View Full Version : [Archived Class 1] Week One - Linear Perspective
Form
October 21st, 2007, 03:01 AM
Week One Focus: Linear Perspective
This first week’s study task focuses on one of the easier, but often overcomplicated elements of painting environments. Linear perspective is a definite and calculable part of the process, and can be easily measured and refined. However it is also plays an important part in establishing the illusion of depth, and minor mistakes in perspective can have a very detrimental effect on the success of your image.
Using linear perspective as a starting point for our lessons allows us to begin with an area that is easy to develop and critique, and also one which will improve naturally along the way once it is firmly planted in our minds and we are aware of it.
The study task this week will comprise of two parts.
Study Task A): Constructing cubes in space. 1.5 hours
In task A) we will introduce the 3 perspective setups you will use most – 1, 2 and 3 point perspective. In fact, humans see in 3 point perspective. 1 and 2 point are introduced for the sake of simplicity, by placing the 2nd and 3rd vanishing points at ‘infinite’ distances. Take half an hour to work with each setup. First, draw a horizon line straight across your drawing space. Choose any point on this line and place a dot. This is your VP1, or first vanishing point. In one point perspective, this is your only vanishing point. From here, draw out radiating lines in all directions. Between two of these lines, draw 2 direct verticals. This forms the ‘receding’ face of your cube. From the front vertical, draw out a square. This is now the front plane. Continue in this fashion, and construct some basic scenes using different sizes and shapes of cubes.
For 2 point perspective, your ‘front’ face now conforms to a vanishing point also. Place 2 VP’s on your horizon line. Draw out your radii, and drop your two verticals as before. Then, from each end of your front vertical, draw a line back to the second unused VP. Drop your third vertical somewhere along here, and you now have a cube in two point perspective. Continue as above, and create 2-3 abstract scenes without detail in 2 point perspective.
Finally, 3 point introduces a 3rd vanishing point which simulates the vertical movement of our eyes. VP3 determines (in abstract space) whether we are looking up or down. After placing your two horizontal VP’s, place a 3rd vanishing point between these two, but far above or below the horizon line. Proceed as with 2 point, except now all of your verticals follow back to the VP3. Again, construct 2-3 abstract scenes.
Study Task B) Observing perspective 1.5 hours
Collect a series of 5 photo references or screen grabs from movies. These must be of some sort of urban environment. Using Photoshop, trace perspective lines over the major objects/buildings. Do this on several objects, and then connect the dots where your tracing lines intersect. This should form a horizon line. Finally, using the same horizon line, construct a simple cube that fits the perspective of the photo.
Note: Whether you are working digitally or traditionally, it helps to place your VP’s as far off the ‘frame’ of your drawing as possible. Placing vanishing points too close will result in extreme distortion and you will break the conviction of your illusion. This may take some time to get used to, but eventually your eye will learn to ‘fake’ perspective without needing to draw in your points far off the canvas.
Week One Portfolio Artwork: Focus on Perspective. ‘Nuclear Silo’
You must come up with a concept/back-story for your nuclear silo. It MUST be futuristic/science fiction based. The focus here is on using as much as you know about perspective to produce a scene with complicated geometry – push your limits, don’t be afraid to make mistakes. Use 3 point if you can, or 2 point if it feels more comfortable. It may be helpful to start with an abstract ‘cube’ scene like you did in study task part A. Impress your classmates with how many complicated shapes you can integrate – but make sure they all confirm to their vanishing points.
Posting Your Results
We will be keeping everything consolidated in one thread this week, so feel free to post work in progress shots, ask questions, throw feedback around etc. Dont worry if you are faster or slower than someone else in posting - we all have different schedules. Critique will be given to anything that is posted. I will also be running through all the study tasks myself and will post up my results alongside as we go through each topic. Furthermore, I will try to dig up good references and further reading to go along with it all.
the Fail/Pass/Professional gradings will be given out at week's end. Please have ALL of your study work and your portfolio piece submitted 7 days from the time this was posted. (5pm Sunday GMT+10 is my time).
I look forward to seeing what you all can do - and do know im around the thread a fair bit to help out. Also, you guys can feel free to add me to MSN for any off topic questions, but please keep all the relevant stuff in the thread for all to learn from.
form_n_focus----at----hotmail.com
NOW GIT TO DRAWRIN, MONKEYS!! ;)
Marking Sheet
If you are wondering whether you have passed each task - this is how you will know ;)
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Gundersen
October 21st, 2007, 03:45 AM
Sounds interesting
Do you prefere us to post work in progress and everything in this thread? Or should we start a thread each called like "Gundersen Week 1 Assignment" or maybe have one thread we use the entire course like "Gundersen" .. :P
Form
October 21st, 2007, 11:48 AM
no no, keep everything to do with this week's topic in this thread.
It will make for an easier workflow when it comes to us all critiquing each other's work. You will create a thread for your portfolio at the end of the course, but until then just post in the weekly threads or any special ones i create!
Gundersen
October 21st, 2007, 02:02 PM
Ok so here we go, I havent scanned in my drawings of 1 2 & 3 point perspective. But I was working on some screenshoots from movies and found it a bit hard, so thought it show it and hear if someone got the same problems or got sollutions :)
The first one here i think i managed quite ok, choosed to do a simple object of a bridge in the Transformers movie.
http://img517.imageshack.us/img517/7425/persp2ln9.jpg
The second one turned out to be a 1 point perspective, but is that correctly or are my eyes blind? :)
http://img517.imageshack.us/img517/3904/persp3wi2.jpg
The third one is where my problem arrive. Since its a 3 point perspective and there are some "organic" shapes i find it a bit hard. Am i on the correct track or does it look horrible?
http://img517.imageshack.us/img517/2590/persp4gc3.jpg
Form
October 21st, 2007, 02:36 PM
Hey bro, thanks for being the first to post up! You get a 5 minute early mark!!
OK lets get the critique happening...
#1. Nice choice of object, but the darkness makes some of the edges a little confusing. Nevertheless they are mostly readable. Firstly, its important to be as accurate as you can when drawing out the lines, as small changes at one end can mean big changes by the time the line gets to the VP.
You are indeed right, that the horizon line is sloping. But perhaps not so much as you have indicated in yours - there is a big indicator that your left VP is off and that is the left support column of the bridge. Try tracing out some of those lines and see what you come up with. Remember, if you are looking up, the horizon line may not appear in your image. Just like if you look up into the sky in real life, you cant see the horizon!
2. For this one, I would like you to do some more searching on whether it is really a one point perspective. In fact, the answer is already in this thread ;)
Again, look at some major lines to trace through.
3. This is a really hard one because, as you say, all the shapes are organic. However the advantage is that the horizon line is already there :) So you can trace one line back, and as long as its accurate, you have your vanishing point. One thing to remember (big tip alert) is that every object in a scene will have different vanishing points. Uh oh! did this topic just get super complicated??? Dont worry for now - we will follow this up at some point with a perspective masterclass. But for now its enough to remember that separate objects will sometimes not have the same VP's, whereas a lot of urban environs will all share the same VP - like a city block which is all lined up on the same grid. Perhaps, for now, choose a less crazy image!! At least until i get some material up on constructing ellipses in perspective :)
Gundersen
October 21st, 2007, 03:42 PM
Thanks for quick reply Adam. Will sort out the mistakes and give you some stunning work tomorow evening hopefully! :teeth:
Here are my line drawings for Study Task 1.
(I see the quality was not superb when i took pictures instead of scanning, do you want me to scan them in and update the thread??)
