grenogs/sniper-rifle.jpg

form2function
November 29th, 2007, 03:45 AM
Good stuff there Grenogs! So the two spears have some sort of blade or thin razor-sharp wire between them, and that's what slices?

I definitely like it, particularly the simplicity of the design. I was thinking of taking the crossbow-type approach as well originally, but I'm glad I didn't. You're doing it more justice than I would. ;)

Edit: Afterthought. If that's the case and they're connected with the cutting part, then I would suggest setting them on a slight arc instead of running parallel. So that once projected they travel a bit from each other and the target doesn't have to fit between that little narrow part between them. Right now you'd have to pretty much target the neck or appendage to use the slice part of it. Unless I'm completely off my mark on how it works.

grenogs
November 29th, 2007, 04:34 AM
yeah the design of the spears aren't totally worked out, i was thinking as its supose to be for a game, then the reality of the mechanics dont realy need to come into it, becouse in games anything posible. But otherwise i was thinking the projectile at moment is at birds eye view, so basicly the the 2 spear parts would fit into two runners, much in a similer way a train does on tracks, the slicing part would probably be a flat piece of metal, which at the same time would also act as a connection bit in a similer way to how a bolt is connected and fired from a crossbow. Though im thinking unlike a crossbow, this weapon would probably use a form of compressed gas technology for a much higher power. My other major problem if this was for a realistic weapon is, how do i stop a reasonably flat projectile from spinning uncontrolably.:)

form2function
November 29th, 2007, 08:15 AM
Disclaimer: Forgive me if I'm stepping on toes or breaking protocol or anything. I know many, myself included, usually prefer to work out issues on their own. But since the idea is to offer crit, feedback, and ideas to help each other out, I don't think I'm off the mark.

Now then. Since a picture's worth a thousand words, below is what I mean about the width. How wide you make it is completely subjective, as is making it at all, but I wanted to illustrate the point. If they were just piercing, it wouldn't matter. But for the blade to be of any practical use, it needs to be long enough to cover some meat.

http://www.form2function.info/grenogs.jpg


My other major problem if this was for a realistic weapon is, how do i stop a reasonably flat projectile from spinning uncontrolably.:)

Not exactly an aerodynamics major, but I believe it's a combination of propulsion and surface. You'd need enough flat surface with some slight volume to give it flow and then enough propulsion to push it in a linear direction. Spin is mainly controlled by the shape. I sketched a few simple ideas of what I mean, just to illustrate the point. The main thing you have to work with is that middle blade, since the spears have little to no surface volume unless you flatten them out (as I did in the first two sketches).

Anyway. I hope this helps and gives you some ideas. I'm definitely looking forward to seeing the finished piece. :)

Now back to working on mine. ;)

grenogs
November 29th, 2007, 09:47 AM
aah, i see what you mean now, yeah that centre blade could be a problem, i supose a more angled blade, like that of the top of the spear would help, but again it would only go into a body or anything else so far before it would come to a stop. I supose it all depends on how powerfull it is, at close quarters it would do some major damage, its just at a distance the problems start:( and concidering its a sniper rifle, then thats a major problem. I think im going to have to scrap the centre, and probable just go for a simple double loader, which could be a better idea anyway especially if theres 2 targets close together. Maybe i could even make the 2 projectiles split, some kind of fancy setting in the scope which can read distance from gun to targets and also distance between each targets. (shooting 2 birds with 1 stone) :) Now how the hell do i work that into my drawing, lol

yoitisi
November 29th, 2007, 04:43 PM
Grenogs: Just my two cents for you to chew on :) but when I think of a sniper rifle, I think of a highly specified weapon to take out a single target at a large distance. Making it fire two arrows at the same time kind of undermines this idea I think. Making it a double loader could have the same problem, although the link with firing at ducks etc. with a hunting rifle is probably usefull here. Still, in my mind a sniper rifle is a single barrel that's engineered to give a bullet as straight a path as possible (or at least a controllable path). I quite like the idea of having an old fashioned 'rifle' though. For the scope you might want to check out the old binoculars (actually they're not even binoculars when I come to think of it), those tubes you can increase and decrease in length to focus.

Edit: Regard the above comment just as thought, nothing in it is required in your final piece :P . If you want to do something amazingly new and original and give it a reasonable explantion I'm more than happy.

schunnin
November 29th, 2007, 05:52 PM
...and here is Paul Richards work for Quake 4, showing us how some 126 variations of weapons from players view should look like. His SITE (http://www.autodestruct.com/concept.htm)

http://i4.photobucket.com/albums/y103/mrsch/CAORG/Paul_Richards_x126FPS.jpg

also some of realworld rifles that are interesting in appearance and/or mechanics. Sorry for all pictures which are too small or too big. Some of them are pretty rare to find.

