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View Full Version : question about working on spec



drytip
August 16th, 2007, 07:57 AM
I know it might be asked thousands of times on this forum, but unfortunately, I've just got one recently, I was not aware of its silliness until I read something about why not to work on spec, and that put me in a dilemma straight away, here it comes, I shot a resume to a local game company days ago, not a big one, but seems fine on their side, two days ago, I got reply, they simply put me on a test project to see if I fit the position, I reckon the whole thing might turn out they got something out of me(at least the idea), and give me shit back, the thing is, due to the nature of that company and the test project, they could use it straight in their product, and the worse thing is, I got no bet against them cuz I want that damn job so much (as my first job in game industry), what should I do, I dont want to be fooled in this way, it makes me feel down to the ground, however, I just can't lose this chance either, should I take them or you guys got any better idea? HELP, PLEASE!!

Elwell
August 16th, 2007, 10:24 AM
Unfortunately, tests for full-time gigs are pretty common in the games industry. Reputable companies usually have standard test projects that they give to everyone applying for a particular job. This is a slightly different situation than asking for spec work for a one-off freelance job, which i would never, ever recommend.

drytip
August 16th, 2007, 11:32 AM
Unfortunately, tests for full-time gigs are pretty common in the games industry. Reputable companies usually have standard test projects that they give to everyone applying for a particular job. This is a slightly different situation than asking for spec work for a one-off freelance job, which i would never, ever recommend.

Thanks for the information, I feel better, really:) and one more question, is it necessary to put on a watermark (or make a low resolution one)?