1.Point perspective: Tried some diffrent versions to see how the objects changed depending on where you placed them, and also to see how you could use this perspective to archive what you want. Started out as random placeing of objects .. but the mind tricked me and started creating less abstract images :)
http://img505.imageshack.us/img505/2853/1pointallkr7.jpg
2.Point perspective: Again same as last, tried diffrent options to see how it turned out. Tried to be as abstract in the placeing and size as i could..
http://img505.imageshack.us/img505/155/2pointallad2.jpg
3.Point perspective: This was a bit diffrent then the others, The first image i realized i totaly failed on you might say. But i found out to make a good 3.point perspective I needed to move away the 3rd point out of my A4 paper and farther up. The last one turned out better. Tried also here to use diffrent object size and placement to see how it turned out.
http://img505.imageshack.us/img505/9815/3pointallkk1.jpg
Cheers
BTW Come on guys!!! post up your work.. lets work togheter and learn from each other aswell! :P And feel free to give critts to me and suggestions!
Agustin Poratti
October 21st, 2007, 08:01 PM
ok prof, here is study B. i've found most of my problems trying to determine if horizon line is askew or not. could use some help
also, in the b/w city shot, is that a fish lens kind of thing? or i'm terribly confused.
i'll have my abstract compositions up asap.
thanks for your time.
the lying prophet
October 21st, 2007, 08:27 PM
Hi! These are my work for this week's topic. Form, again thanks for having this class! For my silo, i want to do something that is futuristic, but at the same time the scene would be old and gritty. i mean, i would like to emphasize that the nuclear silo wasnt ever used by those who made it. so i imaging to put like rusts or some plantation growing on the side... just an idea... it could still change but for now, here's my work:
Work A
http://i187.photobucket.com/albums/x48/thelyingprophet/1point.jpg
http://i187.photobucket.com/albums/x48/thelyingprophet/2point.jpg
http://i187.photobucket.com/albums/x48/thelyingprophet/3point.jpg
Work B
http://i187.photobucket.com/albums/x48/thelyingprophet/work2b.jpg
http://i187.photobucket.com/albums/x48/thelyingprophet/work2.jpg
Nathan House
October 21st, 2007, 10:14 PM
Ok, I spent a bit of time doing three of the movie shot perspectives after I got home from dodge ball. I had problems with nearly all of them but I figured get in early and I take a further stab at correcting them. I'll also post shapes and two final images (hopefully tomorrow). I should preface this by saying that perspective has always been my bane. Hopefully not by the end of these three months.
Image A:
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Didn't have to much trouble with this one. I'm assuming that the lines going off to the right would eventually end in some far away v.p. I do wonder about the boats however (around the question mark). What should I make of the them not quite lining up?
Image B:
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More trouble with this image. Again two VP, with one going off the page to the right (probably should take that into account and move the image over). However, the windows on the building in the background, which I assumed would line up with VP1...don't. (they're the red lines). Any help?
Image C:
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Well I thought I was doing alright with this image until I noticed the near set of tiles was doing something screwy. Basically the way I've marked this image is that most of the objects (escalator, back tiles etc.) are leading away to 1point (shown in red). The tiles in front, however, seem to be in 2p but with two completly different v.p. Am I right?
Thanks again Form for setting this up!
Form
October 22nd, 2007, 02:19 AM
Well, i spent an hour writing out replies and then CA bugged out and i lost it - so excuse my brevity on the second pass :)
Gunderson:
Your 1 point looks fine, some of your lines seem a little heavy - its important to keep a gentle touch with your linework when you are blocking in perspective - keep it soft and accurate, to provide a good foundation to work over later.
Your two point shows good variation in how you have arranged your shapes. There is a problem in number 2 I would like you to work on. It has to do with the twin buildings in the centre. Something is wrong at the base of these buildings.... unless you were going for an escher illusion sort of look ;) Figure out what is wrong at the bottom!
As for your 3 point - im glad you figured out the VP3 thing! In fact, it applies to ALL the VP's. Its frustrating to begin with when you are not used to placing VP's off the canvas, but it is something you will get used to over time. The further off your canvas the VP's are, the less distortion or 'fish eye' effect will occur. However all 3 of your 3 point drawings are technically correct. Good job :)
Form
October 22nd, 2007, 02:29 AM
The Lying Prophet
That idea for your production piece sounds fine to me - look forward to the result!
As for your perspective constructs, these are all fantastic... the 3rd one especially shows you have put a lot of effort in...
But there are a few misalignments in the 3rd one, around the very bottom cube. They really stood out to me - it is a good example of how tiny errors in perspective can make the whole image look off! A lesson worth learning early. Also note that the further your mistakes are from the horizon line, the more they will stand out...
your photo paintovers seem good, but they are very small and hard to see.
Im going to drop a big tip here and it applies to everyone.
Everything we see is in at least 3 point perspective!
That also applies to every screengrab posted so far!! Even if it is very subtle, and one VP dominates the composition, there will still be 3 point perspective in anything shot from a human perspective...
Take the shot of spidey swinging through the city street. Clearly it is a composition dominated by one VP which you have correctly identified. But what about the building under his bent leg? where is that converging to? How about the vertical edges of the skyscrapers - dont they seem to be on some sort of angle? Everyone should look back oevr their images and try to establish these multiple vanishing points. And look around your own environment in real life - notice where lines converge and move your head around and see what happens!
Good work Mio :)
Form
October 22nd, 2007, 02:37 AM
Nathan House:
Cool man. Image one is nicely figured out. The explanation for the boats is most likely to do with the construction of the ship - maybe the hull is curved, or the boats are hung at different angles or distances from the edge. The solidity of the rest of the shapes indicates that the basic shape of the ship you have blocked in is correct, and the boats are probably just at weird angles or different heights.
Image B - you have identified an important issue. Yes - objects can (and most often do) have different vanishing points! Since the concrete sleepers and the big building are not part of the same construction (ie the sleepers arent ON the building), its perfectly logical for them to have different VP's. As an extreme example, take the far off building on the left. It has drastically different VP's, but its still logically in correct perspective (it has to be, its a photo!). Thanks for highlighting that point!
As for image C, you have chosen a very complicated picture! The problem is that you have complicated plane changes - the floor actually dips down then up again, and you have escalators on weird angles. The roof is also at a strange angle, and the lines of the tiles on the roof and floor are misleading you! When you have angled planes, your converging lines will actually fall OFF the horizon line (confused yet? we will come to this in masterclass). for the time being, i would choose a less confusing image for the sake of getting the basics solidly imprinted... hehe!
good work all round!
Gundersen
October 22nd, 2007, 02:55 AM
Haha saw the mistake at ONCE on the 2point perspective... forgotten to draw the bottome line. Will fix it today and uppload again :)
Cheers mate
Well, i spent an hour writing out replies and then CA bugged out and i lost it - so excuse my brevity on the second pass :)
Gunderson:
Your 1 point looks fine, some of your lines seem a little heavy - its important to keep a gentle touch with your linework when you are blocking in perspective - keep it soft and accurate, to provide a good foundation to work over later.
Your two point shows good variation in how you have arranged your shapes. There is a problem in number 2 I would like you to work on. It has to do with the twin buildings in the centre. Something is wrong at the base of these buildings.... unless you were going for an escher illusion sort of look ;) Figure out what is wrong at the bottom!
As for your 3 point - im glad you figured out the VP3 thing! In fact, it applies to ALL the VP's. Its frustrating to begin with when you are not used to placing VP's off the canvas, but it is something you will get used to over time. The further off your canvas the VP's are, the less distortion or 'fish eye' effect will occur. However all 3 of your 3 point drawings are technically correct. Good job :)
Gundersen
October 22nd, 2007, 03:00 AM
the lying prophet Hey dude, the shot you have with the skyscrapers there would be a third point up in the sky as far as i can see...