Vepr Super (http://www.fahlen.com/images/Vepr%20super%20med%20kinnst%20demper%20og%20ior.jp g) Molot Machine-Building Plant (.223/.308") [70KB]
FWB Model P70 (http://www.crgunclub.bc.ca/images/FWB_P70a.gif) Smallbore Rifle [150KB]
Sport Air 3 (http://www.airforceairguns.com/images_new/SportAir_Left.jpg) Position Target Rifle [1.7MB]
XM-29 OICW (http://usmcweapons.com/articles/OICW/OICWPosted.jpg) (Objective Individual Combat Weapons) (.223+20mm) [112KB]
Carl Walther KK300 (http://www.carlwalther.com/images/kk300_2675943_gray.jpg) (.22 LR) [1.3MB]
Barret M107 (http://www.inetres.com/gp/military/infantry/rifle/M107/M107_1.jpg) (.50BMG) Long Range Sniper Rifle (LRSR) [328KB]
Barrett XM-109 (http://www.gun-world.net/usa/barrett/payload/pl03.jpg) (25mm) [298KB]
CZ550 (http://www.czub.cz/rezy/CZ550-Plakat_US.jpg) (Ceska ZBrojovka) Rifle (.300) [678KB]
Accuracy International AS50 (http://www.defensereview.com/1_31_2004/Accuracy%20International%20AS50%20.50%20BMG%20Semi-Auto%20Rifle_1.jpg) Semi Auto Sniper Rifle (.50BMG) [272KB]
VSSK Vychlop (http://img224.imageshack.us/img224/1011/vsskvychlop5qn.jpg) (.50 Special subsonic) [15KB]
Ruger 10/22 (http://storm.he.net/~iko/images/ruger.left.large.jpg) Volquartsen "Mossad" + Leupold Vari-X III. 6.5-20x [102KB]
XCR (http://www.robarm.com/Tan%20XCR%20on%20Cammo.jpg) Modular Weapon System (MWS) (5.56x45/6.8x43/7.62x39(51)) [1.2MB]
HK SL8 (http://alpinetek.netfirms.com/guns/SL8/DocRak/07.jpg) (.223) [264KB]
HK XM-8 (http://x84.alo.ru/spool/weapons/machine_guns/077_xm8.jpg) (.223) [831KB]
HK G-36K (http://www.ghostrecon.net/upload/g36k.jpg) (.223) [218KB]
KRISS Super V (http://www.defensereview.com/stories/kriss/SHOT%20Show%202007%20-%20KRISS%20Super%20V%20System%20Submachine%20Gun%2 0%28.45%20ACP%29_2.jpg) XSMG System (.45 ACP) [215KB]
Special Weapons PSP-10 (http://alpinetek.netfirms.com/guns/psp10/psp01.jpg) (9mm) [446KB]
MagPul PDR (http://www.combatreform2.com/defrev/MapPulPDR_FullView_Flash.jpg) (.223) PDW Concept [254KB]
FN SCAR SD (http://www.gun-world.net/usa/r/scar/scar_sd_1.jpg) (.223) [114KB]
FN Herstal F2000 (http://truuuc.free.fr/Divers/Armes/FN_F2000_Grenade.jpg) (.223) [124KB]
FN P90 (http://www.vojsko.net/photo/zbrane/samopaly/p90_01.jpg) (5.7x28mm) [104KB]
SG 552 (http://upload.wikimedia.org/wikipedia/commons/c/cf/SIG-552-p1030040.jpg) Commando (.223) [162KB]
Steyr AUG A3 (http://talks.guns.ru/forums/icons/forum_pictures/000155/155839.jpg) Sniper (.223) [933KB]
Tavor TAR-21 (http://img11.photobucket.com/albums/v34/pretorian669/TAVOR%202004/TwPIM203wMARSwMEPHRO3.jpg) (.223) [130KB]
FAMAS FELIN (http://www.gun-world.net/france/famas/f_es200402.jpg) (Fantassin à Equipements et Liaisons INtégrées) (.223) [195KB]
Enfield L22A1 (http://www.militaryimages.net/photopost/data/532/L22A1.JPG) Carbine (.223) [39KB]
Korobov TKB-408 (http://world.guns.ru/assault/korobov_tkb408.jpg) (7.62 M43) [22KB]
Korovin (http://world.guns.ru/assault/korovin-1945.jpg) (experimental assault rifle of 1945) [13KB]
QBZ-97/Type 97 (http://www.gun-world.net/china/rifle/qbz97/97_nvs.jpg) ('Qing Buqiang Zu' /Light Rifles family, 1997) (.223) [327KB]
A.M.S.D. OM 50 NEMESIS Mk1 (http://www.fcsa.co.uk/images/swiss50.JPG) (.50 BMG) [380KB]