I need to find some of these city shots aswell, makes it easier to find the VPs :)
the lying prophet
October 22nd, 2007, 03:01 AM
Thanks for the comment Form. Yeah i think your right about my 3point perspective. the lower part is a bit off. maybe i was starting to feel dizzy when i did this. lol also, sorry about the pictures. i dont want to take too much space so i made a smaller version. ill do better next time. lol. thanks! and to everyone, nice work! cant wait to see the paintings. :wink:
Form
October 22nd, 2007, 03:08 AM
gunderson:
you will find that you will need to bring the left building out of its 'grid' since that is how it is at the top - make sure you upload the fixed version! ;)
Gundersen
October 22nd, 2007, 03:06 PM
Ok have made 3 new Screenshot perspectives. As soon as you gave us the hint that there always is 3 perspective points it was easier to work them out. Hope they are more correct this time at least :P hehehe
(Changed the contrast a bit on this to be able to see it)
http://img153.imageshack.us/img153/3535/persp5tl4.jpg
Is this one more correct this time?
http://img153.imageshack.us/img153/6716/persp6kf4.jpg
And a new one ..
http://img153.imageshack.us/img153/8124/persp7xn1.jpg
will btw upload the new 2 point perspective tomorow when i get it scaned in ... Maybe also a sketch for the Nuclear Silo
Windmaker
October 22nd, 2007, 06:12 PM
Hello everyone:)
Here is the first part of my studies. They're all a bit simple. Hope that's not a problem. Also I tried to not to use a ruler and that's why the lines are a bit wobbly. Well... except for one page, but you can easily tell which one it is.
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Gundersen: I think (I could be wrong of course...) this one (http://img153.imageshack.us/img153/6716/persp6kf4.jpg) still isn't quite right. VP3 shold be a mile above. Draw a line from the building on the left and one from the building on the right, they'll cross somewhere above the horizon line.
Although all those objects with separate vanishing points are a bit confusing to me. Is what I'm suggesting even right? I mean crossing lines from different objects.
Also, a big thanks to Form for doing all this! Thanks:) And a question for Form - are we allowed to use 3D models as a base for the creative assignment? I mean something like what Pene Menn does here (http://www.penemenn.com/bbs/view.php?id=concept&page=2&sn1=&divpage=1&sn=off&ss=on&sc=on&&select_arrange=reg_date&desc=desc&no=13). The models are still simple enough to require knowledge of perspective to be taken to the stage of a finished painting.
Or maybe use them just as a guide without painting over them? Or should it all be strictly 2D?
I'll post my photo studies and maybe some preliminary sketches for the nuclear silo tomorrow.
Thanks again!
Gundersen
October 23rd, 2007, 03:22 AM
Windmaker yeah i can see it, you are correctly :)
Windmaker
October 23rd, 2007, 07:41 AM
Gundersen: I'm glad I could help:)
Here is the second part of my studies.
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223588
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223590
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The perspective in those isn't as complicated as it can be, but complicated perspective scares me easily... So there. These are the results of my struggle with my archnemesis - Perspective!
Now on to the creative tasks!
Gundersen
October 23rd, 2007, 07:56 AM
Windmaker i cannot seem to be able to see what movies those shots there are from :) hehehe
Windmaker
October 23rd, 2007, 08:04 AM
Neither can I... :)
They're all photos from www.photosig.com.
Erm... if we're supposed to use movie screenshots only I'll do the studies again. Just let me know.
Gundersen
October 23rd, 2007, 10:24 AM
hehe i dont think it mathers ... depends how strict Form is :) It says movie grabs in the study information. but who knows .. :P
Anyone getting along with their Nuclear Silo? I think i have found the perspective I am gonna use, might uppload the perspective drawing tomorow .. Need to start paint soon since I am not experienced in Photoshop painting.
Neither can I... :)
They're all photos from www.photosig.com.
Erm... if we're supposed to use movie screenshots only I'll do the studies again. Just let me know.
Agustin Poratti
October 23rd, 2007, 10:48 AM
prof, i've edited my post up above with study b.
----
windmaker: your last photo study is amazing man. as i scrolled up i thought it was form's imagery.
----
gundersen, re-read carefully:
FORM: "use photo references or screen grabs from movies"
Windmaker
October 23rd, 2007, 11:40 AM
Agustin Poratti: Thanks!
About your black and white city study - I think it really is a case of four-point perspective. I read somewhere that humans really see in four point perspective. And every other kind of perspective is just a variation of four-point.
And now I've spent half an hour searching for this article... and couldn't find it. I'll search for it again when I get home from work.
gundersen: I'm currently drawing screwed-up little thumbnails. The perspective is mostly wrong but they serve their purpose. I'm hoping to refine the composition and perspective with a rough 3D model (which can easily be done in SketchUp) and then either paint over the render or use the render as reference as I try to transfer the main perspective elements. Or watch helplessly and do nothing in case Form decides not to allow the use of 3D:) Also, I'm writing down a list of all the elements my painting will include (rockets, computers... whatnot...) each one of which I'll draw or model separately to gain a better understanding of how to place it in the painting.
Form
October 23rd, 2007, 12:18 PM
Agustin Poratti:
Good work, ticks on all.
Yes, the B+W one is taken with a distorted lens so it is creating extra VP's. Note also that the lines going to the left and right VP actually have a long curve around the lens. WIthout this, they would look like they were all out of alignment - good to remember!
And yep, that photo has a tilted horizon. Another good thing to remember when it comes to creating compositions that dont look stale and contrived!
Good job :)
Form
October 23rd, 2007, 12:20 PM
Gunderson:
Good revisions man. Just the wrong VP3 on the middle image, as mentioned :)
Form
October 23rd, 2007, 12:24 PM
Windmaker:
Part One - Good work, points for having a go at doing it by hand. However your lines arent straight enough to judge accuracy - and they dont look solid. There is nothing wrong with using a ruler or working digitally to get straight lines. Personally, it took me AGES to get used to working with straights, but it becomes part of your process. Also a lot of your lines dont seem to line up to VP's - i did a paintover of one image to demonstrate.
223652
Id like you to do a few more pieces using straight edges, and making sure all those lines line up to the same vp's on the same horizon!
Part Two - Perfecto. Nice images. Photoref is fine. Good work!
Form
October 23rd, 2007, 12:27 PM
Using 3D model Underlays
Not allowed for the production piece for this week, the whole point is to learn perspective peoples!!! You dont want to rely on a crutch as fickle as a 3D application. It is just a tool - you need to demonstrate your knowledge before you start using shortcuts. Later on in the more complicated pieces we can use 3d underlays. But try not to get used to it - someday you may want to work traditionally!
Form
October 23rd, 2007, 12:30 PM
rvdtor, daldbaatar, blinkythemouse, Jorge Gecov, D.Labruyere
Where are you guys?
Form
October 23rd, 2007, 12:35 PM
hope you guys are making progress with your first production piece - feel free to upload your thumbnails and ideas for feedback and brainstorming. I felt like i was being a bit lazy with you guys doing all the work, so i kicked out these two thumbnails while i was writing those other posts. Let the asskickery begin!
223655
The basic concept revolves around these active silos and the farmers who till the crops of bioluminescent funghi that grow around the monolithic structures. Im not sure yet whether these 'Shroomies' will be good guys/bad guys and how to integrate my own opinion of nuclear usage... all that to come by weeks end :)
Gundersen
October 23rd, 2007, 01:00 PM
Nice one Form.
Wish i had those skills to create fast thumbnails. Realy like the bottom one and the perspective it has. Makes you feel small and humble towards the big nuclear weapons :)
Are you makeing it for another planet then mother earth? :)
D.Labruyere
October 23rd, 2007, 01:00 PM
great to see all people work so hard already.
Well, here is the first task, been a while since I done this. I usually just geuss the lines >:D
1 point perspective:
http://i10.photobucket.com/albums/a131/haldor/1p.jpg
2 point perspective:
http://i10.photobucket.com/albums/a131/haldor/2p.jpg
3 point perspective:
http://i10.photobucket.com/albums/a131/haldor/3p.jpg
Jorge Gecov
October 24th, 2007, 12:47 AM
Hello Form, hi friends!
Sorry for the delay. Here follows the stuff, soon i will post the nuclear silo too.
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/house.jpg
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/tower.jpg
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/bigben.jpg
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/1vp.jpg
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/2vp.jpg
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/3vp.jpg
the lying prophet
October 24th, 2007, 02:44 AM
Nice Form! I like the design, especially the selection of colors. it definitely dictates the mood of the image. may i ask you, what are your brush settings? do you just use the normal round brush?
Jorge - Nice design for the 3 point. Try coloring this and use it as a graphic design artwork. it looks really cool.
To everyone, keep it up! you all doing great!
Ill post my thumbnails for the nuclear silo maybe tomorrow, so i could get started. Peace!
Form
October 24th, 2007, 03:16 AM
D. Labruyere:
Good work on part A here... just be careful in your one point drawing - your horizontals arent horizontal.
Form
October 24th, 2007, 03:19 AM
Jorge Gecov:
Hey, really nice clean constructions in your Part A drawings.
However your photo paintovers are all incorrect - you have to make sure that your lines follow the edges in the picture! For instance in the beach hut, your line on the right doesnt follow the line of the roof! Keep in mind different objects may go to different VP's on the same horizon line. Please try these 3 again and make sure all your lines are drawn accurately along the edges present in the photos... all 3 need to be redone :) But your constructions are beautiful!
Form
October 24th, 2007, 03:21 AM
lying prophet:
FOr thumbnails i use all sorts of brushes to find abstract shapes - usually brushes i would never use otherwise. As for painting itself, i use mostly a round brush, a pallette knife simulating brush, and a textury smoke brush occasionally. But yeah, round brush can usually get it all done, but you want to have textures on hand to add some detail.
More on that as we move into other topics :)
Jorge Gecov
October 24th, 2007, 09:50 AM
Form:
Thanks! I understand what you said about the beach image, i confess i'm had troubles doing the big ben image, but i can't found a mistake in the 2 vp image - the tower image - please tell me what i'm doing wrong.
D.Labruyere:
I like your 2 and 3 vp images, i can see maya temples rising in these images hehe.
the lying prophet:
Thanks mate! I will think about it haha.
daldbaatar
October 24th, 2007, 10:10 AM
Sorry fellas. I was busy for the few days. Anyways i have tried some stuff on the first assignment. I used to study perspective on my own. But i didnt get it well and i was too lazy to try perspective...but thanks to this class im reviving most of my stuffs again... Well here i go. On the phototracing part i cut most of the outskirt parts to fit it in the screen.
http://img504.imageshack.us/img504/3081/1pointgy6.jpg
By Daldbaatar (http://profile.imageshack.us/user/Daldbaatar) at 2007-10-24
http://img132.imageshack.us/img132/3179/2pointgg6.jpg
By Daldbaatar (http://profile.imageshack.us/user/Daldbaatar) at 2007-10-24
http://img90.imageshack.us/img90/4176/3pointshg2.jpg
By Daldbaatar (http://profile.imageshack.us/user/Daldbaatar) at 2007-10-24
http://img132.imageshack.us/img132/7129/fileanf6.jpg
By Daldbaatar (http://profile.imageshack.us/user/Daldbaatar) at 2007-10-24
http://img90.imageshack.us/img90/2387/filebaj3.jpg
By daldbaatar (http://profile.imageshack.us/user/daldbaatar) at 2007-10-24
if u guys see some error on these stuffs, feel free to enlighten me.
thanks
Gundersen
October 24th, 2007, 10:18 AM
dalbaatar: Form has whipped us on this one thing ALL WE SEE are in 3 point perspective ... so i think you need to look at those screenshoots / images again :P
Btw nice to see you posting, like your drawings! :)
Gundersen
October 24th, 2007, 10:35 AM
Ok mister Form
Here is my 2point perspective fixed:
http://www.clicken.no/Thomas/DIV/2DFIXED.jpg
And now over to my "Final piece" this week, Here is my story tag:
"The year is 3210, The Cold war never ended. In our fear of the enemie we have begun worshipping Nuclear Missiles as our Guardians and Gods. The city of Istana, Created in the center of America Has created a temple for their Nuclear missile. Humans have become so afraid of each others that our once biggest fear for mankinds exsistens has now become our belived saviors"
Here are my drawing and some shade testing.. any ideas or comments??
http://clicken.no/Thomas/DIV/SketchPiece.jpg
Some colour testing aswell ..
http://www.clicken.no/Thomas/DIV/Fargetest.jpg
And some more colouring...
http://www.clicken.no/Thomas/DIV/Farge.jpg
rvdtor
October 24th, 2007, 12:56 PM
1 pt.http://img126.imageshack.us/img126/5378/1pttl8.jpg2pt.http://img88.imageshack.us/img88/5581/2ptng8.jpg3pt.http://img88.imageshack.us/img88/9412/3pttt1.jpg
images...
http://img126.imageshack.us/img126/9058/points1og6.jpghttp://img88.imageshack.us/img88/6740/points2kh0.jpg
http://img88.imageshack.us/img88/285/points3dr1.jpghttp://img517.imageshack.us/img517/1316/3ptaed3.jpghttp://img141.imageshack.us/img141/9401/3pta1xt5.jpg
the remainder 3 persps with boxes .
http://img144.imageshack.us/img144/2351/2gen3pointsqv0.jpghttp://img180.imageshack.us/img180/9085/2pointsbc5.jpg
DanJohnCox
October 24th, 2007, 02:18 PM
Oi, sorry for the delay! This is an unfortunetly busy week. I don't have a scanner or camera atm but heres the image paintovers
Gundersen
October 24th, 2007, 06:34 PM
Some more work on my final piece ... My Photoshop skills suck when it comes to painting, so you guys need to help me out!!
added some more details here and there, fixed in a sky, and added some banners and my waterfall. Havent started on the temple yet ... Time for sleep here now so will work more tomorow
Btw the HOLE in the front is where the Nuclear missile is .. Not decided yet if i wanna show it or not ... any suggestions?
Cheers
http://www.clicken.no/Thomas/DIV/Farge2.jpg
Agustin Poratti
October 24th, 2007, 08:12 PM
gundersen: looking good so far. a personal opinion (not sure how much are we allowed to criticize) is all those structures in darker brown still look a bit "abstract perspective composition" and are somewhat distracting...
Form
October 24th, 2007, 10:06 PM
Jorge Gecov:
Can you post a full res? I think the ledge is actually spiralling around the tower which, if that is correct, is what is causing you the problems!
Form
October 24th, 2007, 10:11 PM
Daldbaatar:
Ok nice. Your constructions are very solid and no faults worth mentioning. The way you have composed the third bodes well for your production work - looking forward to seeing what you produce.