SNIPER LINKS | SNIPERcentral (http://www.snipercentral.com/) | WORLDguns (http://www.world.guns.ru/sniper/sn00-e.htm) | WIKIsniper (http://en.wikipedia.org/wiki/Sniper_rifle)

no more references from me, I promise... :carnifex:

Legato
November 29th, 2007, 06:07 PM
holy crap...

on a related note, drawing something from a fairly accurate - but quick block model in perspective looks weird, but you almost HAVE to trust the lines its showing you X_X

grenogs
November 30th, 2007, 01:29 AM
yoitisi, i totaly agree what your saying, and in a realife situation my design would probably never work. But if i added an extra trigger like a shot gun then a double loader would have some benefits as a sniper rifle, mainly becouse it would be like haveing 2 guns, and i bet many a sniper have got into a situation where they thought to themselves they just wish they had an extra gun. Im also thinking this gun fires bolts rather than bullets, so the loading time is probably a lot slower, so while one side reloads, the other can be fired. But to be honest from the beginning my thoughts of this gun were this gun would be a concept for a game, so I thought the rules of physics wouldnt realy apply so much. A good example would be a chicken gun, it fires chickens, totally believable and fun in a game, but in real life, i pretty sure it wont work.

yoitisi
November 30th, 2007, 03:09 AM
Schunnin: Those are some very usefull reference images, so thank you. Now start sketching already :P

nutkin
November 30th, 2007, 07:22 AM
Hi everybody,

I'm looking forward to contributing my first conceptart work to this forum. I'm a product designer (looking for work) with some time to hone my skillz. this looked like the ideal starting point.

I'll post some of my sketches this evening when i've applied for todays jobs.

Legato
November 30th, 2007, 10:43 AM
Hi everybody,

I'm looking forward to contributing my first conceptart work to this forum. I'm a product designer (looking for work) with some time to hone my skillz. this looked like the ideal starting point.

I'll post some of my sketches this evening when i've applied for todays jobs.

this is primarily what im using as my ramp to concept art as a profession... and for my final project development class, it has been ok'd that all i do are these weekly challenges... so yeah, it is of my opinion that this is an amazing place to hone talents - that being said, my internet died, so my only connection to the outside world is what can only be described as a 56k modem plugged into an un-secured router which is being pirated by everybody in my apartment complex or whatever wardriving runs i go on, but im basically done with my submission - just gotta give it some polish, lens flare (jk) and make its different aspects presentable!

oDaYWaLKeRo
November 30th, 2007, 04:44 PM
My very first contribution to IDW. Yaaayy! :mod:

This one is a quick sketch of my idea. It needs lots of work and I will try to finish it on time.

http://i101.photobucket.com/albums/m74/nacho_grande/gun-04color01.jpg

nutkin
November 30th, 2007, 05:38 PM
My first art on CA


I'm looking at the idea that a sniper rifle is all about a clinical, clean kill. I've reflected that in the long, straight design. My tablet should be arriving in the post tomorrow, so i'll work it as some tablet practice.

what do you think?

http://i150.photobucket.com/albums/s100/nutkin_images/sniper1.jpg

nutkin
November 30th, 2007, 05:47 PM
oday,

i love the stock on your rifle. very mean looking. it might be a little high though as it is moving into the line of the sight.

oDaYWaLKeRo
November 30th, 2007, 06:54 PM
Thanks nutkin. I' ll check that out too ;) Yours look like such a Bang&Olufsen design. Neat and clean. However you should consider to give an angle to those bipod legs, because it looks straight when they are closed.

oDaYWaLKeRo
November 30th, 2007, 09:08 PM
Here is the same rifle with some make up:

http://i101.photobucket.com/albums/m74/nacho_grande/gun-04color02.jpg

Legato
November 30th, 2007, 09:22 PM
Here is the same rifle with some make up:

http://i101.photobucket.com/albums/m74/nacho_grande/gun-04color02.jpg

before you go too much further, i think you might be passing up a great opportunity to make it into a bullpup. right now the action and clip seem a bit farther forward than they 'should' it might be interesting what it looks like with the clip moved back to the bulk of the stock - i don't really know much about guns however... its a distant obsession :D

oDaYWaLKeRo
November 30th, 2007, 09:36 PM
Thanks Legato. I noticed that after you told. Hmmmmm yes it seems like a mechanic conflict. I have to reconsider the place of the magazine or the shell discharge hole.

Legato
December 1st, 2007, 02:09 PM
i have it all done, but i don't want to submit it until i get input from my graphic design friend... the presentation bar has been raised so high from those first 4 style sheets, i don't want to poop anything out that i'll later want to change :D

Lynus
December 1st, 2007, 08:21 PM
hey everybody, this is my first challenge entry post, I spent the whole damn day on it, hope you like it, I will polish it up more before the deadline but I am excited about it so I wanted to post it :)

this is a laser rifle, so there is no clip per say, however there is a power cell located on the side, it is the deadliest laser rifle of its kind, and is designed for mobile snipers, allowing the user to run or even jump and maintain pinpoint accuracy. this is due to the built in highly precise targeting scope, which auto corrects when fired.
http://i243.photobucket.com/albums/ff270/Artfiend14/sniperrifles7-2.jpg

Legato
December 1st, 2007, 10:39 PM
a friend of mine tried to convince me to add the bipod i had been planning, but at this stage im done with it. all guns have a wide variety of attachments and things that can be added on, so i wasn't too concerned with any of that.

this is my first real block model with anything more than 6 polygons, but i've done tons of 3d modeling before in binges, so in 5 minutes i had something whipped up. what really threw me is how big of an issue foreshortening was... if i had just bsed my way through what i thought was right it would be significantly different than how the model ended up, but im glad i trusted my lines and went with it.

the only intentional alterations i made to the gun that changed when i rendered it in first person were to the scope. rather than tapering it to the top it stays uniform in thickness... and in retrospect i should have done it like the concept showed it. also i added rivets, just to spice it up.

unintentional changes were the angles to the scope bracket. only after everything was all said and done did i realize that i had completely flipped the angles (they are pointing down rather than up!) but such is life...

i wasn't really wanting to strive down mechanical perfection with this, so i hadn't fully fleshed out the mechanics and practicality of everything, especially in regards to the revolver and reload. im fully aware that allot of that isn't practical, but its nice to just not care every once in awhile :D

to clarify, yes, i did intend to have the 'shells' be almost a foot long... i was wanting this to be a magnum of magnums that could fire a shell using conventional explosives, and than the forward stage would ignite turning the projectile more into a rocket than a bullet. i intended to flesh out the shell a bit more, but i also wanted there to be a large variety of ammo this could fire, and didn't want to go through all the trouble of thinking about it. ultimately this could shoot a conventional bullet, guided by a simple moving nose cone or similar device, but i wanted to spruce it up a bit, and personally, the thought of firing a small, dart-like rocket into a enemy tank and multiple kilometers away is pretty awesome :D

http://incolor.inetnebr.com/legato/IDotW/IDotW051-FinalREDUCED.jpg

Lynus
December 1st, 2007, 11:24 PM
hey legato that's awesome! great job man, i love how you put the clip in the back of the gun

Sinix
December 2nd, 2007, 05:16 AM
IDW has always been one of my favorite nooks. Going to try to start being active again. I did some quick brainstorming earlier and decided to try to make a sniper rifle that can be fired over the shoulder, much like a bazooka. Definitely going to tweak it more... it would probably be fun to leave the final design decisions to the first person view. I figured a gauss rifle would be entertaining because it would probably require an excessively large and complicated action. Anyway, WIP, hopefully I have the time to change it and do something final.

http://img.photobucket.com/albums/v483/sinix3/dsb120107a.jpg

PS. This thread needs more railguns.

Legato
December 2nd, 2007, 11:42 AM
Moar Railguns

yoitisi
December 2nd, 2007, 05:45 PM
Lynus: Welcome to IDW :) For your entry, I think a little more contrast in places, especially at the parst closest to the viewer in the perspective drawing, would really help to let it stand out more. Also, some more definition in places might help, as brushstrokes alone often tend to 'blur' the drawing.

Legato: Good to have your entry up this early :P I think some more contrast up front and some atmospheric perspective would really help here in the perspective drawing to create a better sense of depth. Also, in a sideview I think letting a horizon reflect in the cilinder is a bit dangerous as it tends to cut to top part of the cilinder instead of making it look more round.