Your paintovers are also accurate, and besides leaving out the 3rd VP on the first image, i dont see anything wrong with them.
Excellent work!
A
Form
October 24th, 2007, 10:17 PM
Gundersen:
Good work fixing up. Now its A-OK.
I like the start of your production piece too. But you didnt use a 3rd VP? Shame! ;) The first lighting scheme you did doesnt make much sense - that the sky would be darker than the foreground buildings? I know we havnt come to this yet, but it should be the other way around! Next week this will become clearer :)
Your second light test is much better, but still doesnt fully show thought out shadows. The lack of a shadow in the foreground hole is confusing, and where are the cast shadows on the poles on the left, etc? Try to be as thorough as possible when you block in your light - keep it big simple shapes, but make sure you get them all :)
In your colour testing - again, this will be covered in a future topic, but try to have some warm to cool variation instead of one solid colour. By introducing a gradient, you immediately introduce a 'relationship', which is what painting is all about!
Your work in progress shows promise, but again, it really doesnt look like the light makes sense? What is casting all of those buildings into shadow? if the sky is so dark, how come the foreground buildings are so well lit? and you still need to block in those shadows...
As for your question, yeah i think you should put the nuke in. At the moment its difficult to tell what the building is otherwise :)
Glad to see you getting a head start on your production!
Form
October 24th, 2007, 10:20 PM
rvdtor:
alright, glad you showed up for class :) no making spitballs now.
Your 3 constructions are good, if a little simple. But its clear to me you are on top of it.
Your traces are good, just one or two niggles. on images 1, 3 and 5 i need you to identify all 3 VP's. ALso you havnt constructed the cubes? Cheers man. Hope to see a good start on your prod. piece.
Form
October 24th, 2007, 10:22 PM
blinkythemouse:
good start dan :) all looks solid, but as with rvdtor, make sure you get all the VP's in there and construct those cubes! There are some strong 3rd vps there - like the cathedral interior. Lets flesh those out. Cheers, thanks for making it on time ;)
Form
October 24th, 2007, 10:26 PM
Gundersen#2:
As with above, same things still apply to your 2nd wip. Dont worry too much about your photoshop painting yet, we will come to that throughout the course. A big general tip that may help a couple of you out:
Work with big brushes. Dont be afraid to go outside the lines and then trim back in. You need to focus on the 'big picture' and see the painting in terms of big shapes of light and dark.
Those grey strokes seem too small and scratchy - get a bigger brush on a new layer and block in all the shadows cast by your light source (define and get clear on your light source first!). Then erase out the shadows on that layer to have straighter edges. But be big, free and messy about it for now - you need to get the big 'impression' of the light patterns. Keep posting the wips, lets push it to portfolio level!
DanJohnCox
October 24th, 2007, 11:16 PM
looking good so far gundersen. but i agree with form, push those brushstrokes further.
form may disagree with me here on this, im not sure if its against the intention here. but maybe playing somemore with the shapes youve got, not worrying about perspective so much, and let the image continue without any firm perspective lines. then once youve got something looking interesting, bring in the vps and refine the perspective.
this way you dont let the perspective define your image so much.
of course what im saying could be completely wrong and entirely against what form is trying to teach, so take my idea with a grain of salt.
Also, form, do you want me to resubmit those images with vps intact? its no trouble for me to do so.
DanJohnCox
October 24th, 2007, 11:25 PM
Oh, and heres the perspective images, ive done a bunch of perspective drawings in the past, so i thought of trying it without a ruler since im sick of them. eehhhh.... well they sure are ugly thats for sure. if theyre simply too awful i can redo em. theres also one from photoshop.
Form
October 24th, 2007, 11:37 PM
blinky - yeah, resubmit, may as well if its not too much trouble. There are plenty of people watching this thread and we want to set the standard as high as possible!
gundersen - i think blinky is saying the same as me - work with big shapes, dont get tied down by the lines, but make sure you pull it all back into perspective afterwards.
the focus of this week is the perspective, and that is what you will be judged with the most weight on - so make sure its right by the end of it -- but your knowledge can be applied throughout the process, not just at the beginning. The goals for the production pieces are twofold - apply your knowledge of the week's focus area, but also produce a top nothc artwork - so we must do all we can for that to happen. Approach it as a painting, and then pay special attention to achieving a complex and professional perspective composition!!! in other words... do everything at once ;)
Form
October 25th, 2007, 12:46 AM
marking sheet added to top - any questions just ask
Agustin Poratti
October 25th, 2007, 11:26 AM
form, here's a thumbnail/idea i've been playing with for the production. was thinking in an nice,outdoor vista. right now i don't have much "limits", just extending stuff back and forth...
do we have to go colour?
1,2,3 point compositions coming up soon.
Gundersen
October 25th, 2007, 02:12 PM
Tried to solve the problem with the light, there are 3 diffrent images here.
1. Gradient added and worked up shadow
2. Adding the sky
3. Adding the sun just to show how the light is supposed to be (YES it will be removed ... just wanted to show you :P )
Please keep giveing me critt guys, I read em all and listen carefully
and yes it looks very dark, but ill fix that... Just tried to work on the correcty shadows
http://clicken.no/Thomas/DIV/Lysarbeid.jpg
DanJohnCox
October 25th, 2007, 03:19 PM
looking better! one thing thats throwing me off mainly is the concept itself. this to me, looks more like a city then a nuclear silo. a missile would help of course, but i dont know if the space still seems right with just one missile. if there were mutiple ones sure. but right now i dont see the purpose of these buildings. they feel like highrise office buildings. the forground stuff works well, but the background buildings just dont make this feel like a nuclear silo. maybe more give more thought to those structures and how they work with the rest of the base. if there ARE missiles for example, do some research on missile silos and incorporate that information into this design.
but regardless its definitely coming along!
Gundersen
October 25th, 2007, 03:53 PM
Thanks for reply Blinkythemouse, Here is what i wrote in a previous post:
"The year is 3210, The Cold war never ended. In our fear of the enemie we have begun worshipping Nuclear Missiles as our Guardians and Gods. The city of Istana, Created in the center of America Has created a temple for their Nuclear missile. Humans have become so afraid of each others that our once biggest fear for mankinds exsistens has now become our belived saviors"
aka we are looking from the temple out into the city that has been built around this holy "nuclear temple"
:)
looking better! one thing thats throwing me off mainly is the concept itself. this to me, looks more like a city then a nuclear silo. a missile would help of course, but i dont know if the space still seems right with just one missile. if there were mutiple ones sure. but right now i dont see the purpose of these buildings. they feel like highrise office buildings. the forground stuff works well, but the background buildings just dont make this feel like a nuclear silo. maybe more give more thought to those structures and how they work with the rest of the base. if there ARE missiles for example, do some research on missile silos and incorporate that information into this design.
but regardless its definitely coming along!
And here is an update ... I lost all my work that i had done today when i saved wrong .... But i think it turned out GOOD :) hehe
http://www.clicken.no/Thomas/DIV/uppload.jpg
DanJohnCox
October 25th, 2007, 05:21 PM
hahaha! then my ramble was for nothing!
looks good! :P
Agustin Poratti
October 25th, 2007, 06:32 PM
well, um, here's the perspectives...
tell me if i need to go back and do more!
my scanner scans funny stuff. i swear the original is more clean, not sure where did that.. negative radiosity come from..
the lying prophet
October 25th, 2007, 09:42 PM
here are the pictures with cubes... hope its right. lol.
http://i187.photobucket.com/albums/x48/thelyingprophet/work2b-1.jpg
http://i187.photobucket.com/albums/x48/thelyingprophet/work2-1.jpg
DanJohnCox
October 25th, 2007, 10:57 PM
Android ripoff alert!