Sinix: I like the sketch already, although it might be hard trying to get this in perspective. Would be cool if you managed to keep this style of brushstrokes though :)

brian_h
December 3rd, 2007, 12:12 AM
Here is a quick inital sketch...finish piece to come tomorrow.

Bhttp://www.artofhagan.com/rifle1.jpg

Legato
December 3rd, 2007, 08:20 AM
how many hours from now will this be locked up? i'll try to address your crit today durning classes if i have enough time!

Dekus
December 3rd, 2007, 08:42 AM
wow, ive never noticed this kind of thread here before.. Industrial design of the week? Cool! Im into design and next year im trying to enter the Design institute near us (again)..
So i might try to come up with something here.. ;)
Very interesting stuff here already..

Edit: Damn! Ive just noticed that todays the deadline day! haha! Oh well.. i guess theres gonna be some new design competitions later..?

Legato
December 3rd, 2007, 08:55 AM
wow, ive never noticed this kind of thread here before.. Industrial design of the week? Cool! Im into design and next year im trying to enter the Design institute near us (again)..
So i might try to come up with something here.. ;)
Very interesting stuff here already..

Edit: Damn! Ive just noticed that todays the deadline day! haha! Oh well.. i guess theres gonna be some new design competitions later..?

yup yup, the challenge for next week is always posted within minutes of the current one's closing... so other than the whole time zone stuff, there should be the conclusion of this one and the introduction of the next one sometime today!

yoitisi
December 3rd, 2007, 10:06 AM
Legato: hehe I know I've let the last deadline get out of hand a bit, but I promise this one will be on time. That is, taking into account the uncertainty of the differences in timezones. It ain't Tuesday here yet. I'll close this thread within the next 24 hours.

grenogs
December 3rd, 2007, 10:21 AM
Ok so heres my design, and a short selling speach :) Basicly its more a sniper gun / crossbow. Its designed to fire 2 bolts at a time, can either be simultanious or singularly one after the other. Unlike a conventional bow like weapon, this one has a huge built in carbine towards the end of the gun that carries approximetly 400 plus bolts. Also unlike other weapons, this one uses compressed gass for power. Totaly silent, suited for those hunting trips and special occassions. To add to the hunter feel experience, this gun is built in a more older traditional shape, the stock and hand hold is made from real deer ankler. The scope from the outside looks like any other old style type scope, however the inner sight does infact have infrared, also a totaly new design especialy designed for those awkward times when you wish you had 2 guns, the Duo scope, 2 seperate scopes built into one another. You may think this a pointless design, however due to the extra ordinary design of this gun, each target system and runners for the two bolts can be individualy set up very easily so as 2 targets in a relativily short distance from each other can now both be targeted and killed in a single shot.

http://i187.photobucket.com/albums/x279/grenogs/sniperset.jpg

Zutaiola
December 3rd, 2007, 10:46 AM
Hello! I'm working on this shoulder breaker, I think I'll finish in time but I have assumed that the thread could be closed before I send my final. There is no problem :blahblah: :teeth: Hope you like it! Comments are welcome

http://farm3.static.flickr.com/2182/2086730058_d086eeb549_o.jpg

shell discharge hole I have been searching this technical term the last hour :zzz:. Finally I found it on a previous oDaYWaLKeRo 's post. Thank you, thank you, thank you very much :P

Spitch
December 3rd, 2007, 10:55 AM
http://i169.photobucket.com/albums/u226/spitch1/IDW51-SniperRifle-Spitch.jpg

Elite Draconian Sniper Rifle.

This long range rifle is based on the Standard sniper rifle, originally used by Severinian Field Troopers.

The major improvements are :
1 - The new generation optical zoom X20, with Heat & Night vision. Target analysing and recognition.
2 - The "FR3323" system, gel cooled silencer. No loss of efficiency due to multiple shots.
3 - Improved sensibility of the electronic trigger.
4 - Bullet casing collector, replacing ejection chamber, avoiding the usual tracks covering task.
5 - New ammunition storage increasing number to 16 bullets 12.6 caliber.

Enjoy.