Watched his little digital download. its neat, i wanted to give that method a shot. now ive got to make sure i keep playing with those odd shapes in my final. the rough is mostly incoherent, but i thought i should show something.
Form
October 26th, 2007, 01:39 AM
rvdtor:
hey bro good to hear youve got a start on the prod piece... just make sure to fix up 3 more pieces w/ 3vps and cubes :P looking forward to your pic
Form
October 26th, 2007, 01:41 AM
blinky:
make sure you fix your paintovers to have their 3 vps before you put the cubes in!!
Form
October 26th, 2007, 01:44 AM
Agustin Poratti:
nice start :) you dont have to go colour. If you aren't confident, stay black and white. Applies for all... no probs :)
Form
October 26th, 2007, 01:44 AM
Agustin Poratti:
nice start :) you dont have to go colour. If you aren't confident, stay black and white. Applies for all... no probs :)
Form
October 26th, 2007, 01:52 AM
Gundersen:
Good to see you working with nice big brushes. What I dont understand is the shadow on the temple on the left - where is it being cast from? Keep pushing it.... If you would find it useful to work in just b+w thats fine too :)
Form
October 26th, 2007, 01:59 AM
agustin2:
yeah those are fine dude - good work. dont worry about the scan quality... im the same way with my temperamental thing :)
tick!
Form
October 26th, 2007, 02:03 AM
the lying prophet:
those first 3 need to be fixed up - they all need three points drawn in! the other two look well constructed. almost - tick :)
Form
October 26th, 2007, 02:04 AM
blinky:
really nice start - i will have to check out andrew's download! but be aware that the perspective is not clear in your production piece, which is what this weeks focus is on of course! make sure its identifiable! nice colours.
Gundersen
October 26th, 2007, 03:33 AM
Yeah i was strugling with the shadow on the temple, ill try to remove it and see what i get, cause as you say nothing casts that shadow.
Gundersen:
Good to see you working with nice big brushes. What I dont understand is the shadow on the temple on the left - where is it being cast from? Keep pushing it.... If you would find it useful to work in just b+w thats fine too :)
Blinky That one looked realy cool, Check out some pictures of oil riggs cause it totalt look like an organic shapped oil rigg. Get some big grean nuclear waste waves around it or something :) Look forward to seeing more mate! and btw thanks for critt so far on my work, please keep critting, love the help you give! :P
Gundersen
October 26th, 2007, 06:24 AM
An update, tried to add some smaller buildings to give a bigger feel to the LARGE skyscrapers and make the temple more monumental, also tried to fix the shadow.
http://www.clicken.no/Thomas/DIV/uppload2.jpg
and here are all 5 Image/screenshoots with a box in them..
http://www.clicken.no/Thomas/DIV/Side2.jpg
http://www.clicken.no/Thomas/DIV/Side1.jpg
DanJohnCox
October 26th, 2007, 08:52 AM
blinky:
make sure you fix your paintovers to have their 3 vps before you put the cubes in!!
unfortunetly i dont know what you mean :S
if youre wondering why the cubes dont follow the already existing lines its cause i built it off different ones so they didnt obscure the already existing lines. so i did have all the perspective set up before i did them.
unless they're just wrong or something, or some other... 3rd option that im oblivious to... maybe the fact that i now realize the cathedral is actually 2 point perspective?
Gundersen
October 26th, 2007, 01:04 PM
only 38 hours left guys (18:00 GMT atm..)
Here is another update, have added the missile, some ligthts to the buildings, tried to work on the mood of the city as an urban poluted area. Added some people on the Cantaliver in the front to show the scale.
I realy NEED help and critts from you guys, help me push this piece forward until the final deadline. Please give suggestions and tell me what looks like shit!
http://www.clicken.no/Thomas/DIV/uppload3.jpg
DanJohnCox
October 26th, 2007, 01:42 PM
i cant see the missile, if its really important to the city it should be very clear in the image. so something is missing in how youre displaying it, cause i literally cant see it.
as for the pollution feeling you want. take that bright happy sun and blue sky out. i was under the impression this was a bit of a utopia, happy and sunny.
also, try playing around with some brushes to get a quick dirty grimy polluted look.
Agustin Poratti
October 26th, 2007, 02:11 PM
gundersen, not to be picky or anything but it seems like in cube 1 and 2 you've kind of guessed vp3 instead of using the real one wich is way below...
and in your production, i'd try to sharpen a bit or keep more firm the edges of the skycrapers in the background, it's going kind of blobby in some areas. i can't see missiles either. and there is this shadow just south of the temple entrance, where'd that come from?
also, there's this odd feeling to the lightning... ask proffesor form maybem i can't be much more help
btw, form, what's the due date again?
DanJohnCox
October 26th, 2007, 05:23 PM
well crap! ive got to leave tonight to go to my hometown for the weekend, which means no access to internet. I've done what i can to try and finish this to the best of my ability.
however im an idiot and have shown very little proper perspective. i was trying to work with more abstract shapes, and with my limited time, tried to do too much and failed. perspective is wrong and the design sucks and uses none of the remotely interesting abstract shapes in the thumbnails.
whelp, im pretty prepped for the fail! so im definitely sorry, i should've prepped more time in advance, more changes will be made, just not in time.
Form
October 27th, 2007, 04:40 AM
paintover for gundersen... will do the rest of the replies later... need to do some work!
226344
and yeah, the missile looks like a big penis. HARDY HAR HAR. also the perspective on it is wrong. I had to do this with a mouse - sorry :) It was mainly for values anyway. A
daldbaatar
October 27th, 2007, 11:14 AM
Hello Gentlemen.
I have done the final assignment for this week. Well i tried hard to make it as correcta s possible. Doing all those lines were so hard...
The topic for my idea was an abandoned missile silo. As u can see i drew the hatch half opened..yet i left one side opened bigger than the other in order to make the viewer think what made it open like this and why was it left like that etc. And also i put a green glow from the bottom to tell that the nuclear silo is not broken and is ready to be launched any day. And these nukes look fully operational. As for the design i wanted to put 3 nukes be able to be launched at the same time. But if u compare the size in the room and nuke size ther could even be more other nukes assembled like these trio.
Here goes.
http://img265.imageshack.us/img265/1872/silofinal1qm7.jpg
btw the nuke on the left looks more taller than the other right? I tried so hard. Cant trust them rulers sometimes. damn. Anyways
Gundersen
October 27th, 2007, 03:34 PM
daldbaatar Like your concept man, BUT if you have the chance to fix it before the dead line then i have some suggestions maybe. and i like the colours and shapes you have used, looks nice!
- The nuclear heads/Cones look very strange and takes all the attention by looking strange :P hehe
- It doesnt look abandonen, just some grass at the top, the rest is very clean still :)
edit: - and maybe something to show the scale? Like 1 or 2 people looking down from above, just to have a reference to how big they are.
and to your question, the left one doesnt look bigger, for me the right one looks bigger :) hehe
Hope the critts helps.
Gundersen
October 27th, 2007, 07:34 PM
Well here we go, it should be 01:30 here atm if conceptart has adjusted time for winter as we have done here in Scotland.
That should mean its about 4-5 hours left til the final deadline, and for me its time to go to bed now.
I am happy with how the image turned out in the end, and thanks to all for the help! This is probably my first Photoshop painting that has looked a bit ok. Cheers people, hope you like it:
http://www.clicken.no/Thomas/Portfolio/FinalPiece.jpg
Agustin Poratti
October 27th, 2007, 08:13 PM
daldbaatar i love the linework! very good use of 3 point me thinks... the paint job could use some light tweaking, but i like the piece overall - watch for those missile heads! look for reference on a shiny black ball maybe..
blinky, i love how that turned out. very um, reminder of .. MDK and the old days and outwordly colors... also, very "arcade"
- not sure how will the technical side of the exersice turn out :D
Windmaker
October 27th, 2007, 10:21 PM
Hello everyone:)
Here's where I've gotten mine to. I really want to finish it. And add lots of small details all around. And put some colour in it...But I keep falling asleep (it's 5 a.m. here). I'll try and finish it tomorrow.
And thank you, Form, for not letting me do this in 3D! I've learned alot from it. Even if it is taking a hell of a lot time...
Anyway, here's the picture. It is supposed to be a huge storage facility for nuclear materials. But something has gone wrong and some guys with ships are coming to see what exactly has gone wrong.
226875
I'm really glad to be part of this course with all you guys! Thanks!:)
Form
October 28th, 2007, 02:07 AM
guys i have some work that needs attention, so I will be closing this up around midnight tonight my time. Thats about 7 hours from the time of this post... please post up what you've got... there are lots of people on the waiting list snapping at yer heels :P
To those of you who managed to get everything done on time - good job!! i will do a writeup of crits etc tonight along with the new week's assignments.
rvdtor
October 28th, 2007, 05:15 AM
here's my silo didn't want to color it wanted to work with b/w cause i'm not that good at colors. and the guidelines i used as well. a tad simple but i did my best.
there are three missiles housed at the cliff top. one is at the edge of the cliff...i know most silos keep their stuff underground and there almost nothing on top so went for this view to show how deep the other two silos are in the cliff. its pretty stable with tons of reinforcement placed inside the rock face. i also figured being at a higher point would be an advantage to a launch making for a faster hit time.
http://img90.imageshack.us/img90/4278/silo1mo6.jpg
http://img153.imageshack.us/img153/740/silooutlinene5.jpg
Gundersen
October 28th, 2007, 08:33 AM
Nice work guys :) Inspiring to see what other people produce on the same task!
2 hours left to post ...
Form
October 28th, 2007, 11:05 AM
Ok, I set a really bad example by doing my production piece tonight at the last minute - but i got it done! Im about to close up shop here, im about to write replies and the thread for week 2. Last thing i will do is update the marking sheet.... finishing touches, you have about 15 minutes!
227096
Windmaker
October 28th, 2007, 11:29 AM
Nice one, Form!
It's great how it's really simple yet effective. And the rendering looks so loose and free. I kinda manage to get this into my character paintings, but obviously I still have a looong way to go before I manage to do a decent environment painting.
Here's what little I did with the colouring after starting over again and again... again. I either manage to get it to look too stiff (like in the black and white version) or the colours are too unevenly spread (like in the shown example). I think I overdid it with the textures and that's where part of my problem comes from. The other part is, I guess, lack of experience, Seeing how this is my first ever try at environment painting... and drawing.
So please, give wise criticism of wisdom and... wiseness:)
227098
P.S. It really is very inspiring to watch so many different ideas about the same topic!
D.Labruyere
October 28th, 2007, 11:31 AM
15 minutes~!!!!!!!!!!!!!! :$ :$ :$
I thought we still had all day :upset:
Gundersen
October 28th, 2007, 11:38 AM
15 minutes~!!!!!!!!!!!!!! :$ :$ :$
I thought we still had all day :upset:
Think those 15 minutes has passed a long time ago aswell ;)
Windmaker, nice colour start. You have some amazing details on the surface of your building, must have taken you Ages to paint in.
Nice work!
Form
October 28th, 2007, 11:40 AM
how long do you need d?
D.Labruyere
October 28th, 2007, 11:42 AM
erhm, well I think if I work really fast I can produce something within 1-2 hours. It won't be the qaulity I wanted to give the piece though. But I can work on that in the other weeks alongside I geuss
rvdtor
October 28th, 2007, 11:46 AM
dayum its freakin freakin great to see that we're learning from a pro...helps build up ambition to get to that level.
great work everybody its amazing how many variations to one idea there are. good good.
Form
October 28th, 2007, 11:48 AM
you are welcome to take your time
as you know the marks can be changed if the work is completed. However, its important to get things in on time. Just please pay attention to the due time next week :P hehe
D.Labruyere
October 28th, 2007, 11:56 AM
ok thanks form :) I didn't pay time to the time differences, will make sure I'll do next time.
Form
October 28th, 2007, 11:56 AM
blinkythemouse:
Your final looks good man - i appreciate the experimentation with the new technique. You are right - you havn't shown the perspective which was the idea this week. But im not going to fail you because you completed the task and produced a painting. I like the way you repeated the object back into space, and you have some nice shapes. But i would be inclined to use marquees or hard brushes to harden up some of the sketchy edges - most of your edges are soft which stops them from 'popping' out from the clouds. Its also difficult to apprehend the scale without something in there for reference, be it a human, or machinery, or whatever. Thanks for finishing up this week :)
Agustin Poratti
October 28th, 2007, 12:02 PM
jesus! i'm really confused about the deadline! i thought i had today (sunday). maybe its the time difference?
SORRY!
"As time went by, rather than produce, they stockpiled nuclear weapons...
http://img218.imageshack.us/img218/9666/nuclearsiloac9.jpg
Edit: process added
0-frits sketch
1-some ideas
2-i add the missile
3-depth in that area
4- i begin to change my mind. i need more depth
5-canvas flip and more missiles
6-MORE depth MORE missiles!!!!
7-trying to break down that infinite straight line
8-MORE CITY/base/you-name-it
looks simple, but i've spent nice hours trying to figure out things and polishing.
Form
October 28th, 2007, 12:04 PM
daldbaatar:
nice final! first thing i notice is that you dont have consistent lighting - you dont have your full range of darks which makes the forms a bit confusing. like the two closed doors - they should be darker since they are facing away from the light. Then you should ramp the nukes darker as they go down, and keep the green glow only on downward facing planes. because of this confused lighting, you have a bit of escher going on... as for the perspective its quite nice, but the placement of the two nukes doesnt follow perspective. If they are side by side the top of the right nuke should be lower, and line up between the top of the left, and the right VP... Everything else is looking good - look forward to your improvements in colour and atmosphere!
Form
October 28th, 2007, 12:07 PM
gundersen:
As discussed, you need to rain in those edges and keep your contrast in the foreground (dark darks where appropriate). Watch out for tangents (end of the long foreground platform rubs up against the platform diagonally next to it at the end). Try not to clip out the high end of your values (your whole sky is whited out and looks dodged). And finally, make sure you introduce some colour variation where you can to make sure there is some interest. You need to choose a focal point and then make sure the eye is led there - more on this in 'composition' week. Cheers man, thanks for being so active.