C&C will follow.

schunnin
December 3rd, 2007, 12:14 PM
Nice work, everyone... I'll try to catch up with you before deadline
edit: Hmm, it seems that my "entry" will be way beyond voting, but it's better late than never. We are all here to learn

http://i4.photobucket.com/albums/y103/mrsch/CAORG/IDW51_wip_sch.jpg


http://i4.photobucket.com/albums/y103/mrsch/CAORG/IDW51_final_sch.jpg

Legato
December 3rd, 2007, 03:11 PM
the school is blocking my ftp, i'll put it up formally when i get home, but heres what i got taking your suggestions into account yoitisi's suggestions

sorry for DA linkage... everybody must fall one time or another :D

http://legato895.deviantart.com/art/IDotW051-Sniper-FINAL-71148561

FINAL IMAGE

http://incolor.inetnebr.com/legato/IDotW/IDotW051-SniperFINAL2.jpg

nutkin
December 3rd, 2007, 08:41 PM
http://i150.photobucket.com/albums/s100/nutkin_images/gun.jpg

okay, so here it is. I waited the whole week for my wacom to arrive in the post, but it never came. so heres a 3d model / illustrator / photoshop mashup.

i' love some feedback from you guys.

form2function
December 3rd, 2007, 10:58 PM
Good stuff so far, everyone. I'll crit in the poll thread as I doubt I'll have time before the lock. If I manage to get back from work in time I'll post my entry as well. Had a minor emergency keep me on overtime, so we'll see. Got about an hour or so to make it back home and upload. ;)

deviousg
December 3rd, 2007, 11:10 PM
schunnin - Nice reference! There are some awesome links there.

Nice job everyone - this is my first ID entry - hope to post more as time permits.

http://www.por7al.com/srifle.jpg

yoitisi
December 4th, 2007, 04:20 AM
I'll close the thread in like 4-6 hours from now, so anyone still wanting to change or post something, do it now.

Legato
December 4th, 2007, 04:24 AM
that means i'll post my final images in 6 hours and 10 minutes...

i jest! im done \o/

Dekus
December 4th, 2007, 05:06 AM
heres some ideas i had.. i wont do any rendering cuz its too late now..

http://i33.photobucket.com/albums/d76/Dekus/sketches_107.jpg


I also had an idea for the next competition.. it would be cool to see some ordinary item (hair dyer, washing machine..) combined with some transportation design (car, jet fighter..)

grenogs
December 4th, 2007, 06:50 AM
heres some ideas i had.. i wont do any rendering cuz its too late now..

I also had an idea for the next competition.. it would be cool to see some ordinary item (hair dyer, washing machine..) combined with some transportation design (car, jet fighter..)

sounds like a transformer. "Hairdryers, Hurricanes in disguise" ;)

Legato
December 4th, 2007, 08:17 AM
don't forget to post new ideas for future rounds in the suggestion thread - it should be stickied up top

form2function
December 4th, 2007, 08:26 AM
In before the lock!

Sorry about the last minute entry but I was stuck at work all night and thought I'd be home long ago to upload and submit this.

In any case, this is my baby this week. The one thing I'll say is this. It's damn near impossible to come up with an original idea. I spent several days brainstorming and took a long time to arrive to my design both aesthetically and technically. And wouldn't you know, every time I looked in the thread I saw someone else with part of my concept. My original direction was a very minimalist design. It got complex in the process, which is good as someone else took that approach. Then I was thinking of range, and how to effectively increase it... I decided to take some hints from real life experimental designs and go for rocket-type ammunition. Then I saw Legato's entry, heh. The last straw was the gyroscope however, which I thought was sure to be unique (and pretty cool conceptually as well). And... Then I saw deviousg's entry. I guess the old adage is true, everything has already been thought of at one point or another.

Now then... Without further wait (and in fear of a thread lock) I present to you...

http://www.form2function.info/images/nightingale_small.jpg

Elegant. Deadly. The Nightingale limited edition Sniper Rifle, from ye olde master gunsmiths Locke & Lode.

Most of the facts are on the board. I actually had a lot more sketches as well as full renders, but I really didn't want to cram any more into the page. I figured it's worth crowding it a bit more than I'd like though, to let ya'll see some of the process I went through. What I would have liked to do instead of the sketches would have been a nice diagram with call-outs, but what can we do.

If you'd like to see a larger version, and I'd suggest it, here's a link (http://www.form2function.info/images/nightingale_large.jpg) for you. Enjoy, and please offer any and all crit! :)

yoitisi
December 4th, 2007, 09:37 AM
Allright, time to wrap it up. Poll will be up in a couple of minutes.

Edit: Poll is up: IDW #51: Sniper Rifle - Voting (http://www.conceptart.org/forums/showthread.php?t=112594)