Form
October 28th, 2007, 12:15 PM
rvdtor:
another completed production pic - cool :) first thing, your values dont make a lot of sense - the terrain seems really monochrome and has no form, and there dont seem to be any cast shadows. The perspective is technically correct, but the vp's are WAY too far inside the canvas (they should be outside). Because of this, the terrain doesn't fit the same perspective and it looks awkward. You also have strong distortion on the front of the suspended walkway. Also cant see the design very clearly - you should crop the edges away and make the focus (the silo) larger and more fleshed out. Cheers, see ya next week ;)
Form
October 28th, 2007, 12:19 PM
windmaker:
Hey dude. Is this 3d? Did you use marquee tool? Its very sharp and looks like a 3d paintover (im not accusing). The size and scale are cool but the design is not clear. I dont see 'silo' and nor do i see the ships you speak of in your concepts. The texture overlays are cool but at that size, big and uninterrupted, they look repetative and too 'obvious'. Texture brushes need to be used with subtlety to add detail not to provide whole chunks of the painting... Also, some of your shadow shapes are off... particularly the shadow of the big building. And dont forget - shadows get blurry as they get further from the casting object... couple things to work on, cheers :)
Form
October 28th, 2007, 12:29 PM
agustin:
very nice! its missing some polish, detail, refinement, but the values have a good first read and its a nice perspective construction! I also appreciate the way you subordinated the valuse of the ships flying at the bottom so they didnt stand out too much. The nuke looks a bit bendy, it loses its perspective towards the end. Really nice design. Best visual idea of the thread so far! very nice :)
Form
October 28th, 2007, 12:37 PM
228979
Windmaker
October 28th, 2007, 12:38 PM
Form: I used the marquee tool when painting in the values. Here's the initial perspective drawing.
227120
I think the sharpness you're speaking of is killing the piece a bit... or a lot.
You are right about the textures being overused. As for the silo... it kinda got lost in the process... :/ The idea was that the main part of the building (the largest one) is where they store the nuclear materials. But yeah... it doesn't look much like a silo. And the ships are the two little floating things opposite the building.
I really want to learn to paint in more of a... speedpainting style. Where you just throw in shapes into the canvas and then just clear out the forms in the process. But I guess there's still a long way to go before I'm able to do that.
Thanks:)
Gundersen
October 28th, 2007, 01:21 PM
Augustin wow that one is impressing man! /me bends in the dust
Agustin Poratti
October 28th, 2007, 01:32 PM
form: lol! yeah, i pretty much felt the missile was about to roll down into the abyss! thanks for crits! will work on that!
gundersen thanks man! you're on the right track too!
well, what can i say, after all, we're in a *free* *environment production workshop* with a *industry proffessional*....
the least we can do is work our asses off as wildly as possible..
i mean, coo-koo? has anyone noticed that?
D.Labruyere
October 28th, 2007, 01:53 PM
really bothers me I am to late, well here is the final piece so far. So still wip. Going further again, won't sleep untill it's done.
Form
October 28th, 2007, 02:49 PM
keep at it D.
its 6 am here, so im gonna hit the sack. looks like i will be able to spend more time this week helping you guys in the thread - so please be as active as you can and ask questions. Im here to help you! Lets work together.
Week 2 is up. Happy painting! zzzz
the lying prophet
October 28th, 2007, 06:57 PM
what? i dunno when is the deadline... sorry. heres my missile silo
http://i187.photobucket.com/albums/x48/thelyingprophet/nuclearsilocopy.jpg
Jorge Gecov
October 29th, 2007, 01:12 AM
Form: Great image!
the lying prophet: Love the blue light in your concept.
Agustin Poratti: Great concept, congrats!
Well, here is my nuclear silo, unfortunatelly i didn't had time to do a polished artwork. As soon i have free time i will remake this image.
http://i117.photobucket.com/albums/o68/Jorge_Gecov/concept%20art%20site/nuclear_silo.jpg
Form
October 30th, 2007, 07:48 PM
windmaker:
cool man, thanks for uploading your block in. I am starting a piece in much the same way at the moment - with hard, ruled in perspective. I dont do that often, but its for the deck of a spaceship with loads of monitor banks and stuff like that, so i guess it suits. Perhaps for longer shots of outdoor scenes the straight lines kill it because there isnt a sense of the natural flow of the terrain... it all depends on the effect you want... but in any case the purpose was to exercise knowledge of perspective, which you did to a large degree. See my post below (yet to be written) with the link to the perspective tutorials when it comes to constructing the shadows, as I think thats where your piece was let down.
Also, i see the ships now - hah! Lends it some nice scale :) pity i didnt catch them on the first 'read'.
As for speedpainting - as im sure you realise, speedpainting is not just painting done quickly. Its about being so good at painting that you can start to expertly trim away what is not needed, so you develop a more efficient and fluid method of conveying an idea. But starting off painting quickly is not the right way to tackle it. As they say, once you learn all the rules you will be much better at breaking them, and getting away with it :) Dont worry, it will come with development of the fundementals (so you dont have to think about construction as much as putting down visual ideas) and also with continued use of your medium, so you can branch out into brushes and methods that work for you without being gimmicky :)
Cheers!
Form
October 30th, 2007, 07:51 PM
D. Labruyere:
Well man, looks like you won't end up getting your piece finished... we are half way through week 2, so the mark shall remain as it stands on the marking sheet. If you are too busy for the alloted amount of work each week please let me know so someone else can fill the gap... there are 40000 people on CA and 10 in the class so I would appreciate it if everyone can keep up with the work, as hard as it can be to squeeze things into our already busy art schedules :P
In any case... the wip looks good... a bit hard to read cos its aliased, but it seems you have a lot of construction work going on. Would still be happy to see it finished.
Cheers man.
Form
October 30th, 2007, 07:55 PM
the lying prophet:
no probs. make sure you check the due time for week 2, and read through the first post carefully for all requirements. I have updated the marking sheet, and made sure your mark was changed to a Pass as you were only a little bit late.
As for the painting... I don't really see your use of perspective. The missile is very flat and has no 3d form in perspective! if it is supposed to be blocky, you should be constructing it in 2 or 3 point to show its form... at the moment it looks like a cardboard cutout. Same with the doorway in the foreground. And the wall with the slanted lines doesnt make sense as all the lines are on the same angle - thats not how perspective works :P You have a nice fundemental flow to your brushwork but we need to see some more solid construction of your elements first. Do you have a wip shot with your perspective block in that we can help with at all?
D.Labruyere
October 30th, 2007, 07:59 PM
hey form,
it's more that I wanted to keep on schedule with the other week also, and going along discussing with the other people instead of having to finish this one in a rush not showing myself for the greater part in the thread of week 2 and having to rush the other one to. Luckely because of zu exams at school I will be free after tomorrow, and have plenty of time again. So I will get it done, only today and yesterday have been very busy days.
(for all the French people reading this: burn that bayeux tapestry! It's nice to have proof that current english royalty is in fact french, but we really don't care about such things.. )
*goes back studying*
Form
October 30th, 2007, 08:04 PM
Jorge Jecov:
Unfortunate you didnt get to finish your piece bro. With some pushing of the shapes and values it could be really nice. Nice try on the missile - i can see you get the basics of ellipses above and below the horizon, but next time take some more care with the degree to which you warp them. There are a few other things to pick up on, but we will deal with those things in a more finished piece :) cheers dude.
Form
October 30th, 2007, 08:05 PM
and while I'm at it - how the hell did i miss this? some good examples and links to further reading.
Seedling's Perspective 101
http://www.conceptart.org/forums/showthread.php?p=1485584#post1485584
robmorfin
November 5th, 2007, 10:56 PM
Hi everyone, I have just been added to the group, wow, this is great, I will put all my effort in it.
here are my cubes.
Thanks again Form.
robmorfin
November 5th, 2007, 11:41 PM
3 of 5 perspective overlays, will continue...
robmorfin
November 6th, 2007, 12:03 PM
the last two overlays, will submit the silo later on, have to start with week #3 now.
robmorfin
November 27th, 2007, 12:45 PM
1st sketch of the Silo